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Four Dungeon Level Maps (1976)

Four Dungeon Level Maps (1976)


These four dungeon level maps are from the 1976 Judges Guildmember Installment J - Thunderhold. They were hand-drawn and inked by Bob Bledsaws I & II in the fall of 1976. They were the second set of such maps produced by Judges Guild. They depict and describe four linked levels with waterways. Original product number JG17. Thank You and Happy Gaming! ...   [click here for more]
Judges Guild  $1.99

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FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great...   [click here for more]
Wizards of the Coast  $7.95 $5.00

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Fringers (Classic Reprint)

Fringers (Classic Reprint)


The few. The proud. The criminally insane. They are demented by nature, violent by design, outcasts by choice, and they are everywhere. This book introduces some of the galaxy's most bizarre and dangerous fringer groups. They are eccentrics and fanatics, theorists and terrorists. The only thing they have in common is that they are all on the outside breaking in. These are the groups fleet warned you...   [click here for more]
Precis Intermedia  $18.95 $6.95

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift...   [click here for more]
Wizards of the Coast  $4.99

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G3 Hall of the Fire Giant King (1e)

G3 Hall of the Fire Giant King (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventures: G3: "Hall of the Fire...   [click here for more]
Wizards of the Coast  $4.99

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $10.00 $4.99

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GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)


Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
Wizards of the Coast  $9.99

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GAZ2 The Emirates of Ylaruam (Basic)

GAZ2 The Emirates of Ylaruam (Basic)


This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on...   [click here for more]
Wizards of the Coast  $4.99

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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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GAZ4 The Kingdom of Ierendi (Basic)

GAZ4 The Kingdom of Ierendi (Basic)


To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all." To others, it is a place to be feared. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Glyphs RPG Blueprint - Digital Edition

Glyphs RPG Blueprint - Digital Edition


Glyphs offers an innovative approach to Turn-Based Pen & Paper Role Playing Games. Players can implement its universal 'Toolbox Style' rule system to easily create any Campaign setting and content limited only by their imagination. More so, Glyphs implements a fresh new Role-Playing Engine known as 'The Token System' TM, which uses a Challenge Coin, special Grids and the Player's hand-eye coordination...   [click here for more]
Scribeworx   FREE 

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Greyhawk Adventures (1e/2e)

Greyhawk Adventures (1e/2e)


Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.   This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)


This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
Wizards of the Coast  $4.99

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HardNova 2 Revised & Expanded

HardNova 2 Revised & Expanded


This expanded game compiles the HardNova 2 core book, both Enhancement Packs, Miniseries Alpha: The Vanguard, Aliens: The Ruthdii, and more in one book, offering the same content as the softcover. "...the game mechanics are straightforward and easy to grasp, and the game plays smoothly."   "Have a game up and running in a few hours."...   [click here for more]
Precis Intermedia  $19.95 $9.95

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Hunter's Moon: Ghost the Machine

Hunter's Moon: Ghost the Machine


Port Randell Service Facility, over the planet, Caldimar, has gone dark. Salinas Corporation has sent word that they will pay handsomely to anyone willing to check it out. It could be a broken antennae or it could be pirates. Grab your kit, and saddle up. Paydays this big don't come around every day. Get this bond sorted, get paid, and get home in time to watch the play-offs... what could go...   [click here for more]
HAZARD Studio  $1.49

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I7 Baltron's Beacon (1e)

I7 Baltron's Beacon (1e)


A strangely delivered advertisement has led you to a sage named Demetrios. He needs a rare component to complete a desperately needed potion. The journey to retrieve it will take you through a large, unexplored swamp to a ruined keep, the former headquarters of a vile cult that once claimed the lives of many innocent youths. To solve the mysteries of "Baltron's Beacon," the characters...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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In The Company of Unicorns (PFRPG)

In The Company of Unicorns (PFRPG)


Always be yourself. Unless you can be a Unicorn! Don’t be the last unicorn to join the party. Level up as a unicorn and grow from a foal to a Large mare or stallion as you embrace your untamable immortal essence and impale your foes with your horn; slay lions and dragons; disappear, change shape, or enhance yourself with the magic of your alicorn. Create the unicorn...   [click here for more]
Rite Publishing  $5.99 $4.49

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Indepth Planetary Survey Report

