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Shadowrun 4 : Arsenal - BBESR11

Shadowrun 4 : Arsenal - BBESR11


TU CHERCHES DU MATOS ? Quand la sécurité corpo vous noie sous une pluie de plomb, le moindre souci de garde-robe peut signer votre arrêt de mort. Pour survivre face aux gangs, aux syndicats du crime et aux mégacorpos, les shadowrunners ont besoin du meilleur matos qu'ils peuvent produire, acheter ou voler. Arsenal couvre tout ce dont une équipe de runners...   [click here for more]
Black Book Editions  $41.37 $17.24

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Shadowrun 4 : Magie des ombres - BBESR06

Shadowrun 4 : Magie des ombres - BBESR06


Plus que des esprits et des sorts... La Magie des Ombres est le livre de règles avancées sur la magie pour Shadowrun, Quatrième édition. Il fournit des détails sur tout ce que l'on sait de la magie en 2070, de la nature du mana à l'espace astral, en passant par leurs effets sur la société et les Éveillés. Il...   [click here for more]
Black Book Editions  $40.11 $17.24

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Stock Art Characters

Stock Art Characters


High quality images of characters to use for your personal or commercial projects. Upated to include .PNG .TIFF .PSD .JPG Versions ...   [click here for more]
Space Pirate Games  $8.99 $4.99

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Stock Art Characters 2

Stock Art Characters 2


Stock Art images of characters to spruce up your personal or professional games and products. Each PDF contains a single character rendered at 300 dpi in .jpg .png and .tiff file formats If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ...   [click here for more]
Space Pirate Games  $7.99 $4.99

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Stock Art Star Ships 1

Stock Art Star Ships 1


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. Each PDF contains a single starship scene rendered at 300 dpi. Updated zip file contains .PNG .TIFF .PSD .JPG If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ...   [click here for more]
Space Pirate Games  $6.99 $4.99

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Stock Art Star Ships 2

Stock Art Star Ships 2


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. Each PDF contains a single starship scene rendered at 300 dpi. Updated zip file include .PNG .TIFF .PSD .JPG If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ...   [click here for more]
Space Pirate Games  $6.99 $4.99

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Stock Art Star Ships 3

Stock Art Star Ships 3


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. Each PDF contains a single starship scene rendered at 300 dpi. Updated zip file includes .PNG .TIFF .PSD .JPG If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ...   [click here for more]
Space Pirate Games  $6.99 $4.99

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Stock Art Star Ships 4

Stock Art Star Ships 4


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. Each PDF contains a single starship scene rendered at 300 dpi. Updated zip file includes .PNG .TIFF .PSD .JPG If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ...   [click here for more]
Space Pirate Games  $6.99 $4.99

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Stock Art Star Ships 5

Stock Art Star Ships 5


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. Each PDF contains a single starship scene rendered at 300 dpi. Update includes a zip file of the image in .Tiff .JPG .PNG .PDF formats! contains the following images Top View Bottom View Left View Right View Front View Back View Top Down Perspective View Bottom Up Perspective...   [click here for more]
Space Pirate Games  $9.99 $6.99

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Stock Art Star Ships Armed Shuttle

Stock Art Star Ships Armed Shuttle


Stock Art images of star ships to spruce up your personal or professional games and products. Each PDF contains a single star ship rendered at 300 dpi in .jpg .png and .tiff file formats If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ...   [click here for more]
Space Pirate Games  $7.99 $4.99

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Systems Malfunction (Singularity System Setting and Campaign)

Systems Malfunction (Singularity System Setting and Campaign)


The year is 556 R.T. (3116 AD) and humanity has long since fled a doomed Earth. In 2206 AD a comet was discovered to be on a collision course with Earth—a harbinger of extinction for the entire human race. Humanity built an enormous ark, the Iron Gaia mobile space station, capable of carrying a small percentage of Earth’s population in cryogenic sleep while its governing artificial...   [click here for more]
End Transmission Games  $20.00

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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters....   [click here for more]
Wizards of the Coast  $4.99

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Tales from the Laughing Dragon Inn

Tales from the Laughing Dragon Inn


Five one-session adventures beginning at everyone's favorite location: the town inn! From tavern brawls to dangerous forays through the sewers, these scenarios are guaranteed to challenge your players as they learn about the history and denizens of Brighton's Laughing Dragon Inn. For 4-6 players, levels 1-10. ...   [click here for more]
Wayward Rogues Publishing  $4.99

