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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 3 Simian Races

#1 With A Bullet Point: 3 Simian Races


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Meta-Combat Feats

#1 With a Bullet Point: 5 Meta-Combat Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Feats for Summon Monster & Summon Nature's Ally Spells

#1 With a Bullet Point: 6 Feats for Summon Monster & Summon Nature's Ally Spells


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Stupid Weapon Designs

#1 With a Bullet Point: 7 Stupid Weapon Designs


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Dragonrider Feats

#1 With a Bullet Point: 8 Dragonrider Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 9 Armiger Feats

#1 With a Bullet Point: 9 Armiger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#30 Bloodrager Organizations (PFRPG)

#30 Bloodrager Organizations (PFRPG)


Don’t Make Them Angry! Within #30 Bloodrager Organizations, you will find over 50 pages detailing the complex societies the hybrids of eldritch might and uncontrollable wrath belong to. Join the Bane of the Moonshifters, who have all lost someone close to lycanthropes and sworn vengeance as they seek to reclaim the portion of their own souls stolen by the were-beasts....   [click here for more]
Rite Publishing  $6.99 $2.99

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'd-Infinity Volume #6: The Mythos' Free Sample

'd-Infinity Volume #6: The Mythos' Free Sample


This is a free sample of content from "d-Infinity Volume #6: The Mythos" and includes the first one or two pages from each of the dozen features in it! You can also get the entire publication for just $4.99, down from the regular price of $7.99. From its very beginnings, the idea of the Mythos has pervaded role-playing gaming to one extent or another,...   [click here for more]
Skirmisher Publishing   FREE 

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'Into the Mines of Moira' Bonus Content

'Into the Mines of Moira' Bonus Content


This document provides information on free bonus content that has been created as support for Skirmisher Publishing’s “Into the Mines of Moira” adventure for the 5th Edition role-playing game system! All these items are self standing and can also be enjoyed on their own, used in conjunction with other scenarios, etc. We will periodically update it with new material....   [click here for more]
Skirmisher Publishing   FREE 

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(5E) A07: Alchemist's Errand

(5E) A07: Alchemist's Errand


A 5th Edition compatible adventure for four 7th level PCs Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met before and...   [click here for more]
AAW Games  $6.99

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(5E) A07: Alchemist's Errand (Fantasy Grounds)

(5E) A07: Alchemist's Errand (Fantasy Grounds)


FOR WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four 7th level PCs Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before,...   [click here for more]
AAW Games  $6.99

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(5E) A10: Icecrag Monastery

(5E) A10: Icecrag Monastery


5th Edition compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated monastery. Upon arrival they discover a once stable...   [click here for more]
AAW Games  $6.99

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(5E) B06: Cry of Ill Omen

(5E) B06: Cry of Ill Omen


A 5th Edition compatible adventure for four to six PCs of levels 8-10 The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died. Every there years the banshee comes to Prince’s Folly to portend the death of a member of the McDonagal...   [click here for more]
AAW Games  $6.99 $4.82

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(5E) B08: Thief in the Night

(5E) B08: Thief in the Night


A 5th Edition compatible adventure for four to six PCs of levels 4-6 The city of Bridgefort needs your help! A series of robberies have begun to cause panic and distrust within the city. Witnesses are reporting seeing vampires lurking in the shadows. The Guards are unable to solve the mystery. Even worse, the citizens are blaming these events on the party. Can Bridgefort be...   [click here for more]
AAW Games  $6.99

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(5E) B08: Thief in the Night (Fantasy Grounds)

(5E) B08: Thief in the Night (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 4-6 The city of Bridgefort needs your help! A series of robberies have begun to cause panic and distrust within the city. Witnesses are reporting seeing vampires lurking in the shadows. The Guards are unable to solve the mystery. Even worse, the citizens...   [click here for more]
AAW Games  $6.99

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(5E) B10: White Worm of Weston

(5E) B10: White Worm of Weston


A 5th Edition compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical white worm. The townsfolk have been appeasing the...   [click here for more]
AAW Games  $6.99 $4.82

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(5E) B10: White Worm of Weston (Fantasy Grounds)

(5E) B10: White Worm of Weston (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical...   [click here for more]
AAW Games  $6.99 $4.82

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(5E) B11: Fall of House Rodow

(5E) B11: Fall of House Rodow


A 5th Edition compatible adventure for four to six PCs of 1st level level The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put...   [click here for more]
AAW Games  $6.99

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(5E) B11: Fall of House Rodow (Fantasy Grounds)

(5E) B11: Fall of House Rodow (Fantasy Grounds)


A 5th Edition compatible adventure for four to six PCs of 1st level The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put their...   [click here for more]
AAW Games  $6.99

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(5E) BASIC01: A Learning Time

(5E) BASIC01: A Learning Time


Calling all Beginner D&D 5th Edition DMs and Players! A D&D 5th Edition adventure for beginner players and DMs, 4 PCs of levels 1-2 Prepare to be schooled! Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the students are the children of famous heroes, and as one of the fortunate attendees,...   [click here for more]
AAW Games  $6.99

