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Customer Newsletter for 03/16/2017
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It is such a good time to be a geek! There is just so much great stuff happening in film, television, and games for those of us who like our entertainment with a slice of orc pie — or alien torte, or werewolf soufflé, or maybe even some mecha flambé.
In addition to this week's picks, below, we also have a special offer on the store right now: For the remainder of the month of March, Jon Brazer Enterprises is offering everything they have produced for the Pathfinder Roleplaying Game, from their first book all the way to the end of 2016 — all for the crazy price of only $20. That is over 90% off the regular price.
This bargain includes some of the highest-rated monster books produced for Pathfinder, more than 16 new and expanded player races, exceptional adventures, details on the Plane of Shadows, some of the best options for your spellcaster, imaginative vehicles, all the rules needed for exploring a region and establishing a kingdom, and much, much more.
The Bundle of Holding has a new offer featuring Changeling: The Lost, the 2007 game of "beautiful madness" for the Chronicles of Darkness. The successor to Changeling: The Dreaming,the Lost casts you as onetime prisoners of the faerie realm. You've escaped back to our world and now are building a new life. This large collection includes most of the Lost line plus the complete World of Darkness core rulebook.
Last week's Space: 1889 Bundle is also still running. This is the 2014 Ubiquity-based edition of the classic proto-steampunk Victorian space-travel RPG originally published by GDW.
And you still have a few days to get Designers, Dragons, and More, a collection (revived from January 2015) about the history and highlights of the roleplaying hobby includes all four volumes of Shannon Appelcline's "Designers & Dragons" series.
When you buy a Bundle of Holding offer, the titles are added automatically to your DriveThruRPG Library.
Where will your campaign take you? What worlds will you build?
The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign.
Building on the genres explored in the Cypher System core rules, Expanded Worlds gives you tailored rules, advice, tropes, and character options for seven setting genres, along with tools you can use to build any campaign you can imagine.
In Expanded Worlds, you’ll find the following:
• Advice, gear, and rules for running Cypher System games in post-apocalyptic, mythological, fairy tale, childhood adventure, historical, crime and espionage, and hard sci-fi settings • Character options, setting guidelines, creatures, and more • Over 40 new foci, such as Changes Shape, Makes Prophecy, Conducts Rocket Science, Plays Too Many Games, Helps their Friends, and Hunted by Moths • Over 35 creatures and NPCs, including master detectives, midnight scrabblers, cannibals, mad scientists, cryptic moths, glowing roaches, killer clowns, hydras, and the Father of Monsters, Typhon himself
The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy.
404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse.
Queen of coins. A woman in a red dress, lounging amidst luxury. She has material wealth but emptiness of soul. Upright, she is opulence, magnificent. Inverse is suspense, fear.
Opportunity and adventure abounds. Destruction and failure loom. Will the result be magnificence — or fear?
Book of the Lost takes the intricate art of the Sixth World Tarot and turns it into stories and campaigns for Shadowrun players. Full of plot hooks and adventure seeds, this book is a treasure trove of ideas, mysteries, and enigmas that can make memorable games. Open it and explore knowledge that had been lost but is now, here, rediscovered. And waiting for you.
Book of the Lost is for use with Shadowrun, Fifth Edition, and it can easily be used with Shadowrun: Anarchy with minor NPC adjustments.
Evil takes many forms in the lands of Faerŭn. This book brings all of them out of the darkness and into the light.
These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign!
Inside this companion volume to Heroes' Lorebook, you'll find complete game statistics and descriptions for a host of dastardly rogues, most of whom have never been described in a game accessory before, including the following:
• Artemis Entreri, the nemesis of Drizzt Do'Urden • Fzoul Chembryl, high priest of Iyachtu Xvim • Szass Tam, Zulkir of Necromancy in the Red Wizards of Thay • The Xanathar, the beholder crimelord of Waterdeep. Halaster Blackcloak, the mad master of Undermountain
This "Who's Who" of the evildoers of the Realms is a valuable addition to any campaign.
Villains' Lorebook, by Dale Donovan, is an NPC and monster sourcebook for the Forgotten Realms. It was published in July 1998.
Classical chaos magic design is weird. It usually uses the same spell list as a wizard or sorcerer, but, for some reason, the world can explode when the chaos mage so much as sneezes. Further, many of the designs that make "chaos magic" possible seem a little lazy, for they are almost always draped over something else that already existed.
