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Chronicles Megapack [BUNDLE]

Chronicles Megapack [BUNDLE]


This special bundle product contains the following titles. Blood and Iron Regular price: $3.00 Bundle price: $0.40 Format: PDF Here can be found the tale of Mallen and Tomas Cael,Men of Kalborea and Metalsmiths by trade. Their story begins in the Year of Settlement 517, some 400 years before the demise of the Dragon Windhammer. It is...   [click here for more]
Chronicles of Arborell  $23.00 $9.20

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Windhammer Core Gamebook

Windhammer Core Gamebook


The life of a Dwarvendim on the frontier is never an easy one, and for Halokim Vesh it is about to get a lot more complicated. Held as a prisoner in the dungeons of Maenum he is about to face execution, but as war looms upon the edges of the human realms he is made a proposition that he cannot refuse. Released into the harsh wilds of Northern Kalborea he has been given a mission, and he will either...   [click here for more]
Chronicles of Arborell  $2.00

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Chronicles Gamebook Pack [BUNDLE]

Chronicles Gamebook Pack [BUNDLE]


This special bundle product contains the following titles. Legends of the Deep Guild Regular price: $2.00 Bundle price: $0.50 Format: PDF The Legends of the Deep Guild is a series of microgamebook adventures that have evolved from a short two-page gamebook format developed as a part of the Chronicles of Arborell interactive gamebook...   [click here for more]
Chronicles of Arborell  $9.00 $4.50

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Chronicles Megapack 2 [BUNDLE]

Chronicles Megapack 2 [BUNDLE]


This special bundle product contains the following titles. A Slave's Vengeance - Act One Regular price: $0.50 Bundle price: $0.25 Format: PDF It is said amongst the Oera'dim that vengeance is the only true justice, and that it is a gift best delivered up close and personal. For Braya'Traebor, a Hresh slave of House Traebor vengeance...   [click here for more]
Chronicles of Arborell  $7.50 $3.75

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The Song of the Dromannion

The Song of the Dromannion


Here for your consideration is the journal of Emmers Nahr, a refugee from the tyranny of a ruthless Enemy and one of the First settlers of Arborell. His is a tale of desperation and hope as the last remnants of Mankind take to the sea and flee the power of a great evil. In the West can be found salvation but first they must survive the journey. ...   [click here for more]
Chronicles of Arborell  $1.00

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Blood and Iron

Blood and Iron


Here can be found the tale of Mallen and Tomas Cael,Men of Kalborea and Metalsmiths by trade. Their story begins in the Year of Settlement 517, some 400 years before the demise of the Dragon Windhammer. It is a time of calm in a world that has never know peace, and it cannot last. For the Brothers Cael life is untroubled, the violence of the Horde a distant memory for their coastal home of Callenfrey....   [click here for more]
Chronicles of Arborell  $1.00

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Windhammer Enhanced Combat System

Windhammer Enhanced Combat System


The Windhammer Enhanced Combat System is a new rule set for the resolution of hostile encounters found within the Chronicles of Arborell interactive gamebook series. This new rule set has been developed as an alternative to the Standard system that can be found within all the screen, paper, and card-based gamebooks of this series, and provides a new level of involvement for adventurers who like their...   [click here for more]
Chronicles of Arborell  $1.00

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The Inquisitor's Lament

The Inquisitor's Lament


To be a Seeker of Truth can be a lonely and sometimes dangerous profession. For the Tak lovar the responsibilities and traditions of the Guild are his life. That is until he finds reason to question their purpose. Upon the frontiers of the known world he uncovers a question that leads to a mystery and a deadlt secret. One that propels him southwards on a quest to find a man, once thought dead, but...   [click here for more]
Chronicles of Arborell  $1.00

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Honour Amongst Thieves

Honour Amongst Thieves


For the Tak Lovar the world he knows has ended. The Guild has fallen and the power they once held has fled from their grasp. Hel'garad stands in ruins, a dark malevolence let loose upon the world, and within this turmoil only the true LoreMasters stand with their command of EarthMagic intact. In the west a new power has risen, once held deep underground but now free to spread death and destruction...   [click here for more]
Chronicles of Arborell  $1.00

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Shards of Moonlight

Shards of Moonlight


Under the cover of night a Jotun warrior and his Mentor make for the barren lands of the Shattereen. For Tansen Delving it is to be his deskai, the proving of his right to be called Warrior, and the initiation that shall see him named as Favoured Son to the Chieftainship of Kraal Delving, and leadership of the Jotun of ther West. What lays in wait for the young Jotuni is an unexpected destiny,...   [click here for more]
Chronicles of Arborell  $1.00