Indepth Planetary Survey Report


The easy way to design your planets Whether your players want to know tide tables and volcanic history or just the percentage of land and sea cover we've got you covered. Fill out as much or as little as you want, with sections on: Stellar Data: Including Star Type, Luminosity, Stellar Age, Distance from Sol and Habitability Zone. Basic Planetary Data: such as distance from the star in Astronomical...   [click here for more]
Space Pirate Games  $5.99 $4.49

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Legends of the Hero Kings (2e)

Legends of the Hero Kings (2e)


Far in the future, bards sing tales of kings and conquerors from ages past - but from your present. The Hero-Kings of legend are your player characters from your campaign, who even now shape the course of Cerilian history. More than simply an adventure collection, this 160-page book enables you, the Dungeon Master, to turn ordinary domain actions into oppurtunites for heroic exploits. Each of the...   [click here for more]
Wizards of the Coast  $9.99

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Letters from the Flaming Crab: Hygiene

Letters from the Flaming Crab: Hygiene


Letters from the Flaming Crab is a monthly series of Pathfinder-compatible supplements. Each Letter focuses on exploring a different topic to give gamemasters and players new, exciting options that can be dropped into any campaign. In the days of old, the public bathhouse was as much of a social center as any tavern. So why not mix things up and start your adventure somewhere a little more...   [click here for more]
Flaming Crab Games  $3.99 $2.99

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Lost Man's Trail (2010)

Lost Man's Trail (2010)


Lost Man's Trail (2010) JG1290 NEW REDUCED PRICE : $5.99!!! Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3815 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel....   [click here for more]
Judges Guild  $14.00 $5.99

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Masque of the Red Death and Other Tales (2e)

Masque of the Red Death and Other Tales (2e)


Masque of the Red Death is a new variant of the Ravenloft rules that allows players to explore the macabre world of the 1890's. From the brave cavalryman with his trusty revolver to the mysterious spiritualist and her store of secret knowledge, no one is safe from the horrors of the night. Masque of the Red Death contains everything you need to adventure in the fictional worlds of Edgar Allan Poe,...   [click here for more]
Wizards of the Coast  $9.99

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Metamorphosis Alpha: The House On The Hill

Metamorphosis Alpha: The House On The Hill


Since 1976, GMs have run adventures in the Round House Modular Dwelling Unit (RHMDU) found on page 27 of the Metamorphosis Alpha rule book. This booklet now provides GMs with additional advice for designing challenging and unique encounters in their own RHMDUs as well as providing a sample adventure which demonstrates how much fun (and how dangerous!), even the most familiar of places can be on...   [click here for more]
WardCo.  $15.99 $8.99

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Mind Games (A Singularity System Module)

Mind Games (A Singularity System Module)


The Mind Games Singularity System Module Includes: Rules for psionic powers in the Singularity System - 50 unique Psionic Talents! New, Skills, Perks and Weaknesses to enhance your Singularity campaign. Psionic-powered weapons, items, and implants. Features This game uses a streamlined, fast-generating, extremely customizable, proprietary d6 system (the titular Singularity System)...   [click here for more]
End Transmission Games  $7.99 $5.99

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Product History...   [click here for more]
Wizards of the Coast  $34.95 $9.99

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PERK Core Rulebook

PERK Core Rulebook


P.E.R.K. is a low-cost, rules-lite role playing system with in-depth stretegy and a huge array of character options. The goal of P.E.R.K. was to come up with a game that was easy enough for new players to learn and follow along while at the same time allowing more experienced players to enjoy themselves and be mentally stimulated as well. The ending result, we feel, is a system that beautifully balances...   [click here for more]
Dire Ninja Media  $5.99 $4.49

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PHBR9 The Complete Book of Gnomes & Halflings (2e)

PHBR9 The Complete Book of Gnomes & Halflings (2e)


Clever illusionists and sly practical jokers. Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as 28 new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing...   [click here for more]
Wizards of the Coast  $9.99

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Player's Secrets of Halskapa (2e)

Player's Secrets of Halskapa (2e)