Ultimate Herbalism nips both problems in the bud, introducing a druidic chaos magic system that has been built from the ground up, with fun, non-party-killing play in mind.
• 3 base classes: master chef gourmend, classic herbalist, and naturalist — a martial specialist with a pet carnivorous plant
• 3 naturalist archetypes
• 9 herbalist archetypes: aromatologist, compounder, entomologist, flowerchild, gardener, geologist, mycologist, poisoner, and zen cultivator
• 9 complete biomes, sharing a 22-page herb log, and 9 microcosms, each with four unique herbs that modify core biome tables
The Second Dark Legion War has escalated to encompass the entire solar system, with humanity hard pressed to hold back the swelling tide of Darkness. A surge of Heresy has stretched the Brotherhood to the breaking point, the megacorporations throwing a rising body count into the ever-hungry maw of the Dark Legion.
A slim chance of salvation leads the Cardinal to call upon the heroes of yesteryear and task them with uncovering ancient technology that will turn the tide of war in humanity’s favour — technology hidden on humanity’s former home, Dark Eden, also known as Earth.
The Dark Eden Campaign is recommended for experienced players. Designed to bring the events that began with the Dark Symmetry Campaign to a climactic conclusion, this book includes suggestions on how best to update the timeline or incorporate this into an existing game.
This book contains a heroic campaign that will embroil players in the final epic battle for the very fabric of the solar system. Yet any number of subplots can extend the campaign's scope. Advice is provided for GMs to provide entertaining scenarios that supplement the overall campaign.
A field of energy envelops Urth and spreads out across the cosmos, left by the act of Creation. This energy is the cause of nearly all the strangeness found in the world, from the bizarre monsters spawned in caves deep under Blötland to the hidden kingdoms of the faeries.
More common, however, than all of these phenomena are spells: magical effects discovered, codified, and devised by those people who make a study of magic in its many forms. From the destruction of the fireball spell to the awful glory of hateful defecation, spells offer staggering power to those individuals with the patience, cunning, and will to master them.
The Paths of Shadows series expands and updates certain paths from Shadow of the Demon Lord to create new variations.
Paths of Power deals with the sorcerer, spellbinder, warlock, and wizard, and in most cases offers upgrades and enhancements to make them even more exciting to play. In addition, this supplement introduces a new path: the occultist, a dreaded devotee of dark magic, who peers into places others fear to look.
"Dispatch Horse to the planet Huntress!" The orders to investigate the secret experiment being done by the Falcons on the Smoke Jaguar homeworld came down from the Jade Falcon Khan herself. But does the covert mission require the natural bravery of a freeborn warrior — or do Horse's genetically engineered comrades consider him expendable?
The perilous trek is dead-ended by a crash landing, ending right in a Smoke Jaguar trap. His 'Mech confiscated, his DropShip down, his Trinary imprisoned, Horse is duty-bound to the enemy Jaguars — and closer to the core of the strange secrets of the Falcon stronghold than he ever imagined.
For the Clan, the consequences could be explosive. For Horse, they could be fatal.
Note: This zip file includes ePub and Mobi (Kindle) versions of the novel.
DRAGONLOCK™ Ultimate (patent pending) is an all-new interlocking terrain system that lets you create fully modular, multi-level, 28mm scale dungeon terrain for your tabletop RPG or wargame — all on your home 3D printer.
Individual pieces link to neighboring pieces with our exclusive Dragonbite™ clips. Each set is delivered as a downloadable .stl file, and once you have the set, you can print as many pieces as you like and never run out or need to purchase more.
A standard wall piece costs around 40 cents in plastic to print yourself, far cheaper than factory-made terrain!
All of the models shown here were printed at 100 micron resolution, a common standard on most economical 3D printers.
This set includes the following:
• Dungeon wall kit that can have painted torch flames, or be made to work with LED lights.
• Dragonbite™ Clips
• Instruction Guide with links for LED light kits (LED parts cost approx. USD$1.60 per wall unit)
Classical chaos magic design is weird. It usually uses the exact same spell list as a wizard or sorcerer, but, for some reason, the world can explode when the chaos mage so much as sneezes. To me, wanting to be the chaos mage, the tabletop equivalent of "that guy", always seemed selfish; moreover, the designs that made "chaos magic" possible seemed a little lazy, for they were almost always something draped over something else that already existed. Nobody wanted to make a dedicated chaos splatbook.
Ultimate Herbalism nips both problems in the bud, introducing a druidic chaos magic system that has been built from the ground up with fun, non-party-killing play in mind.