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The Book of Scars

The Book of Scars


Here can be found the account of the True Witness, given in his own words, and recorded in the memories of the Living Books for all Eternity. From the Gates of Hallen'draal to the majesty of the Dreya Tree this is one Jotun's journey through the World Below and his deliverance back into the Light of Day. ...   [click here for more]
Chronicles of Arborell  $1.00

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Lexicon of Arborell

Lexicon of Arborell


A compilation edition of terms, place names and character names unique to the world of Arborell. Incorporates words from a range of Chronicles of Arborell titles including: The Windhammer Core Gamebook The Song of the Dromannion Blood and Iron A Murder of Crows The Well of Shadows The Atlas of Arborell...   [click here for more]
Chronicles of Arborell  $1.00

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Ghered Who Found Purpose

Ghered Who Found Purpose


The Tale of Ghered Who Found Purpose stands as one of the most important legendary accounts of the Oera'dim of the Ancient world. In these pages a Slave of little rank, and no worth to his Masters, finds himself embroiled in a rebellion that will bring him to question who he is, and the nature of the Masters who created him. From Nuulwch to Arbiter of Souls this is the story of how a Being without...   [click here for more]
Chronicles of Arborell  $1.00

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Hamulkuk and the Moon Dragons

Hamulkuk and the Moon Dragons


A great war grinds its way through the ancient forests of Arborell. Mortal foes fight for supremacy in a war of genocide and in the midst of this bloody conflict the Trell'sara know they are losing. Desperate to find an edge that will save them from annihilation they look to a new Being, one created of EarthMagic and a weapon they can throw into the fray. In their desperation they develop the first...   [click here for more]
Chronicles of Arborell  $1.00

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Mythology of the Oera'dim

Mythology of the Oera'dim


Within these pages can be found the greatest myths of the Oera'dim of Arborell, as remembered by the Living Books and brought to life by the scholarship of Men. Included in this compilation are The Sorrows of Gedhru and Aume, Hamulkuk and the Moon Dragons, The Hammer and the Darkness, The Tale of Ghered Who Found Purpose, The Book of Scars, The Parable of the Unwary Traveller and the Maiden of Despair,...   [click here for more]
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The Hammer and the Darkness

The Hammer and the Darkness


For One Hundred Thousand years the rule of Aggeron the Great pressed hard upon the backs of his slaves, the Oera'dim. A creature of great power and unlimited cruelty, he dominated his world and built an Empire of the Suns that saw all bowed before him. Sure of his manifest authority Aggeron ruled, but unknown to himself a rebellion lay festering, growing in the shadows and waiting for a leader brave...   [click here for more]
Chronicles of Arborell  $1.00

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The Sorrows of Gedhru and Aume

The Sorrows of Gedhru and Aume


Here can be found the creation myth of the Oera'dim as told by the Silvan Tree and recounted by the Living Books of the Oera'dim. Provided in its entirety it is presented in both its English and Haer'al forms. ...   [click here for more]
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Warriors of the March

Warriors of the March


The world is in flames, the lives of all who live in Arborell hanging by a thread. War has come to the lands of Men and in its wake there can only be destruction and death. In this world there are no prisoners and no concept of mercy. This wargaming system allows two or more players the opportunity to fight the great battles of Arborell both as recreations of the historical battlefields, and as...   [click here for more]
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A Slave's Vengeance - Act One

A Slave's Vengeance - Act One


It is said amongst the Oera'dim that vengeance is the only true justice, and that it is a gift best delivered up close and personal. For Braya'Traebor, a Hresh slave of House Traebor vengeance had become the sole purpose of his existence. Since leaving the Birthing Grounds of Gorgoroth he had come to realise that he was different from his fellow slaves for he was not content to endure a life of pain...   [click here for more]
Chronicles of Arborell  $0.50

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A Slave's Vengeance - Act Two

A Slave's Vengeance - Act Two


Braya'Traebor has succeeded in his plan to become a Champion of House Traebor but his path to vengeance is not yet complete. Now resident at the Palace of Traebor he awaits his inclusion in the roster of the Imperial Games, biding his time for the opportunity that will set his revenge in motion. Such an opportunity does not take long to present itself. On a storm-swept night he kills a Morg attendant...   [click here for more]
Chronicles of Arborell  $0.50

