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Customer Newsletter for 04/29/2016

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The DriveThruRPG/RPGNow Customer Newsletter

Free Product of the Week


Free weekly productMind's Eye Theatre: Werewolf The Apocalypse Delta Slice Playtest Rules
by By Night Studios

SYSTEM: Storyteller / Storytelling

When Will You Rage?

Presenting a huge preview, a slice of the new Mind's Eye Theatre: Werewolf The Apocalypse. Download the FREE Delta Slice Playtest Rules, and participate in developing the next World of Darkness LARP game from By Night Studios.

This PDF contains a vertical slice of the fourth build of the Mind’s Eye Theatre: Werewolf the Apocalypse rules set. This slice is comprised of Delta rules, which are likely to change and evolve through playtesting and player feedback. That is, both rules and story are still in development, and this document is intended to highlight features, showcase design philosophy, and provide only a preview of the final product.

Note that rules, powers, and items not included in this slice might still appear in the final version of the game!

How Do I Do This?

This Delta Slice packet is intended for players already familiar with the new Mind's Eye Theatre rules from By Night Studios. If you'd like to participate in Delta testing, we'd like you to focus on the rules and material presented here, giving us your impressions of that information so that we can consider it while creating the rest of the MET rules book.

Create some characters, and then playtest the rules in both combat and social situations. Apply the core rules to both setting-specific material and to the provided mechanics. Fill out the feedback form in the back of the packet, and return it to us via the email address provided.

Thank You! We look forward to your feedback!

Get It Free

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Notes from Scott's Desk


For all correspondence, feel free to contact me, Scott Holden, at

Hello friends!

Big news at DriveThru this week as we share the launch of our newly expanded Community Content Creator Program.

If you're familiar with the DMs Guild site we launched with Wizards of the Coast earlier this year, then you already understand the concept: Publishers  of popular game systems are partnering with DriveThruRPG to let you, their fans and customers, publish material for their properties.

Starting today, three new game systems are available via our Community Creator Program:

Please check them out and let us know what you think. And don't worry: More of your favorite IPs and game systems will be added soon!


Remember, our 25% off D&D 5E sale runs only till Sunday.



The Bundle of Holding has brought back both of its Torg offers from early 2015, two large collections presenting the genre-spanning 1990s action-adventure RPG. Originally published by West End Games, Torg has a new lease on life with publisher Ulisses Spiele, who bring out the new Torg: Eternity later this year.

The two Torg collections present all the important books from the original line for a great price. If you're new to the game, start with Torg Bundle 1, which has the rulebook and essential supplements. Then move on to Torg 2, containing the remaining worldbooks and major supplements. Together, they're a great way to get up to speed ahead of the new edition.

Also, the Mongoose Traveller Bundle ends in just a few days. It's a rich collection of SFRPG titles from the Mongoose Publishing line.

Remember, when you buy a Bundle of Holding offer, the titles are added automatically to your DriveThruRPG Library.

~ SJH (04-28-2016)

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Pick of the Week


Pick of the WeekDelta Green: Agent's Handbook
by Arc Dream Publishing

SYSTEM: BRP (Basic Roleplaying)


Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You’re the ones they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. And you conspire to cover it all up so no one else must see what you’ve seen — or learn the terrible truths you’ve discovered.

The AGENT'S HANDBOOK is a players-only rulebook for Delta Green: The Role-Playing Game.

  • Rules for creating agents of all types.
  • Rules for tense, fluid investigations. Players who use their agents' skills in clever ways have the best chance to succeed... and survive.
  • Nerve-wracking rules for combat, where random disasters can undo the most careful planning.
  • Mind-melting Sanity rules that see agents gradually deteriorate, and sometimes snap.
  • Rules for "home" scenes where players see what their agents are fighting for.
  • Quick, intuitive rules to determine equipment and assets.
  • Dossiers on the federal agencies most likely to be featured in play.

Further terrors can be found in the forthcoming core rulebook of Delta Green: The Role-Playing Game, which will include everything from the AGENT'S HANDBOOK as well as massive resources just for the Handler.

Also released this week:

$39.99 $19.99

Get It Now

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Other Featured Titles


Featured TitleThe Primordial Feast: An Anthology for Beast: the Primordial [Fiction]
by Onyx Path Publishing

SYSTEM: N/a (Fiction - Storyteller / Storytelling)

The world of the Chronicles of Darkness is a strange place...

