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Sundered Epoch: Generations - Core Rules

Sundered Epoch: Generations - Core Rules


An era of conflict; an age of turmoil – a Sundered Epoch. The Sundered Epoch: Generations (SEG) is a role-playing game designed to emulate an “action hero” style of fiction. It is a universal system designed to be as flexible as you are. This is the Fifth Edition of the SEG system. With this new version we have taken the system to a new level and have added optional rules...   [click here for more]
Sundered Epoch: Generations  $19.99 $1.99

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Sundered Epoch: Generations - Magic

Sundered Epoch: Generations - Magic


Wizards, priests, druids, oh my! These are preview rules for Magic as used in the upcoming book, No Man's Land, for use with the Sundered Epoch: Generations RPG. The SEG magic system allows players to create new spells in seconds and allows them to explore their creativity while being balanced to non-magic users. Join us at www.SunderedEpoch.org or on Facebook at www.Facebook.com/SunderedEpoch and...   [click here for more]
Sundered Epoch: Generations  Pay What You Want

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Sundered Epoch: Generations - Non-Human Species

Sundered Epoch: Generations - Non-Human Species


Here's the guidelines used for generating non-human creatures. These are preview rules for Non-humans as used in the upcoming book, No Man's Land, for use with the Sundered Epoch: Generations RPG. ...   [click here for more]
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Sundered Epoch: Generations - Sanity

Sundered Epoch: Generations - Sanity


Eventually the mind breaks down and characters will begin to suffer from post-traumatic stress. These are preview rules for Sanity as used in the upcoming book, No Man's Land, for use with the Sundered Epoch: Generations RPG. ...   [click here for more]
Sundered Epoch: Generations  Pay What You Want

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