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BareBones Fantasy Initiative DeckClick to magnify

BareBones Fantasy Initiative Deck




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In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 54 high quality cards.  They are designed to be used as a replacement for using dice when determining initiative.  We at DwD Studios have been playing BareBones for a lot longer than most of you, and we find that dice get tossed around a gaming table quite a bit.  So much in fact that by the time it comes to your initiative turn, sometimes you forget which die represents your turn order!  Well that problem is no more.

Sure, you could just grab a deck of normal poker cards, and that might work just fine.  But to really get into the mood, consider using this inexpensive alternitive.  The deck contains five each of the numbers 1 through 10.  Deal a number of cards to each player equal to his INIT score.  Let the player choose which card he wants to use (normally the highest) and give you back the rest.  The cards which are below 5 have a red color schemes while those above 5 have green color schemes.  This helps the GM know, at a glance, who gets to act before his minor NPCs and unimportant minion creatures get to act.  Each player can toss you his card as his initiative order comes up.  No more missing quiet/distracted player's turns.  No more losing the INIT die in the pile of resistance checks a player makes.

In addition to these numbered cards are included two additional types of cards.  You can choose to use these (or not) optional rules to spice up combats:

  • Two of the cards in this deck have the word SKIP on them.  Face it - a character with an INIT score of 1 really isn't much of a combatant.  He's likely more comfortable mending wagon wheels or... I don't know... making candles.  Players who get a SKIP result don't get to act that turn.  Combat paralysis.  Fear.  Frenzy.  Reloading or recovering arrows.  Reeling in pain.  You get the idea.  Fortunately for those of you more accustomed to combat (with an INIT score above 1), you're not likely to choose this card when you're dealt it along with one or two others.  Being SKIPPED sucks when you're the one dealt it, but it's a high-five moment when it's the big bad guy who suddenly gets SKIPPED!
  • Two of the cards have the word WILD on them.  When a player gets this card he gets to choose when he acts during the turn.  Even if he wants to go before those who got a 10.  Even interrupting another player (enemy or otherwise).  He's more or less in control of the situation.  Of course, those of you with characters accustomed to combat (INIT scores 2 or more) will find themselves WILD more often than the untrained and untalented, but everyone has a chance to be WILD once in a while!

    Notice: DwD Studios is unassociated with the similarly-named product Bare Bones Multiverse. If you came here searching for that product, please click here.

    Please join the site over at www.dwdstudios.com/barebones and get involved.  This game was written under a creative commons license, meaning YOU can write stuff too.  We already have several great promising adventure modules submitted, and we're excited to see what you add to the mix.

    See you there!


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    Reviews (0)
    Discussions (2)
    Customer avatar
    Monica V September 06, 2021 9:52 pm UTC
    Hello, what exactly is in this card deck? Can we please see a preview of what's included? Both the numbered and non-numbered cards?
    Customer avatar
    Samuel K January 13, 2014 7:16 pm UTC
    So, the Savage Worlds initiative system then ... ;)
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    Product Information
    Author(s)
    Rule System(s)
    Cards
    54
    Publisher Stock #
    BBFAC001
    File Size:
    3.08 MB
    Format
    Original electronic Click for more information
    Scanned image
    These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

    For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

    For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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    Original electronic format
    These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
    File Last Updated:
    December 03, 2013
    This title was added to our catalog on January 13, 2014.