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(5E) BASIC01: A Learning Time (Fantasy Grounds)

(5E) BASIC01: A Learning Time (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP Calling all Beginner D&D 5th Edition DMs and Players! A D&D 5th Edition adventure for beginner players and DMs, 4 PCs of levels 1-2 Prepare to be schooled! Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the students are...   [click here for more]
AAW Games  $6.99

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(5E) BASIC03: A Giving Time (Fantasy Grounds)

(5E) BASIC03: A Giving Time (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for beginner players and game masters, 4 PCs of level 3 This adventure can be run to completion in 3-6 hours. The long cold is approaching! As food grows scarcer, monsters grow more desperate – and before long a peaceful monastery is besieged by savage beasts...   [click here for more]
AAW Games  $6.99

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(5E) C02: Goblin Cave

(5E) C02: Goblin Cave


A 5th Edition compatible adventure for four to six PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies. Clues lead the group through Svorian Forest and across Murky...   [click here for more]
AAW Games  $6.99

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(5E) C02: Goblin Cave (Fantasy Grounds)

(5E) C02: Goblin Cave (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies....   [click here for more]
AAW Games  $6.99

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(5E) Devoted Operator Base Class Alpha

(5E) Devoted Operator Base Class Alpha


Note: This product is outdated, as the beta version is out now! Future purchases of this product will no longer get you the update for free. You can find the updated version here The devoted operator is a base class for Fifth Edition. Devout servants of a god or rightous zealots for a cause, devoted operators gain power through their intense devotion. This power manifests itself in divine protection...   [click here for more]
Zargo Games  Pay What You Want

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(5e) Jax: Vault of Rogues #14

(5e) Jax: Vault of Rogues #14


Jax is the king of the secret lycanthrope kingdom hidden in the sewers of Unification City. Jax is a CR 8 encounter for 5th Edition. He fights with a powerful sword and his innate werewolf abilities. Vault of Rogues is a weekly series that focuses on introducing new recurring villains for your campaign. Whether they serve as the main villain or the focus of a side quest, these villains can fit...   [click here for more]
Zargo Games  Pay What You Want

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(5E) Shattered Heart Adventure Path #3: Breath of the Goddess

(5E) Shattered Heart Adventure Path #3: Breath of the Goddess


A tale of madness, death, life, and revelation for four to five 8th level player characters. The ancient worship of the Great Mother continues its renaissance on the broken island of halfling Picollo. Will the engineers of its rebirth fall prey to heresy and false promise, or with they stand true to the tenets of community and joy? The lost archipelago of Picollo now lies under the waves...   [click here for more]
AAW Games  $9.99

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(5E) Shattered Heart Adventure Path #3: Breath of the Goddess (Fantasy Grounds)

(5E) Shattered Heart Adventure Path #3: Breath of the Goddess (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A tale of madness, death, life, and revelation for four to five 8th level player characters. The ancient worship of the Great Mother continues its renaissance on the broken island of halfling Picollo. Will the engineers of its rebirth fall prey to heresy and false promise, or with they stand true to the tenets of community and joy? The...   [click here for more]
AAW Games  $9.99

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(5e) The Nowhere Special 01

(5e) The Nowhere Special 01


Looking for side quests to keep your low level characters busy? Need to boost their experience a little before the next big thing? Deep in the Anthorian Borderlands, in the abandoned Duchy of Silkmire, the town of Nowhere is one of the few places where folk can usually take a moment and breathe without worrying about the strange and dangerous. Or so you thought. It’s a good thing you’re...   [click here for more]
Geek Fight Club  Pay What You Want

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(5E) Trailblazer Tokens - Fighter

(5E) Trailblazer Tokens - Fighter


DESIGNED FOR THE NEWEST EDITION OF YOUR FAVORITE ROLEPLAYING GAME! Adventurers possess phenomenal skills and powers, though it proves difficult to keep track of each feature or when they are once again available. Trailblazer Tokens™ provide a simple, yet effective method of organizing which features you expended and which are still at hand. HOW TO USE When...   [click here for more]
Alea Publishing Group  $2.95 $1.95

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(5E) Trailblazer Tokens - Ranger and Rogue

(5E) Trailblazer Tokens - Ranger and Rogue


DESIGNED FOR THE NEWEST EDITION OF YOUR FAVORITE ROLEPLAYING GAME! Adventurers possess phenomenal skills and powers, though it proves difficult to keep track of each feature or when they are once again available. Trailblazer Tokens™ provide a simple, yet effective method of organizing which features you expended and which are still at hand. HOW TO USE...   [click here for more]
Alea Publishing Group  $2.95 $1.95

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(5E) Trailblazer Tokens - Sorcerer

(5E) Trailblazer Tokens - Sorcerer


DESIGNED FOR THE NEWEST EDITION OF YOUR FAVORITE ROLEPLAYING GAME! Adventurers possess phenomenal skills and powers, though it proves difficult to keep track of each feature or when they are once again available. Trailblazer Tokens™ provide a simple, yet effective method of organizing which features you expended and which are still at hand. HOW TO USE When...   [click here for more]
Alea Publishing Group  $2.95 $1.95

