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Ghost War Campaign [BUNDLE]

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This special bundle product contains the following titles.



Fighting Vehicles I :Synod Military Forces in the Sol Sector
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The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe. The military, at least on a local level, need unity of command. For that reason the Synod delegates a representative from that sector to coordinate military efforts within that sector. Military units are often drawn from local planets and given more advanced training if necessary. Since most of the species within the Synod of Worlds are pacifistic the burden of fighting often falls on th...


Fighting Vehicles II : Multi-Mode Fighters and other Combat Mecha for Full Thrust, Dirtside II and Stargrunt II
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I grew up watching Robotech in all of its early anime, poor quality, repetative combat sequence glory. I could not get enough of the veritechs and destroids. I loved them. I would race home from the bus stop so that I would not miss an episode. I was enamored with it and the feeling has never really left me as I grew up. Somewhere deep inside is the little kid who wanted to fly veritechs and fight the Zendraedi hordes. Well not much has changed. Only now I do it on the tabletop instead of in my head. I put together some designs for generic multi-mode fighters for use with Dirtside II and Stargrunt. I also included some rules floating around the GZG mailing list on using multi-mode fighters in Full Thrust. I tried to be as accurate to the original designs as I could within the design c...


Fighting Vehicles III :Fel'akin Military Forces in the Sol Sector
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Fel'Akin Defense Forces To Human eyes the Fel’akin appear to be large Feline humanoids. They are bipedal and stand between 6-7 feet tall and some have catlike tails The males appear larger to humans while the females appear slightly smaller in frame. They have a long natural lifespan and are very resilient to disease. Fel’akin possess great natural strength and agility. The Fel’akin are extremely intelligent and learn complicated material quickly. The Fel’akin prefer worlds where forests cover the majority of the world. The Fel’akin build cities among the branches of the Fel trees that cover their homeworlds, spending the majority of their lives without ever touching the ground. The Ancestors of the Fel’akin used the trees to watch for approaching dan...


Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector
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Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in a landmark decision the artificial intelligences who could pass certain tests were allowed to become full citizens of the Universal Synod of Worlds. They called their new race, the Consensus of Minds or just the Consensus. They claimed dead worlds that none of the other races wished to invest in. These worlds were often rich in metals and cilicates. Eventually the Consensus became the premier ...


Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust
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 $0.76
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The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enourmous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine. Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauder...


Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust
Regular price: $1.00
Bundle price:
 $0.76
Format:
 Watermarked PDF

The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enourmous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine. Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauder...


Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust
Regular price: $1.00
Bundle price:
 $0.76
Format:
 Watermarked PDF

The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enourmous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine. Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauder...


Fighting Vehicles V :Terran Military Forces in the Sol Sector
Regular price: $3.00
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 $2.28
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 Watermarked PDF

The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and have recruiting offices in most countries. The Legion concept has worked wonderfully and in the last three years since the Centauri and Sentai campaigns 125 Legions have been raised and equipped. They have been training on the new equipment and learning to work together. Legions have been moved to Mars, Botany Bay, Plymouth Rock and Sentai.

The following pdf will provide unit descript...


Fighting Vehicles VI :Aven Military Forces in the Sol Sector
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 The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece of terrain in question and then attack the enemy force from range and try to draw them into chasing the Aven force. If the enemy decides to chase the Aven will pull the enemy force into a series of repeated ambushes by fast moving vehicles while MMF attack from the sky and rear. The enemy force is harrassed until it disperses out of frustration in its inability to bring the Aven to a s...


Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust
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The Synod Peace Fleet The Synod is a vast collective of races who pool resources and information. They have a long history of genetic manipulation and terraforming. Culturally they have grown stagnant and some planets are in the process of breaking away from the Synod of Worlds for various reasons. Most of them by force. The Synod has attempted through genetic manipulation to eradicate warlike and violent behavior among the member species of the Synod. The worlds that break away or refuse membership into the Synod are seen by the Synod's governing body, the Allthing, as a dangerous influence to other worlds. Some worlds who are not fully developed but who show violent, warlike tendencies have been destroyed by unknown means. The universe is littered with the bones of civi...


MACE: Massive Armored Combat Elements, Marks I - X
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In the universe of Awakening ancient aliens who enforce pacifism on the rest of the senient beings of the universe, the Maces are one of the tools humanity embraces in order to help win a war they could never possibly win. The odds are so stacked against the Terrans and their few allies that it literally boggles the mind. They are up against a six billion year old civilization that spans galaxies and controls millions of worlds. The only thing that stands between the Terrans and annihilation is that the Universal Synod is fighting thousands of such wars against tens of thousands of civilizations and the Synod has never had to fight a war...

...Until now.

The MACE program is designed to build the next generation of armored fighting vehicles for the Terran military in thei...


