Free Product of the Week
The Rite Pathways for the Taking!
How can you say "No" to a collection of Pathfinder ranging from monster templates to GMing advice and new class archetypes, all of it bundled together with interviews, reviews, and editorals? You'd have to be crazy to turn that down!
Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to bring to the table.
In it, you'll find articles by industry veterans such as Steven D. Russell and Creighton Broadhurst, plus the best third-party reviews by Endzeitgeist, along with interviews with Paizo and other Pathfinder-compatible publishers!
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Notes from Scott's Desk
For all correspondence, feel free to contact me, Scott Holden, at firstname.lastname@example.org.
Break out the egg nog and the mistletoe—Christmas time is here!
25% off digital titles, or 15% off print.
Today marks the start of our annual Christmas in July sale, so clear off the mantel and get ready to stock up. Yes, it's one of our biggest sale events of the year, with over 1,000 publishers taking part and more than 20,000 titles on sale!!
If those numbers seem daunting, don't worry: Just remember you can always filter out by publisher (to find your favorites), and you can also sort the listings by Date Added, Title, Rating, or Price. We've made it easy for you to find exactly what you're looking for, at a price you'll like.
But wait—there's more!
Christmas in July isn't just about RPGs. This is a site-wide sale, on all of our sites, and we've got comics, fiction, card games, and war games on sale too, all at the same great prices.
Click the logos below to check out the terrific savings at our sister sites.
Enjoy the deals, and game on!
~ SJH (07-23-2015)
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Pick of the Week
What will you find as you venture into Earth’s shoals?
Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T-rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore.
In The Strange, recursions—limited pocket dimensions with their own laws of reality—are seeded from human fiction and mythology. A recursor might discover Atlantis, Oz, the Victorian London of Sherlock Holmes, or places even more bizarre and perilous.
Worlds Numberless and Strange takes you to dozens of new recursions, where supervillains, dinosaurs, space troopers, killer robots, gods, and other dangers guard wonders and treasures few people on Earth have ever seen!
- Nearly 70 new recursions
- Expanded information on locations, plots, and NPCs of Ardeyn and Ruk
- Plenty of new artifacts, adventure hooks, and other intriguing details
- The Implausible Geographical Society, a new secret organization of explorers
- New creatures for game masters
- New character options, including foci like Inks Spells on Skin and Quells Undead
- Tips on incorporating your favorite fiction and game worlds into The Strange
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Other Featured Titles
Finally, the 1st Edition Dungeon Master's Guide is here!
Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. Too long have you had to lug all your books around every time you want to game.
You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide, in digital format and ready for your laptop or e-reader!
Dungeon Masters Guide (1979), by Gary Gygax, was the second book of rules for the AD&D game. It was published in August 1979.
About the Cover. The iconic cover to the Dungeon Masters Guide shows adventurers fighting an efreet; it's only when you look at the back cover that you realize the battle is being fought on the elemental plane of fire, in the City of Brass.
Other Illustrations. The interior artwork in Dungeon Masters Guide is by David C. Sutherland III, Dave Trampier, Darlene Pekul, Will McLean, David S. La Force, and Erol Otus. The most famous illustration in the book is probably Trampier's beautifully executed full-page illustration of "Emirikol the Chaotic" riding through town.
About the Product Historian
The history of this product was researched and written by Shannon Appelcline, editor-in-chief of RPGnet and author of Designers & Dragons—a history of the roleplaying industry told one company at a time.
Thanks to the Acaeum for careful research on Dungeon Masters Guide printings.
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The Walls Came Tumbling Down…
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone.
Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.
Technical Readout: 3150 collects the latest generation of battle armor, vehicles, ’Mechs, and aerospace units from around the Inner Sphere in a single print volume for the first time, complementing the Republic-heavy units shown in Technical Readout: 3145.
Featuring new technologies found in Era Report: 3145 and Field Manual: 3145, with new variants and notable pilots, this volume provides players with a glimpse into the twilight years of the Dark Age Era.
