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Infinite Dungeon: The Halls of the Eternal Moment - Cusp, City on the Edge of Eternity (PFRPG)
Publisher: LPJ Design

Built on the lip of the mountainous crater that surrounds the Halls of the Eternal Moment, Cusp caters almost exclusively to adventurers. Heroes, travellers and thrill-seekers alike come and go from the town all the time - and since Cusp is the last place to spend time, or coin, before one enters the Halls in the crater below, they do their best to extract as much of it from passers by as they c...   [click here for more]

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Bryson Springs
Publisher: Hebanon Games

This systemless horror scenario originally appeared in the No Security kickstarter. In June of 1935, the Dust Bowl still plagued the American Southwest, a third of all people were out of work, and the government’s path to recovery was far from certain. Amidst this Great Depression, the Bryson Springs Ranch suffered a hardship altogether more extraordinary. People were dying in the migra...   [click here for more]

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AMP: Year One QuickStart
Publisher: Third Eye Games

You are the first super-powered beings in the world. What will you do with your power? There are no Heroes. There are no Villains. Only hard choices await in this amazing supers RPG. The AMP: Year One QuickStart includes the following:-Setting and Rules Summary-Intro Adventure: Team Player-8 Pregenerated Characters...   [click here for more]

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Tianxia: Path of Destiny
Publisher: Vigilance Press

Tianxia: Path of Destiny is a Lifepath Generator for Tianxia: Blood, Silk & Jade! This PDF acts as an Appendix to the Kung Fu fantasy setting outlined in Tianxia: Blood, Silk & Jade, and can help you jump-start character creation. Presented as equal parts random tables and character creation workshop, Jack Norris<...   [click here for more]

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MASHED: Calendar (Deluxe Workbook)
Publisher: Brabblemark Press

MASHED is a tabletop roleplaying game that uses Powered by the Apocalypse rules to explore the lives of Korean War medics and affiliated personnel in a Mobile Army Surgical Hospital (MASH). This product features an original calendar that you can use to track the passage of time in your MASHED RPG. The calendar is b&w, in landscape format, and covers a...   [click here for more]

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Guidelines: Setting Up Tasks
Publisher: Old Bones Publishing

This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task ...   [click here for more]

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The Void Fiction: Barsoom I
Publisher: WildFire

The Stars Were Never Meant For Us 2159 AD. It is a good time to be alive. The nations of Earth still exist, but they have become more civilized, and humanity has expanded into the rest of our solar system. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a mysterious shard of dark matter, this object is known in obscure proph...   [click here for more]

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CthulhuTech – Hot Merchandise I – OP#1
Publisher: WildFire

The Last War2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and tu...   [click here for more]

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Arcane Warrior Spells (5e)
Publisher: Josh Gentry

Help celebrate the Fifth Edition and OGL by grabbing this free PDF! The article is pay-what-you-want, and it goes to support authors and help grow the online RPG community. Most spells are designed to accommodate "clothie" spellcasters, and the few specifically designed for rangers or paladins are often lack-luster. This article remedies that by offering a suite of spells for eldritch k...   [click here for more]

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D100 mildly plausible background stories for Old School Characters
Publisher: 3 Toadstools

Need a quick background for your characters? Don't need anything to long and invovled.  Here's a easy d100 table for backgrounds.  I've used this in my own games, and it works quite well.  The players fill in the blanks after the initial roll.  ...   [click here for more]

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Dolmenwood Referee's Map
Publisher: Necrotic Gnome Productions

A high-resolution reference map for the Dolmenwood campaign setting explored in the Wormskin zine. Essential for any budding Dolmenwood referee!...   [click here for more]

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Dagger: A Toolkit for Fantasy Gaming with Kids
Publisher: Brave Halfling Publishing

REVISED EDITION (2017) Dagger for Kids is a simple, fast and fantastic tool for classic gaming with Kids!   By John Adams Art by Mark Allen  Dagger is a simple toolkit for fantasy gaming with kids. It is all about making gaming with young children quick and easy for you while fun and exciting for them. The bottom line is Dagger is all about everyone havin...   [click here for more]

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LARP WORLD MAGAZINE - Winter 2016
Publisher: NERO Live Adventure Games

LARP WORLD MAGAZINE - Volume 2, Issue 1 2016 Information, tips, tricks, interviews, and in-depth coverage of many different aspects of live action role playing around the world (in English). ...   [click here for more]

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Pathways #60 (PFRPG)
Publisher: Rite Publishing

Pathways of Dreams We know you were hoping for a Unicorn, but this month's Dream Killer isn't having it!  Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Gaming Content you can bring to nearly any table. You'll find articles by Owen K.C. Stephens, Creighton Broadhurst, and David J. Paul. Our guest writers this month are Mike Welham and Maria Smoli...   [click here for more]

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#1 With a Bullet Point: 6 Godling Feats
Publisher: Rogue Genius Games

Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few ...   [click here for more]

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