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Template Troves, Volume II: Oozes & Aberrations

Template Troves, Volume II: Oozes & Aberrations


Template Troves, Volume II: Oozes & Aberrations Silverthorne Games is pleased to announce Oozes & Aberrations as the second in our new line of creature supplements. Twenty new and exclusive templates are featured here by RPG industry veterans Philip J. Reed and Michael Hammes - from the blasphemous terror to the half-ooze to the rustwyrm!...   [click here for more]
Silverthorne Games  $6.00 $3.00

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Template Troves, Volume III: Diseases, Parasites & Symbiotes

Template Troves, Volume III: Diseases, Parasites & Symbiotes


ENnie Nominee Best Adversary/Monster Product Honourable Mention Template Troves, Volume III: Diseases, Parasites & Symbiotes Silverthorne Games is pleased to announce Diseases, Parasites & Symbiotes, the third in our line of original creature supplements. Twenty-one new and exclusive templates are featured here by RPG industry veteran...   [click here for more]
Silverthorne Games  $6.00 $3.00

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Tentacled Terrors

Tentacled Terrors


WCP's Monstrous Garage is coming! Don't know what that is? Not a problem. Just pick up this free preview which gives the basics of making 4E monsters with easy variants! Then keep an eye on Escape Velocity Gaming and be ready to grab your wrench and head into the garage to make and modify some monsters! ...   [click here for more]
Escape Velocity Gaming   FREE 

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The Awakening (2e)

The Awakening (2e)


Upon the horde plains of Nova Vaasa, the Koshka Bluffs rise from the earth like gigantic, misshapen tumors. They give up stone to feed the sheer walls of Castle Faerhaaven, but lately they have yielded stranger objects: figurines, coins, and other odd artifacts, which curse those foolish enough to claim them. Now the ancient priestess Sachmet has awakened from a timeless sleep to come and take...   [click here for more]
Wizards of the Coast  $4.99

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The Beast that Haunts the Blood: Nosferatu

The Beast that Haunts the Blood: Nosferatu


“Watch your step. It’s a long way down. No, don’t worry, there aren’t any rats. Just you and me. You, and me, and everything you’re afraid of. Welcome to your new home.” — Fabian, Inquisitor to the Archbishop of St. Paul This book includes: • Uncover the filth-ridden origins of the Nosferatu in ancient Greece, where they haunted the Mediterranean...   [click here for more]
White Wolf  $14.99

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The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
Wizards of the Coast  $9.99

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The Evil Eye (2e)

The Evil Eye (2e)


Welcome to Invidia, where Vistani curses come to their terrible fruition. As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani...   [click here for more]
Wizards of the Coast  $9.95 $4.95

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The Genius Guide to Relics of the Godlings II

The Genius Guide to Relics of the Godlings II


Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to Hermes’ winged...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Talented Fighter

The Genius Guide to the Talented Fighter


The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player’s specific concept. This increased flexibility allows the fighter...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Talented Rogue

The Genius Guide to the Talented Rogue


Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don’t need, such as a...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to What's In My Pocket? Part Deux

The Genius Guide to What's In My Pocket? Part Deux


Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them. To assist in such efforts, this second volume of The Genius Guide to What’s in My Pocket? provides some more odd little...   [click here for more]
Rogue Genius Games  $2.99

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The Moonsea (2e)

The Moonsea (2e)


Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Faerun. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make and honest living. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this material. He has experienced firsthand the horrors...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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The Psychic's Handbook

The Psychic's Handbook


Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards,...   [click here for more]
Green Ronin  $9.95

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The Rifter #50 - Special Anniversary Issue

The Rifter #50 - Special Anniversary Issue


The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers. The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing...   [click here for more]
Palladium Books  $14.95 $7.49

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The Rifter #51

The Rifter #51


The Rifter® Number 51 is a technophile’s dream come true with page after page of high-tech weapons, equipment, cyborgs and vehicle construction rules for Rifts® and symbiotic bio-armor for Splicers®. Plus G.M. tips, material for Beyond the Supernatural™, fiction, coming attractions and lots of news. ...   [click here for more]
Palladium Books  $11.95 $5.99