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At the end of the Middle Ages, the Plague of the Dead has spread through Europe, Africa, and Asia, giving rise to the darkest time in history. Now, in the year 1515, heroes from the New Kingdoms are ready to fight to reconquer the World.
Ultima Forsan is a game of wild adventures and deadly dangers, set in a macabre alternate version of our Renaissance.
- A new Savage Worlds Setting, one of grim horrors and indomitable heroes
- Two double-page maps: Macabre Lucca and the New Kingdoms of the West
- New Edges, Arcane Backgrounds, and Rules to face the Plague Hordes
- Special weapons, augmented armors, and prosthesis to fight the Macabre War
- The Secret of Marco Polo: a complete campaign ready to play
- Over 30 new, frightening monsters, plus animals, human characters, and Wild Cards
- An adventure generator enabling you to create an infinite number of adventures
- A scalable lethality level, allowing you to play the way you prefer, from lethal survival horror to epic action and heroism
DEATH IS LURKING, AND EACH HOUR COULD BE THE LAST.
BUT YOU WON’T GIVE UP.
For the first week only, you can get your copy of Ultima Forsan for just $9.90! Grab your copy today and start fighting the Hordes of the Dead!
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Also of Note
Dungeons & Dragons Titles from IDW!
A new era in Dungeons & Dragons history!
The genre-defining roleplaying game gets its first ongoing comic series in years!
Look for these other exciting D&D comics titles, with more coming soon!
Dungeons & Dragons Volume 1: Shadowplague
Join writer John Rogers (Blue Beetle) and artist Andrea Di Vito (Annihilation) as they bring us a tale of high adventure and deep secrets. Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered points of light amid a rising tide of shadows.
Collects Dungeons & Dragons #0-5 and includes the SP-2 "Hide in Plan Sight" D&D adventure.
Mutants & Masterminds Atlas of Earth-Prime: Western Europe
by Green Ronin
Visit a world not our own, but one strangely familiar, a world of heroes and villains, of wonders and dangers, and of limitless adventure!
The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities, giving you a whole world to explore for your game. All for less than the cost of a new comic book!
Spain, Portugal, France, and Monaco are the focus of this 12-page Atlas entry. It covers the paranormal history of these countries and introduces their heroes and villains, including Espada & Escudo (Sword & Shield), the red dragon Sugaar, the dimensionally displaced villain el Monoculo, the heroic team called los Nuevos Invencibles, and more.
Western Europe has a style all its own and that’s just as true for its heroes and villains as anything else!
Star Fleet Battles Commander's Edition Volume III
by Amarillo Design Bureau
Take a trip to the past and expand your Commander's Edition with Volume III.
- A major new starfaring empire: The Inter-Stellar Concordium
- A new Tholian fleet: The 312th Battle Squadron from the Tholian home galaxy
- 200 new ships, including police vessels, exploration cruisers, the new ISC fleet, and more
- New systems and rules
- New battles: More than 12 new scenarios from the General War, ISC Conquest, and the Andromedan Invasion.
- Updated, clarified, and expanded material
Included in Star Fleet Battles Volume III are Commander's Rulebook Volume III, images for 216 playing pieces, and a 48-page "Commander's SSD Booklet."
NOTE: This product adds new play situations and rules to the Star Fleet Universe. Both Star Fleet Battles Commander's Edition Volumes I and II are required to fully use the material presented here.
Athala Edition 3 [French]
Athala est un jeu de rôle amateur médiéval fantastique. La ligne directrice d'athala est de pouvoir offrir un système de jeu allant du juste milieu entre « simulationnisme », « réalisme », et « roleplay » à un système plus fouillé, avec une mécanique interne permettant la prise en compte de nombreux paramètres de simulation.
Athala à été écrit pour des joueurs et maîtres de jeu confirmés, amateurs de systèmes aux rouages complets et éprouvés. Cette troisième édition est particulièrement adaptée au monde Rayhana, avec des concepts de jeu et des professions créés spécialement pour la Terre de l'Ombre.
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