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Hands of Fate Core Rules - Print Version
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Hands of Fate Core Rules - Print Version

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Do you have what it takes?

Hands of Fate is a fantasy Role Playing Game system featuring deadly, fast paced combat and several free form magic styles. The players take control of the story by succeeding on skill checks and take the narrative from the Games Master, steering play towards their own ends. How your actions affect the world is determined by the players, not just the Games Master, and through collaborative narration the stories told belong to everyone involved.

Oh, and it uses cards instead of dice!

When a great evil is overthrown, and a hundred generations pass, people forget. Guardians become complacent when they no longer remember why they guard. Watchers no longer watch, when there is nothing left to see.

Once, the lands of Karth were enslaved to a terrible dynasty, and a demonic host had enthralled the young kingdoms of man. It took great courage, and greater sacrifice, to bring the Alfari Ascendancy to an end and now the remnats of it's people are nothing more than primitive savages holding covetously to the final shreds of their demon fuelled power.

The people of Karth had believed the evil had gone, destroyed in a war waged over a thousand years ago. They were wrong.

Do you have the skill and courage to bear arms in a world where any fight could be your last? Where there is no cheating death, no leniency and no margin for error?

What hand will you be dealt?

http://audiosamuraigames.blogspot.com.au/2013/01/19-questions-about-hands-of-fate.html

 
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Reviews
Jason C. [Featured Reviewer]
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May 23rd, 2014
First, let me explain why you should throw away all those nerdy dice (except the d12, the best die) and only play RPGs with cards from now on. Card-based RPGs are better in every way, preferably playing-card-based – the probabilities can be adjusted [...]
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May 21st, 2013
This is one sweet system. Sure I am a little biased as I am one of the play tester and the author is my GM but I can tell you that this has years in the making. The blood on the cover is from playing card paper cuts. Jimmy (the author) has been [...]
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May 9th, 2013
A really interesting and surprisingly simple system using standard playing cards instead of dice - with each number and suit holding significance. The mechanic for shared narrative control with successful skill checks is also very cool and gives a stab [...]
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May 8th, 2013
This is a good quick to learn system, that i have enjoyed playing. Character Generation is simple and fast yet allows depth to your character. The combat system after a few run through's is quick and fast and can be very deadly (I know have almost lo [...]
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Product Information
Author(s)
Rule System(s)
Pages
171
ISBN
978-0-9922925-0-8
Publisher Stock #
ASG0010
File Size:
40.87 MB
Format
Original electronic
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File Last Updated:
July 07, 2013
This title was added to our catalog on May 05, 2013.