Some places and items are so evil or filled with Chaos that exposure to them marks a character in a very real and difficult-to-cleanse way. Taint is evil. It is a corruption so deep that it warps the very plane of reality. A weapon used to slaughter thousands of innocents, a forest grown on land soaked in the blood of an evil deity, or a book bound in the flesh of an archfiend for his own horrible... [click here for more]
This adventure, for use with the new version of RuneQuest, introduces you to the legendary and mythic world of Diomin, a dark fantasy setting where the mighty deeds of heroes, and the terrible atrocities of villains, clash amidst the mysterious machinations of the gods. Become immersed in a world where a dark and twisted race attempt to bring about the total annihilation of all life, and then offer... [click here for more]
Long ago, a treasure hunter long thought dead suddenly showed up in the small river town of Talara with tales that astounded everyone. He claimed to have found an ancient subterranean city hidden underneath one of the many mountains in the uncharted lands to the north. He had nothing to show for his journey, and what was left of his clothing was tattered and torn. Many thought he had simply lost his... [click here for more]
To Save a Nation is an introductory adventure set in the world of Diomin for 4 to 7 beginning RuneQuest characters of good alignment and heroic disposition.
This adventure is an introduction to both players and Game Masters to the wondrous world of Diomin - a land where magic is real and the Gods play an active part in the lives of mortals.
The adventure begins at the docks of the Tirasim... [click here for more]
Outpost Qether, for use with the new version of RuneQuest is a setting guide to the westernmost Tirasim frontier. This outpost is home to all sorts: traders, criminals, farmers, and military men. It's a place where hope is fading fast now that the Judges in the capitol Arioch have decided that the fifty-year-old installation has outlived its usefulness. Unless someone finds a good reason for the outpost... [click here for more]