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Mummy: The Curse
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Mummy: The Curse

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Interior Page from MummyWhen you trespass, 

the reason you feel 

you are being watched 

is because you are.

The fear is real.

When you steal, 

the dread that comes over you 

is neither guilt nor paranoia, 

but the cold certitude of fate.

The curse is real.

When you die, 

know that your life was but a flash 

upon the face of the deep 

in the mind of your judge.

We are real.

And we are arisen.

— Ankh-Nephris, the Hand of Wisdom

Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity. You sleep, you wake, your serve your Judge's will in the lands of the living, and you return to the death-sleep once more. The ancient culture that empowered you is gone, lost to the sands of time... yet you endure.

  In Mummy: The Curse, a Storytelling game set in the World of Darkness, you play one of these beings. Those who know they exist, from the cultists who serve them to the dark forces arrayed against them, call them the Deathless.

  We call them mummies.

What’s in it?

  • The first new New World of Darkness™ game since 2009.
  • Represents a step forward in the evolution of the Storytelling System.
  • Book includes a player’s section, a Storyteller’s section, and a complete S.A.S. story—everything you need to get a chronicle up and running.
  • Includes extensive information on the Deathless, from their half-remembered past to their beliefs and social conventions to their personal motivations and more.
  • Scores of new examples of both game elements (powers, relics, Merits, etc.), and new concepts, from the fivefold system of Pillars to the all-important Descent.
  • Opening fiction by award-winning author Greg Stolze.
  • Stunning original art by Sam Araya, Cathy Wilkins, Aaron Acevedo, Andrew Trabbold, Borja Linares, Vince Locke, James Denton, Marco Mazzoni, Johan Lindroos, and Tyler Winham.

 
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Reviews (8)
Discussions (3)
Customer avatar
December 24, 2015 8:13 pm UTC
HI, isn"t Mummy the curse supposed to be played with vampire 20th anniversary ?
Merry Christmas
Customer avatar
Dan A February 18, 2017 10:52 am UTC
PURCHASER
Nope, the game is set in the new World of Darkness (now called Chronicles of Darkness). This games requires the World of Darkness corebook, or, with some adjustments the 2nd edition, called Chronicles of Darkness. The universe of MtC is related to Vampire the Requiem, not Masquerade.
Customer avatar
Lissa O June 04, 2015 10:47 am UTC
What is the difference between the Standard and Premium copies exactly?
Customer avatar
Molly S October 14, 2015 5:03 pm UTC
I was thinking that too!
Customer avatar
October 30, 2015 7:41 pm UTC
Note on the Print Editions: Standard Color uses a thinner paper stock than Premium Color, basically the same paper as the Black & White books. This usually means the colors are less vivid, but it also means the price drops a bit per page in the production process.
Customer avatar
Greg K February 15, 2015 10:47 pm UTC
PURCHASER
Quick question, do you need the basic World of Darkness book to play this? The other core line books say they need it, as do Demon the Descent, but Mummy doesn't.
Customer avatar
Jason R March 09, 2015 2:17 pm UTC
PURCHASER
Yes, I recently purchased this book and it stays the WoD book is needed for character creation. Which Book is it referring to?
Customer avatar
Dan H April 12, 2015 3:20 am UTC
PURCHASER
This one:
http://www.drivethrurpg.com/product/1124/World-of-Darkness-Rulebook?manufacturers_id=1&it=1

Be aware that the second edition is on the way.
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Product Information
Platinum seller
Pages
286
File Size:
47.55 MB
Format
Original electronic
Scanned image
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File Last Updated:
March 22, 2013
This title was added to our catalog on March 27, 2013.