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Aggeron's Hammer

Aggeron's Hammer


In the long years that Aggeron the Great ruled the vast Empire of the Suns he never once gave pause to consider the loyalty of his slaves. In their multitudes they laboured, their lives spent in toil and privation, their obedience assured by the Word of Command that enslaved them to his will. For his fellow Trell'sara however, there was no such comfortable loyalty. Deceit and treachery were the coin...   [click here for more]
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Alwen's Run

Alwen's Run


For Alwen'Besson the message had always been his life. From the moment that he had dug his way out of the dry earth of Gorgoroth he had been trained as a Messenger, and in that role had given everything he had to his duty. Such was the reputation of Alwen amongst the Masters of House Besson that he had risen above all others to find favour as the personal Messenger of his Dominus. It was a position...   [click here for more]
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Assault on Nem'haleen

Assault on Nem'haleen


It is the last days of the Great Insurrection, the vast empire of the Fallen Masters consumed in a bloodbath of death and destruction. Before the walls of Nem'haleen, the last stronghold of the Trell'sara, the Armies of the March await the command to destroy the final vestiges of a corrupted and cruel empire. You are a Jotun warrior, commander of an assassination crue under direct command of Qirion'Delving,...   [click here for more]
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Finding Dannam Tull

Finding Dannam Tull


It is a truth understood by all who delve the ruins of the world that no Brother of the Deep Guild is ever left behind. Any Brother who does not return from a commission is searched for; either to be found alive, or to have their remains returned to the light of day. All Brothers in death find their rightful place within the Catacombs of the Fallen beneath Das Vallendor, and all of the Brethren understand...   [click here for more]
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Ghosts of Allan'duril

Ghosts of Allan'duril


Hidden within the foothills of the Coldarai mountains the small mining community of Allan'duril had always remained peaceful and secluded. In the past days however, two miners have staggered terrified from the mine, their stories of spectral figures and deadly sabotage infecting the superstitious townsfolk with a certainty that the mines are bothhaunted and unsafe. It is your mission to find the truth...   [click here for more]
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Grievous

Grievous


It is recorded that in the Year of Settlement 241 a Grievous of the Oera'dim was first encountered by Humankind. Up until that time such a creature had been unknown to Men and it fell to the fate of a Cartographer of the Deep Guild named Iirdor Halbek to be the first to witness such a Being. It is known that Halbek had mounted a mapping expedition into the borders of the Lower Coldarai, and in the...   [click here for more]
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Legends of the Deep Guild

Legends of the Deep Guild


The Legends of the Deep Guild is a series of microgamebook adventures that have evolved from a short two-page gamebook format developed as a part of the Chronicles of Arborell interactive gamebook series. Each of these adventures is a solitaire role-playing game, one that allows a player to act as a Brother of the Deep Guild of Das Vallendor and complete a range of difficult missions within the ancient...   [click here for more]
Chronicles of Arborell  $1.00

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Legends of the Deep Guild - Standard Rule Set

Legends of the Deep Guild - Standard Rule Set


The Legends of the Deep Guild is a series of micro-gamebook adventures that have evolved from a short, two-page gamebook format developed as a part of the Chronicles of Arborell interactive gamebook series. Each of these legends is a solitaire role-playing adventure game, one that allows a player to take on the role of a Brother of the Deep Guild of Das Vallendor and complete a range of difficult missions...   [click here for more]
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Old Bones and Moonlight

Old Bones and Moonlight


It is said amongst the free citizens of Arborell that the Brethren are criminals, men of dubious character forced into a vocation no more respectable than the prison terms they would otherwise have served. The truth is that the Brethren are indeed criminals but their training in the Guild changes them, giving them purpose and the skills necessary to survive their new vocation. One such man was Alrig...   [click here for more]
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Secret of Clavette's Keep

Secret of Clavette's Keep


It is the Year of Settlement 106, and in the violent years that followed the end of the First Horde War the Colonial Army engaged in a series of bloody battles to keep the hard won lands of the fledgling Nations of Men free from attack. One battle stands above all others for its ferocity in those dark times and this is a small part of that story. In those desperate days the ancient ruin of Clavette's...   [click here for more]
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The Callas'elanna