The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II
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 $2.28
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The Rising Storm

The representatives of a local preservation society from a world within the sector, called Heaven's Gate, have been working with the governments of Earth for the last two decades. These represenatives have helped scientists from around the globe in understanding the very advanced technologies of the Synod of Worlds.

As a result, the overall level of technology for the planet has jumped far ahead of what was predicted and the Earth is on the cusp of a new era of exploration and war. Planetary and orbital defenses have been manufactured non stop since the Prometheus Revelation. Planetary Defense Forts are littered around the globe on volcanic islands and barren mountain ranges in order to minimized collateral damage. Armies of powered armor, tanks and mech...


The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II
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The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified by member species and governments. The Synod meanwhile has fortified its remaining systems and continues to build a large fleet presence in all of its worlds within the sector. Both Hevan's Gate and the Lion's Gate systems are heavily fortified and rumors persist among the Preservation Societies that the Synod has formed agreements with some fallen planets within the sector. Terran has begu...


The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II
Regular price: $2.00
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The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified by member species and governments. The Synod meanwhile has fortified its remaining systems and continues to build a large fleet presence in all of its worlds within the sector. Both Hevan's Gate and the Lion's Gate systems are heavily fortified and rumors persist among the Preservation Societies that the Synod has formed agreements with some fallen planets within the sector. Terran has begu...


The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II
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Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol system and Terra. The Home Fleet is being held back for a counterattack into Alpha Centauri if we lose the system. Our allies are cut off from us and engaged. We are on our own for now. 

Thirteen more scenarios recount the fight for the Alpha Centauri System against a fleet of Ghost ships. 

...


The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II
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Joint Special Operations Commandoperating in the Ghost War Campaign

Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command was formed and the world's special forces began the process of integrating into a single command. Unity of command and training as well as integration of personnel and equipment has allowed the JSOC to start mounting missions into Synod controlled space. With the last five years worth of experience in hand the JSOC have developed new weapons and armor with which to combat the enemies o...


The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II
Regular price: $2.50
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 $1.90
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Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone.  The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting their feet underneath them. The majority of the colony is scattered around the main colony site in small farmsteads linked by solar powered wireless communications and not much else. There are around two hundred thousand colonists on the planet, half of which live in the main colony site, New Dover.

13 more scenarios and background information on the Battle for Botany ...


The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II
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 $0.76
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The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld and the families who llive there. The invasion has not been the blitzkrieg from the skies that everyone feared but a slow and methodical landing of troops and equipment which is letting us mass our forces against each landing. The Intelligence pogs have no more idea what the Ghosts are up than the average line trooper, though rumors fly fast and furioous across the global net. We know...


The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II
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The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled to their ships and duty posts across the system. Leaves have been cancelled and service men and women wait in lline to get back into orbit or for flgihts to their home bases. Civilian all over the world flee the cities to take refuge in the mountains and deserts in hidden subterranean shelters. Cities convulse in fear and panic as word spreads of a coming invasion by alien forces. Everywhere ...


The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II
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With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm traffice from the smaller task groups along the Sentai chain indicates roving squadrons of scouts from the Ghost fleet. We have had no contact from Terra since the courier ship delivered the news that Terra was under siege. The lack of communication is worrisome and the Admiral believes our forces are better spent relieving Terra than guarding this wartorn rock. Sentai is important but if we...


The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II
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We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly trying to learn from us the skills of warfare in a controlled environment but most think that this is ludacris. What they will learn is defeat and destruction. Already a plan is in motion to learn where these Ghosts come from and launch a counter attack from our fleet in the Sentai system. Before we can do this however we need a Trojan Horse, a Ghost transport ship and the coordinates of ...


The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II
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The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding with Sweep." "Sierra, Golf. Rally." Master Guns' voice boomed over the radio. "Echo, secure this ramp. Eightball, Lucky sweep to the bridge and secure it. Oscar, Victor, with me to engineering." Carter and Parker rose up from their covered and concealed position and raced across the open field as fast as they could carrying all of their gear and cumbersome weapons....


The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II
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Sowing the Wind

Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system.

The Sentai system is heavily defended and will not be easy to gain control of. It contains the shipyards and orbital manufacturing that Earth will need to build ships and weapons and currently lacks. The Synod knows this and is gathering a fleet in the system to protect it and to launch and offensive against Earth. In order to destroy this fleet and secure our safety we need to gathe...


The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II
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 $2.32
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Reaping the Whirlwind...

The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that had jumped the Enterprise and the combined groups claimed another heavy cruiser and a light cruiser before the day was out.

The light cruiser Charlotte died duelling with two wounded heavy cruisers. She had already claimed a battleship with her initial salvo of capital ship missiles. The two heavy cruisers were so badly mauled that they attempted to disengage but were run down b...


Total value:$44.00
Special bundle price:$35.00
Savings of:$9.00 (20%)
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Publisher Stock #
Ghostwar-100
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File Last Updated:
May 22, 2013
This title was added to our catalog on May 22, 2013.