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The Rifter #56

The Rifter #56


The Rifter® Number 56 helps you find adventure in the reaches of Rifts® outer space, in the shadowy places of Beyond the Supernatural™, in the back alleys of Nightbane® and throughout the Megaverse® via time travel. This issue is packed with thought-provoking ideas, monsters and mayhem for your enjoyment. The Rifter® is your doorway to...   [click here for more]
Palladium Books  $11.95 $5.99

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The Rifter #60 Sneak Preview

The Rifter #60 Sneak Preview


This is a sneak preview of The Rifter® #60. This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," and brief excerpts from articles for Splicers® and Heroes Unlimited™. The Rifter® #60 will be available from Palladium Books beginning October 22, 2012. For more information, visit...   [click here for more]
Palladium Books   FREE 

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The Rifter #61 Sneak Preview

The Rifter #61 Sneak Preview


This is a sneak preview of The Rifter® #61. This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," The Rifter Super-Subscription offer, and the article "Charm and Impress: the Key to Success" in its entirety. The Rifter® #61 is available now from Palladium Books. For more information, visit www.palladiumbooks.com....   [click here for more]
Palladium Books   FREE 

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The Rifter #73 Sneak Preview

The Rifter #73 Sneak Preview


This is a sneak preview of The Rifter® #73. This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," Palladium News and 2016 convention information, a list of coming attractions, an excerpt from the Triumvirate Dragon for the Palladium Fantasy RPG® and other games, an excerpt from the Forest Children...   [click here for more]
Palladium Books   FREE 

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The Sword of Roele (2e)

The Sword of Roele (2e)


On the border between Anuire and the land of the Khinasi, the Three Brother Mages fight an ancient and immortal awnshegh, the Chimera. The game of cat and mouse has recently begun to draw regents from the entire region. Rumors say that the blade of the last Anuirean emperor, the Sword of Roele, has been tracked to the Chimera's domain, the Chimaeron. The fact that the Gorgon's armies are mustering...   [click here for more]
Wizards of the Coast  $4.99

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Thieves of Fortress Badabaskor (1981)

Thieves of Fortress Badabaskor (1981)


Thieves of Fortress Badabaskor A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players;...   [click here for more]
Judges Guild  $3.99

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Torg: Creatures of Orrorsh

Torg: Creatures of Orrorsh


The power of the Occult surges through the horrific realm of Orrorsh, creating the most hideous and terrifying monsters ever seen on Earth. This tome, compiled at great risk by the members of the Sword of the Sacellum, provides a complete description of many of these beasts, including the grotesque Knot Man, the macabre killjoy and nearly 60 other terrors of the realm. This supplement to Torg:...   [click here for more]
Ulisses Spiele  $4.99

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Torg: Creatures of Tharkold

Torg: Creatures of Tharkold


From a world where inflicting pain is the greatest pleasure known come creatures of nightmare, agents of destruction whose only common trait is a love of bloodshed. Now the Race Warriors of Dzis have assembled all known data about these monsters to give Storm Knights at least a fighting chance for life. Demon ghuls, psi-borgs, and other evils from the cosm of the techno-demons wait within these pages....   [click here for more]
Ulisses Spiele  $4.99

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Toys for the Sandbox 02: Fairy Glade

Toys for the Sandbox 02: Fairy Glade


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 03: Gambling Gryphon Inn

Toys for the Sandbox 03: Gambling Gryphon Inn


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 04: Hermit's Island

Toys for the Sandbox 04: Hermit's Island


Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Island hold? Find out in Toys for...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 05: Secret Library

Toys for the Sandbox 05: Secret Library


For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos. ...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 08: Druid's Grove

Toys for the Sandbox 08: Druid's Grove


High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak. This issue of Toys from the sandbox comes with...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 12: Blacksmith's Shop

Toys for the Sandbox 12: Blacksmith's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 15: Orc Camp

Toys for the Sandbox 15: Orc Camp


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 17: High Keep

Toys for the Sandbox 17: High Keep


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 18: Drek and Bother Pub

Toys for the Sandbox 18: Drek and Bother Pub


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 20: The Northern Jail

Toys for the Sandbox 20: The Northern Jail


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 22: Ritual Space

Toys for the Sandbox 22: Ritual Space


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 25: Dry Goods Shop

Toys for the Sandbox 25: Dry Goods Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 28: The Shivering Raven

Toys for the Sandbox 28: The Shivering Raven


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 29: The Lost Graveyard

Toys for the Sandbox 29: The Lost Graveyard


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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