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Customer Newsletter for 03/16/2017

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NOTES FROM SCOTT´S DESK

Free product of the Week
Free weekly product

Expanded Worlds FREE PREVIEW

by Monte Cook Games
System
Cypher System

Where will your campaign take you? What worlds will you build?

The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign.

Building on the genres explored in the Cypher System core rules, Expanded Worlds gives you tailored rules, advice, tropes, and character options for seven setting genres, along with tools you can use to build any campaign you can imagine.

In Expanded Worlds, you’ll find the following:

• Advice, gear, and rules for running Cypher System games in post-apocalyptic, mythological, fairy tale, childhood adventure, historical, crime and espionage, and hard sci-fi settings
• Character options, setting guidelines, creatures, and more
• Over 40 new foci, such as Changes Shape, Makes Prophecy, Conducts Rocket Science, Plays Too Many Games, Helps their Friends, and Hunted by Moths
• Over 35 creatures and NPCs, including master detectives, midnight scrabblers, cannibals, mad scientists, cryptic moths, glowing roaches, killer clowns, hydras, and the Father of Monsters, Typhon himself

Expanded Worlds requires the Cypher System Rulebook for play.

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FREE

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Pick of the Week
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Shadowrun: Book of the Lost (A Shadowrun Campaign Book)

by Catalyst Game Labs
System
Shadowrun

The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy.

404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse.

Queen of coins. A woman in a red dress, lounging amidst luxury. She has material wealth but emptiness of soul. Upright, she is opulence, magnificent. Inverse is suspense, fear.

Opportunity and adventure abounds. Destruction and failure loom. Will the result be magnificence — or fear?

Book of the Lost takes the intricate art of the Sixth World Tarot and turns it into stories and campaigns for Shadowrun players. Full of plot hooks and adventure seeds, this book is a treasure trove of ideas, mysteries, and enigmas that can make memorable games. Open it and explore knowledge that had been lost but is now, here, rediscovered. And waiting for you.

Book of the Lost is for use with Shadowrun, Fifth Edition, and it can easily be used with Shadowrun: Anarchy with minor NPC adjustments.

Read More»

$25.00

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Other Picks
Villains' Lorebook (2e)

by Wizards of the Coast

Now on DriveThruRPG!

Evil takes many forms in the lands of Faerŭn. This book brings all of them out of the darkness and into the light.

These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign!

Inside this companion volume to Heroes' Lorebook, you'll find complete game statistics and descriptions for a host of dastardly rogues, most of whom have never been described in a game accessory before, including the following:

Artemis Entreri, the nemesis of Drizzt Do'Urden
Fzoul Chembryl, high priest of Iyachtu Xvim
Szass Tam, Zulkir of Necromancy in the Red Wizards of Thay
The Xanathar, the beholder crimelord of Waterdeep.
Halaster Blackcloak, the mad master of Undermountain

This "Who's Who" of the evildoers of the Realms is a valuable addition to any campaign.

Villains' Lorebook, by Dale Donovan, is an NPC and monster sourcebook for the Forgotten Realms. It was published in July 1998.

$9.99

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Ultimate Herbalism (PFRPG Edition)

by Interjection Games

Classical chaos magic design is weird. It usually uses the same spell list as a wizard or sorcerer, but, for some reason, the world can explode when the chaos mage so much as sneezes. Further, many of the designs that make "chaos magic" possible seem a little lazy, for they are almost always draped over something else that already existed.

Ultimate Herbalism nips both problems in the bud, introducing a druidic chaos magic system that has been built from the ground up, with fun, non-party-killing play in mind.

• 3 base classes: master chef gourmend, classic herbalist, and naturalist — a martial specialist with a pet carnivorous plant

• 3 naturalist archetypes

• 9 herbalist archetypes: aromatologist, compounder, entomologist, flowerchild, gardener, geologist, mycologist, poisoner, and zen cultivator

• 9 complete biomes, sharing a 22-page herb log, and 9 microcosms, each with four unique herbs that modify core biome tables

• 27 new herbal recipes

• dozens of feats

• more than 50 tables

• over 80 watercolor paintings

$14.99

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Mutant Chronicles: Dark Eden Campaign

by Modiphius

Humanity's Last Stand

The Second Dark Legion War has escalated to encompass the entire solar system, with humanity hard pressed to hold back the swelling tide of Darkness. A surge of Heresy has stretched the Brotherhood to the breaking point, the megacorporations throwing a rising body count into the ever-hungry maw of the Dark Legion. 

A slim chance of salvation leads the Cardinal to call upon the heroes of yesteryear and task them with uncovering ancient technology that will turn the tide of war in humanity’s favour — technology hidden on humanity’s former home, Dark Eden, also known as Earth.

The Dark Eden Campaign is recommended for experienced players. Designed to bring the events that began with the Dark Symmetry Campaign to a climactic conclusion, this book includes suggestions on how best to update the timeline or incorporate this into an existing game.

This book contains a heroic campaign that will embroil players in the final epic battle for the very fabric of the solar system. Yet any number of subplots can extend the campaign's scope. Advice is provided for GMs to provide entertaining scenarios that supplement the overall campaign.

$24.99

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Classical chaos magic design is weird. It usually uses the exact same spell list as a wizard or sorcerer, but, for some reason, the world can explode when the chaos mage so much as sneezes. To me, wanting to be the chaos mage, the tabletop equivalent of "that guy", always seemed selfish; moreover, the designs that made "chaos magic" possible seemed a little lazy, for they were almost always something draped over something else that already existed. Nobody wanted to make a dedicated chaos splatbook.

Ultimate Herbalism nips both problems in the bud, introducing a druidic chaos magic system that has been built from the ground up with fun, non-party-killing play in mind.

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