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(5E) Trailblazer Tokens - Wizard

(5E) Trailblazer Tokens - Wizard


DESIGNED FOR THE NEWEST EDITION OF YOUR FAVORITE ROLEPLAYING GAME! Adventurers possess phenomenal skills and powers, though it proves difficult to keep track of each feature or when they are once again available. Trailblazer Tokens™ provide a simple, yet effective method of organizing which features you expended and which are still at hand. HOW TO USE When...   [click here for more]
Alea Publishing Group  $2.95 $1.95

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(5E) U02: Murder in Stoneholme

(5E) U02: Murder in Stoneholme


A 5th Edition compatible adventure in the Underworld for four to six PCs of levels 3-4 A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events, the city now finds itself facing a mysterious killer,...   [click here for more]
AAW Games  $6.99

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(5E) U02: Murder in Stoneholme (Fantasy Grounds)

(5E) U02: Murder in Stoneholme (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure in the Underworld for four to six PCs of levels 3-4 A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events,...   [click here for more]
AAW Games  $6.99

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(Low Life) The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island

(Low Life) The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island


Tash Shardborn has this to say: “In a very real sense, the Keister is the island. But in an equally, and more accurately, real sense the island is the island. Witness the cosmopolitan jumble of Floom, the aromatic mysticisms of the Garden of Smellemental Glee, the monumental juts and caverns of the Knobby Rumple... Behold dank rites and unspeakable atrocities as you scramble your way...   [click here for more]
Mutha Oith Creations  $29.95 $14.95

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(ME1001) - Mithgarthr RPG Core Rulebook

(ME1001) - Mithgarthr RPG Core Rulebook


Mithgarthr: The Roleplaing Game Durgat Bloodbeard and Glarnack fra Farthklan looked at each other and smiled. “Aye, we have plenty of gold in our bags,” Durgat said, turning his head towards the group of bandits that were blocking their passage on the road. “But not a goddamn coin of it will ever touch your hands,” finished Glarnack with a hearty laugh. The two Barbarians...   [click here for more]
Mithgarthr Entertainment  $19.99

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(ME1002) - The Gooblitts of Punchstein

(ME1002) - The Gooblitts of Punchstein


The Gooblitts of Punchstein - An Introductory Campaign for the Mithgarthr RPG! Reichenbach is a town of about 3,000 people nestled snugly in the foothills of the Suderberg Mountains, in the western reaches of the Duchy of Punchstein. Settled along the Klaarwasser, a tributary of the Punchzug River, Reichenbach is known for having a friendly population, their annual spring-time Kindervolk Glücklichfest...   [click here for more]
Mithgarthr Entertainment  $4.99

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(ME1003) - Mithgarthr Character Record Sheet

(ME1003) - Mithgarthr Character Record Sheet


Of course you will need somewhere to keep track of your Mithgarthian hero! Here's the perfect sheet to use. Free PDF download, print as many as you need (and if your players die as often as mine, you'll need a LOT). ...   [click here for more]
Mithgarthr Entertainment  Pay What You Want

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(ME505a) - The Holy MacGuffin

(ME505a) - The Holy MacGuffin


Introducing Drop-In Dungeons! This series of releases will feature small adventures and dungeons, generally 5 pages or less, that are effortlessly inserted into almost any campaign for the times you players zig instead of zag and you find yourself unprepared. With the loose and opened ended way Drop-In Dungeons are written, you (the GM) can bait the hook however you...   [click here for more]
Mithgarthr Entertainment  $0.99

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(ME505b) - The Forgotten Halls

(ME505b) - The Forgotten Halls


Introducing Drop-In Dungeons! This series of releases will feature small adventures and dungeons, generally 5 pages or less, that are effortlessly inserted into almost any campaign for the times your players zig instead of zag, and you find yourself unprepared. With the loose and opened ended way Drop-In Dungeons are written, you (the GM) can bait the hook however...   [click here for more]
Mithgarthr Entertainment  $0.99

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(ME505c) - The Missing Heroes

(ME505c) - The Missing Heroes


Introducing Drop-In Dungeons! This series of releases will feature small adventures and dungeons, generally 5 pages or less, that are effortlessly inserted into almost any campaign for the times your players zig instead of zag, and you find yourself unprepared. With the loose and opened ended way Drop-In Dungeons are written, you (the GM) can bait the hook however...   [click here for more]
Mithgarthr Entertainment  $0.99

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(ME505d) - Theo's Focus

(ME505d) - Theo's Focus


Introducing Drop-In Dungeons! This series of releases will feature small adventures and dungeons, generally 5 pages or less, that are effortlessly inserted into almost any campaign for the times your players zig instead of zag, and you find yourself unprepared. With the loose and opened ended way Drop-In Dungeons are written, you (the GM) can bait the hook however...   [click here for more]
Mithgarthr Entertainment  $0.99

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