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Farewell to Fear: A Progressive Post-Fantasy RPG
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Farewell to Fear: A Progressive Post-Fantasy RPG

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God save the queen, because we’re too busy saving ourselves. The status quo is never the answer; it is always the problem. History is written by the victors. Since the past has been taken from us, we’re going to write the future. 

Afflict the comfortable. Comfort the afflicted. Always demand better. Complacency is humankind’s greatest enemy. Do not suffer the fate of the elves. Shed your romantic notions of plutarchy, monarchy, patriarchy, ecclesiarchy. This is the real world. Take control.

- Kennuise Political Tract

Professor Anderssen's Omnibus Works, Titled Farewell to Fear, Proposing the Advancement of Culture and the Abandonment of Barbarism (Or Farewell to Fear) is a game about revolution, change, and bringing modern ideas to fantasy. The world isn’t perfect, but we want you to change it. Preparation, discovery, truth, experimentation, forward-thinking, these are your weapons.

It’s a little Moorcock meets Marx. Dragonlance meets Dead Kennedys. Lord of the Rings meets Locke. Elric meets Eco.

Inside, you’ll find:

  • Our world, Arduise, presented in fictional research, anecdote, and quotations. Everything’s subjective; so nothing is set in stone. 
  • Rules for playing Farewell to Fear. Our rules focus on revolution and critically-approaching problems. 
  • Hundreds of seeds for telling your own stories, access to dozens of character options, and guidelines for making your own characters and adventures.

Welcome to Arduise. Now change it.

Character classes and game modules are not included in the book. They're free for download at The reason is, we're going to be adding them as time goes on. We're projecting 25 classes in the first year, 24 modules. We will continue to post more, including fan modules and classes. 

What does this mean for you? 

It means you're getting 160 pages that presents Arduise, and our rules. Character creation happens on the character class sheets. 

It also means there are no 'canon classes.' All our classes are equally as important. 

What You'll Need

A pile of dice. More is better. We prefer at least one traditional set of polyhedrons per player. You'll also want some poker chips or other tokens. And you'll want to have classes and modules printed. That's about it. 

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Reviews (2)
Discussions (4)
Customer avatar
Gaat J September 04, 2015 8:43 am UTC
The 6 published charcter classes can be found on the wayback machine of the internet archive (

Direct link to the page in the wayback machine:
Customer avatar
Paul L June 04, 2015 4:39 am UTC
So, ah, with the character classes all on the website, said website being down, and Machine Age Productions' last social media activity being back in 2012, I believe it is safe to say this game is now unplayable.
A shame, it looks like a very interesting idea.
Customer avatar
Gustav B April 23, 2015 3:44 pm UTC
Ah, could we get a bundle that includes the character classes in a separate file? The website for Machine Age Productions appears to be down.
Customer avatar
Mamading C September 06, 2014 9:45 pm UTC
This looks like an interesting game from the posts I've been reading. Where are the two modules that were published for it? They don't seem to be currently available from the Machine Age website.
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Product Information
Silver seller
File Size:
29.54 MB
Original electronic
Scanned image
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File Last Updated:
December 13, 2012
This title was added to our catalog on October 09, 2012.