For the human masses, it is terrifying and brutal, full of monsters waiting to drink the blood and taste the flesh of those foolish enough to delve into forbidden corners. For the Begotten, though, it is home, and those who transgress serve to feed the Horrors within.

The Primordial Feast contains nine new stories inspired by Beast: The Primordial, including new fiction from the following authors:

  • Christine Beard
  • Dave Brookshaw
  • Gregory Eburn
  • Meghan Fitzgerald
  • Jose R. Garcia
  • Myranda Kalis
  • Lauren M. Roy
  • Sean K.I.W. Steele
  • Peter Woodworth


Get It Now

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Featured TitleExiled in Eris
by Precis Intermedia

SYSTEM: Other systems

Now published by Precis Intermedia in a revised edition.

If you purchased the previous edition, please contact Precis Intermedia for a free update.

Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary Romance, Sword and Sorcery, and the Wild West. Swords, blasters, and sorcery mix with monsters, robots, and aliens, and all the while your characters are searching for fortune and adventure. 

Imagine the wild west with swords and Seventies-style blaster pistols. A female espionage agent in a futuristic, skin-tight bodysuit and a Clint Eastwood-style poncho karate-kicking an orc in the face. A grizzled veteran and his sidekick, a robot from a proud lineage of noble warriors, cracking open the tomb of a long-dead king only to wake the immortal, six-legged, genetically engineered guardian beast from its thousands of years of suspended animation.

This is Exiled in Eris.

  • Easy-to-learn rule using a d20 for most rolls, but sometimes d4, d6, d8, d10, and d12
  • 8 different species, including Humans, Cyberdroids, reptilian Dakazi, mole-like Deru, and various types of homunculi (genetically-engineered beings)
  • supernatural powers like Sorcery (psychic powers) and Ta'Oudh (manipulating an invisible force)
  • An extensive list of allies and rivals, as well as beasts and monstrosities
  • Artifacts that can be issued as rewards for discovering ancient caches
  • Includes a starter adventure, The Tomb of the Architect

$6.95 $4.95

Get It Now

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Featured TitleRiders of the Wind
by Schwalb Entertainment

SYSTEM: Other systems

A supplement for the bestselling Shadow of the Demon Lord!

The centaurs make no claim on the Endless Steppe. Rather, they see themselves as its protectors chosen by the spirits of the plains to preserve the lands against the invader, to keep their lands pure, sacred, and free from the rapacious humans who would transform it to suit their needs. Thus the centaurs roam the Steppe, watchful for interlopers from beyond the mountains so they can drive them back as they have so many times before.

This installment in the Poisoned Pages series makes it possible to play centaurs in Shadow of the Demon Lord. Having a more powerful ancestry than those races presented in the main rulebook, centaurs use special rules to make them compatible with other characters in the group.


Get It Now

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Also of Note

Assault on Raven's Ruin
by Wizards of the Coast


To the folk of the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them in the past and lived an otherwise peaceful existence. Now, though, a valuable magical item called the Scepter of Truth has disappeared — and the ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven.

The scepter must be recovered, but there is no one in Kleine with the strength and courage to penetrate Raven's trap-ridden hideout, deep in goblin territory. A party of stout adventurers might survive the mission, but they will have to be quick, smart, and especially careful.

This module has been created especially for the inexperienced Dungeon Master and players who are interested in the exploration of dungeons and ruins.

  • recommended for four to six characterd, levels 2nd-3rd
  • a large map sheet and stand-up figures
  • use in conjunction with other adventures and accessories based in Thunder Rift, or let it stand alone
  • easy-to-follow rules for a smooth roleplaying experience

"Assault on Raven's Ruin," by Tim Beach, is the second Thunder Rift adventure. It was published in April 1992.



Magic: The Gathering - The Spell Thief #2 [Comics]
by IDW Publishing

SYSTEM: N/a (Comic)

Dack Fayden barely escapes the Collector’s prison… and now finds himself back on his home plane of Fiora. Forced to confront the destruction of his hometown, Dack relives the painful memories as he seeks clues that will lead him back on the trail of the malevolent Sifa Grent.

Dack must find the strength within himself to carry on or his burden of guilt may prove too overwhelming for the Planeswalker thief.

Intended for readers 12+

© 2012 Wizards. All associated character likenesses and character names are property of Wizards of the Coast LLC. Used with permission.

Note: Due to territory restrictions, this title is only available in certain countries.



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