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Shadowrun: Magische Gesellschaften
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Shadowrun: Magische Gesellschaften

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Die mundane Gesellschaft der Sechsten Welt schaut mit Skepsis auf sie. Auf die Drahtzieher der Magie, die Reisenden im Astralraum, die machtvollen Organisationen des Erwachens. Magische Gesellschaften rekrutieren immer wieder neue Mitglieder, um ihr Wissen zu erweitern, ihren Einfluss, ihre Macht. Manche wollen die Welt retten, andere sie beherrschen. Und sie alle nutzen Runner, um ihre Interessen gegen die Konkurrenz durchzusetzen – und mitunter zählen sie diese sogar zu ihren Mitgliedern ...

Magische Gesellschaften ist ein Quellenzusatz für Shadowrun 4 über magische Organisationen, ihre Ziele, ihre Verwendung im Spiel. Neben nützlichen Hinweisen und Hintergrundinformationen werden insgesamt elf magische Gesellschaften beschrieben – zur direkten Verwendung am Spieltisch.

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June 2nd, 2014
Das erste, was bei diesem .pdf in’s Auge fällt, ist der Umfang. Auf satten 23 Seiten (einschließlich Titelbild und dem gewohnt stimmungsvollen “JackPoint” – Einlog-Bildschirm für die Stimmung) und mit jeder Menge Text erfährt der Leser eini [...]
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Product Information
Silver seller
Pages
23
File Size:
3.15 MB
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
September 27, 2013
This title was added to our catalog on October 09, 2012.
Publisher
Pegasus Press
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