From the fishing village of Fing Zulor to the druidic city or Odemark and the great capital of Skapa Hjarring, this is Halskapa, the greatest kingdom of the Rjurik Highlands in the Birthright campaign setting. King Berving, aged and ailing, a man who once united the discordant provinces of Hlaskapa, is abdicting his throne in favor of your character. Once, he could take almost any action and keep...   [click here for more]
Wizards of the Coast  $4.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $34.95 $9.99

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Q1 Queen of the Demonweb Pits (1e)

Q1 Queen of the Demonweb Pits (1e)


How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of the evil...   [click here for more]
Wizards of the Coast  $4.99

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Race for the Crystal Fold (AE)

Race for the Crystal Fold (AE)


You Tube Video Trailer Rite Publishing brings you the continuation to the 2010 ENnie nominated “To Kill ort Not To Kill” and the third part of the The Ritual of Choice Adventure Path. When the PCs arrive in Far-Rough, they discover that a group of grynlocs have recently left town and are heading north to one of their sacred monuments where a powerful artifact is said to be...   [click here for more]
Rite Publishing  $9.99 $7.49

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Rifts Black Market Preview

Rifts Black Market Preview


This is a sneak preview of Rifts® Black Market Sourcebook. This sneak preview includes the front cover, credits, contents, a Black Market overview, Black Market Factions, and the Shadow Boy power armor. Rifts® Black Market will be available from Palladium Books in mid-August, 2012. For more information, visit www.palladiumbooks.com. ...   [click here for more]
Palladium Books   FREE 

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Rifts Heroes of Humanity Sneak Preview

Rifts Heroes of Humanity Sneak Preview


This is a sneak preview of Rifts® Coalition States: Heroes of Humanity. This sneak preview includes the front cover, credits, contents, author's intro, and excerpts from Call to Arms, Demonic Strategies and Tactics, Secrets of the Coalition, Shadow Allies, an overview of the Coalition Army in 110 P.A., Advanced Training, the complete CS Combat Courier O.C.C., the beginning of the Death...   [click here for more]
Palladium Books   FREE 

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Rifts Lemuria Sneak Preview

Rifts Lemuria Sneak Preview


This is a sneak preview of Rifts® World Book 32: Lemuria. This sneak preview includes the front cover, credits, contents, Lemurian Floating Cities, new Biomancy spell list, Chitin Bio-Armor, and the Panther Shark War Steed. Rifts® Lemuria will be available from Palladium Books in early April, 2012. For more information, visit www.palladiumbooks.com. ...   [click here for more]
Palladium Books   FREE 

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Rifts Northern Gun One Advance Preview

Rifts Northern Gun One Advance Preview


This is an advance preview of Rifts® World Book 33: Northern Gun™ One. This preview includes the front cover, information on Northern Gun's history, attitudes toward magic and D-Bees, corporate espionage, manufacturing, research & development, plus eleven robot and vehicle illustrations from the book. Northern Gun™ One is scheduled for release by Palladium Books in January,...   [click here for more]
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Rifts Northern Gun One Sneak Preview

Rifts Northern Gun One Sneak Preview


This is a sneak preview of Rifts® World Book 33: Northern Gun™ One. This preview includes the front cover, contents and credits, an intro to the nation of Ishpeming/Northern Gun, standard features of Northern Gun robot vehicles, complete stats and descriptions of the original Multibot and the new Megabot, Experience Tables, and the Quick Find Index from the book. Northern Gun™...   [click here for more]
Palladium Books   FREE 

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Rifts Northern Gun Two Sneak Preview

Rifts Northern Gun Two Sneak Preview


This is a sneak preview of Rifts® World Book 34: Northern Gun™ Two. This preview includes the front cover, Megaverse Insider name listing, an intro to Northern Gun's tech-based culture, the Ishpeming Robodome and the Robot Gladiator Games, the Robo-Gladiator O.C.C., notable Robo-Gladiators, Northern Gun clientele, some NG body armor including Hovercycle "Ride" Armor, a...   [click here for more]
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Rifts Northern Gun Two Sneak Preview #2

Rifts Northern Gun Two Sneak Preview #2


This is a sneak preview of Rifts® World Book 34: Northern Gun™ Two. This preview includes the front cover, credits, Megaverse Insider name listing, Contents, a brief intro, a list of new Northern Gun power armor, the description and stats of the NG-X30 Aurora Blazer and the NG-X44 Demon Slayer power armors, and the NG-BAD202 Badger military strike vehicle. At the time of this listing,...   [click here for more]
Palladium Books   FREE 