The Callas'elanna


Catalogued by the Deep Guild simply as Allas'nerig 417, the Temple of Elanna stands upon the vast Ruhig Plains, its weathered stones but one aging structure set within the sprawling ruins of a long dead civilisation. Covering many square kilometres of the Ruhig grasslands the ancient ruins of Allas'nerig are best known for the massive Temple Dome at their centre, however it is the smaller ruins that...   [click here for more]
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The Capture of Vallen'diil

The Capture of Vallen'diil


In the last days of the Second Horde War the remnants of the Oera'dim Army of the March are in retreat. Defeated at the Battle of the Line by the Colonial Army, and forced to withdraw into the mountains bordering the northern edges of the Shan Valleys, the March is in disarray. At the army's head is the Jotun General Vallen'diil'Bruhaj, known to his warriors as the Great Hammer, a commander of considerable...   [click here for more]
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The Dark Water Omnibus

The Dark Water Omnibus


The Dark Water Omnibus is a compilation edition of ten micro-gamebook adventures currently available as downloads from the Chronicles of Arborell. These solitaire adventures present stories and events taken from the long history of Arborell that might not otherwise feature in the core gamebook series and its associated titles. Each is a stand-alone adventure requiring only a pen, two six-sided dice...   [click here for more]
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The Druhlstone

The Druhlstone


Standing over the body of Dannam Tull you grieve for the old scholar's demise. Respected by all the Brethren you know that his body should be returned to Das Vallendor, but Tull himself has given you reason to delay his return. In your hand you have a map, and its hand-drawn scratchings give hint to the location of a Druhlstone. Such a prize cannot be ignored. Quickly you take Tull's pack and pull...   [click here for more]
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The Gaelwch

The Gaelwch


In the years following the Great Insurrection the Mutan of the Clavern'sigh set about the task of demolishing everything left by their Fallen Masters. Great temples and vast cities were systematically destroyed, their broken stones scattered until nothing remained. It was in the prosecution of this mission that the Sigh discovered records of a Beast, one created by the Trell'sara and subsequently...   [click here for more]
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The Watchtower

The Watchtower


The Watchtower A gamebook adventure from the Chronicles of Arborell. When first constructed the Watchtower at Millerain guarded the edges of human settlement in the new world of Arborell, and for two centuries it served its purpose well. In these modern times it lies abandoned and desolate, the frontiers of the realms of Men found hundreds of leagues further to the north and west....   [click here for more]
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The First Book of Haer'al

The First Book of Haer'al


Within these pages can be found the ancient language of Haer'al, spoken by the Silvan Tree herself and provided as a supplement to the Chronicles of Arborell interactive gamebook series. This Primer includes an introduction and history to the Elder Tongue of Arborell, full Pronunciation and Spelling Guides, 7500 entry wordlists and comprehensive sample texts. ...   [click here for more]
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Quest for the Orncryst - Card Set

Quest for the Orncryst - Card Set


Here can be found a tale of centuries past, of how the Orncryst of the Trell'sara came into the possession of the Dwarvendim StoneKings. Do not suppose however, that this is a legend of Champions or Heroes, or indeed of great deeds or potent magic. This is the story of one man alone, who braved the depths of a vast ruin to find a priceless artefact. In the world of Arborell that man is you. Quest...   [click here for more]
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Quest for the Orncryst - Players Manual

Quest for the Orncryst - Players Manual


Here can be found a tale of centuries past, of how the Orncryst of the Trell'sara came into the possession of the Dwarvendim StoneKings. Do not suppose however, that this is a legend of Champions or Heroes, or indeed of great deeds or potent magic. This is the story of one man alone, who braved the depths of a vast ruin to find a priceless artefact. In the world of Arborell that man is you. Quest...   [click here for more]
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Well of Shadows

Well of Shadows


For fourteen long years you have searched for the legendary Orncryst, a talisman of the Ancient World and an artefact of immense beauty and power. You are a Brother of the Deep Guild, a delver of the ruins of the world and a man who has never given up hope that the great axe does indeed exist. In search of the Orncryst you have found your way to Allas'nerig, a ruin of a forgotten time but the home...   [click here for more]
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Advanced Legends of the Deep Guild Starter Pack

Advanced Legends of the Deep Guild Starter Pack


The Advanced Legends of the Deep Guild series is an ongoing collection of micro-gamebook adventures that have evolved from a short, two-page gamebook format developed as a part of the Chronicles of Arborell interactive gamebook series. Each of these legends is a 100 section solitaire role-playing adventure game, one that allows a player to take on the role of a Brother of the Deep Guild of Das Vallendor...   [click here for more]
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