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Rifts Vampires Sourcebook Preview

Rifts Vampires Sourcebook Preview


This is a sneak preview of the Rifts® Vampires Sourcebook. This sneak preview includes the front cover, credits, contents, the latest on Doc Reid and his plans for war against the Vampire Kingdoms, an updated map of the Vampire Kingdoms and notable human outposts, the new Bone Werejaguars of Palenque, and experience tables for the O.C.C.s and R.C.C.s found in Vampires Sourcebook...   [click here for more]
Palladium Books   FREE 

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Rifts® Vampires™ Sourcebook

Rifts® Vampires™ Sourcebook


Rifts® Vampires™ Sourcebook Vampires Sourcebook is the epic companion to Rifts® Vampire Kingdoms™. It takes an in-depth look at notable heroes of Mexico such as Doc Reid and the famous Reid’s Rangers, other Vampire Hunters, Hero Necromancers, the Maya deity Camazotz, Werejaguars and other Werecats, Fort Reid, Silver City, Tampico Protectorate, and many,...   [click here for more]
Palladium Books  $20.95 $10.49

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Rifts® World Book 16: Federation of Magic™, Revised

Rifts® World Book 16: Federation of Magic™, Revised


Rifts® World Book 16: Federation of Magic™, Revised The people, forces and evil behind the Federation of Magic. Hidden magical cities, dangerous clans and faction, the City of Dweomer and tons of adventure ideas. Overview & history of the Federation of Magic™. 8 new magic O.C.C.s including the Conjurer, Grey Seers, the Mystic Knight, and the Magi. The...   [click here for more]
Palladium Books  $20.95 $10.49

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Rifts® World Book 24: China One

Rifts® World Book 24: China One


Rifts® China One™ – The Yama Kings There is no place on Earth that is more dangerous than Rifts China. The Yama Kings war among themselves in an eight-way battle to conquer all of China. Eight of the ten Chinese planes of Hell have manifestations in China. Elder gods and spirits have returned, ghosts walk the earth, spirits torment everyone and trouble lurks behind every corner....   [click here for more]
Palladium Books  $20.95 $10.49

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Rifts® World Book 25: China Two

Rifts® World Book 25: China Two


Rifts® China 2™ – Heroes of the Celestial Court™ This book has it all! Martial arts, wondrous mystic martial art powers, Chi channeling, Chi powers, Chi weapons, magic items, and special abilities and powers that will blow your mind! Plus, great warriors, demon hunters and their tricks of the trade, blind mystics, fortune tellers, Spirit Hosts (half-man and half-animal...   [click here for more]
Palladium Books  $20.95 $10.49

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Rifts® World Book 26: Dinosaur Swamp™

Rifts® World Book 26: Dinosaur Swamp™


Rifts® World Book 26: Dinosaur Swamp™ Florida, Georgia and the Carolinas of Rifts Earth are a savage wilderness where dinosaurs rule and human beings are at the bottom of the food chain. Here, nature runs wild, twisted by alien energies, and civilization exists in tiny pockets scattered across the region. Alien plant life, strange forests, monsters, dinosaurs, one-of-a kind aliens,...   [click here for more]
Palladium Books  $20.95 $10.49

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Rifts® World Book 28: Arzno™

Rifts® World Book 28: Arzno™


Rifts® World Book 28: Arzno – Vampire Incursion Vampires and mercenaries – what more could you ask for? Arzno offers exploration and adventure in the American Southwest, where you will find the Great Trade Road, the Waste, the Grand Canyon, Arzno: city of mercs and magic, and vampires. Unknown to the residents of Arzno, there is a new danger looming:...   [click here for more]
Palladium Books  $20.95 $10.49

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Rifts® World Book 29: Madhaven™

Rifts® World Book 29: Madhaven™


Rifts® World Book 29: Madhaven The ruins of Manhattan – better known as Madhaven – are a place of madness, ghosts and monsters. For some the ruins offer the promise of ancient secrets, power or treasure. For the mutants who inhabit the shattered landscape, it is truly a haven. For the Knights of the White Rose it is a hiding place. For many others, however,...   [click here for more]
Palladium Books  $16.95 $8.49

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