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Zeitgeist Starter Set [Pathfinder] [BUNDLE]

Zeitgeist Starter Set [Pathfinder] [BUNDLE]


THIS STARTER SET CONTAINS THREE FULL-COLOR SOFTCOVER BOOKS WHICH WILL BE SHIPPED TO YOU SEPARATELY. THIS IS A BUNDLE PRODUCT. THIS IS NOT A DIGITAL PRODUCT. Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains....   [click here for more]
EN Publishing  $35.97 $24.98

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ZEITGEIST: The Full Pathfinder RPG Adventure Path! [BUNDLE]

ZEITGEIST: The Full Pathfinder RPG Adventure Path! [BUNDLE]


THE ENTIRE CRITICALLY ACCLAIMED ADVENTURE PATH FOR OVER 50% OFF! Save over $50 on 13 adventures, 2 guides, and accessories! "Zeitgeist is the best roleplaying campaign ever produced." -Ajar Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking...   [click here for more]
EN Publishing  $101.82 $49.89

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Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!

Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!


700+ pages - five adventures, two guides, a naval supplement and a deck of cards - the first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into single digital boxed set. This boxed set contains: ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins compilation of five breathtaking adventures plus bonus content! The EXTENDED...   [click here for more]
EN Publishing  $49.99 $25.00

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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $34.99 $29.99

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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $34.99 $29.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for the Pathfinder RPG). Darkness falls across the world,...   [click here for more]
EN Publishing  $34.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Darkness falls across the world, and the once-hidden...   [click here for more]
EN Publishing  $34.99

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for Dungeons & Dragons 4th Edition (also available for the Pathfinder RPG). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $34.99 $29.99

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $34.99 $29.99

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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST #10: Godmind (4E)

ZEITGEIST #10: Godmind (4E)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. An Age of Reason. An Age of Darkness. The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason. An Age of Darkness. The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #11: Gorged on Ruins (4E D&D)

ZEITGEIST #11: Gorged on Ruins (4E D&D)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)

ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder)

ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Pathfinder (PF) version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the cosmic...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #13: Avatar of Revolution (D&D 4e)

ZEITGEIST #13: Avatar of Revolution (D&D 4e)


Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th edition (4e) version of this adventure. Finale and Free Will The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #13: Avatar of Revolution (Pathfinder)

ZEITGEIST #13: Avatar of Revolution (Pathfinder)


Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path! This is the Pathfinder (PF) version of this adventure. Finale and Free Will The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed of tastes like ashes. Chance,...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)

ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $9.99 $7.95

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ZEITGEIST #7: Schism (PATHFINDER RPG)

ZEITGEIST #7: Schism (PATHFINDER RPG)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $9.99 $7.95

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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
EN Publishing  $9.99 $7.95

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ZEITGEIST #8: Diaspora (PATHFINDER RPG)

ZEITGEIST #8: Diaspora (PATHFINDER RPG)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who...   [click here for more]
EN Publishing  $9.99 $7.95

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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but...   [click here for more]
EN Publishing  $9.99

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Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition

Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition


ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games. For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world? Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting...   [click here for more]
EN Publishing  $12.99 $6.50

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Elements of Magic (Revised)

Elements of Magic (Revised)


THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG! Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world....   [click here for more]
EN Publishing  $9.95 $4.98

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To Slay A Dragon

To Slay A Dragon


SOFTCOVER AVAILABLE! Holdenshire is a peaceful county. Ruled by Lord Pemberton, the villages of Hengistbury and Thornbury exist in a friendly rivalry. Winter is over, and Hengistbury is experiencing a warm, dry Spring. The summer county fair is already being organized, the Fair Committee headed as always by Lady Sybill Pemberton, and the village is its usual bustling,...   [click here for more]
EN Publishing  $19.99 $5.00

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To Stake A Vampire

To Stake A Vampire


The sequel to TO SLAY A DRAGON is here! Evil has awoken in Holdenshire! The dead leaves of autumn’s passing are nowhere to be seen in the blustery cold of the harsh winter that grips the countryside. Windows and doors are shuttered against the elements, and the few townsfolk walking the hills and paths in Holdenshire are bundled up tightly, moving at a brisk gait that warrants...   [click here for more]
EN Publishing  $19.99 $5.00

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Tournaments, Fairs, and Taverns: PATHFINDER

Tournaments, Fairs, and Taverns: PATHFINDER


The BESTSELLING sourcebook returns - and now it's for the PATHFINDER RPG! We've produced an updated, revised version of our best ever selling book, Tournaments, Fairs, & Taverns. The reviews for the D&D 3.5 version of this book were universally glowing! Folks have been begging for a Pathfinder version for years, and now here it is.   "One of the best...   [click here for more]
EN Publishing  $12.95 $4.98

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Four-Color to Fantasy (Revised)

Four-Color to Fantasy (Revised)


The Ultimate d20 SuperHero Toolkit - for use with d20 Modern and D&D 3.5! The d20 supplement that allows you to play superheroes in your favourite d20 game - modern or fantasy. Now revised with more super powers, more options, more POWER. Rules for more superpowers than ever before, new prestige classes and templates and the most flexible way to create any type of superhero...   [click here for more]
EN Publishing  $9.95 $4.98

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17 New Conditions

17 New Conditions


These new conditions are designed to work alongside the existing conditions in the D&D core rulebooks. In some cases, you as the DM may choose to swap out an existing condition for one of these new ones in order to add more variety to your combats, or to increase or decrease the lethality of a monster's powers (for example, charmed is similar in theme but weaker than dominated). You do not have...   [click here for more]
EN Publishing  $1.49 $0.75

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Advanced Rules for Beginners

Advanced Rules for Beginners


A gorgeous, full-color, illustrated compilation of EN Publishing's four bestselling and critically acclaimed For Beginners d20 rulebooks. Grappling for Beginners: How to Strike, Hold & Throw: a set of amended rules which make grappling in your game a little more fun, as well as being smoother, simpler and more intuitive. After trying these rules, you'll never go back to the core...   [click here for more]
EN Publishing  $8.99 $4.50

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Bride of Portable Hole

Bride of Portable Hole


Bride of Portable Hole Full of Beer The Book of Neurotic Fantasy Written By: M Jason Parent, Denise Robinson et al Page Count: 176 pages Cover Art by: Frank Krug Illustrated by: Tony Monorchio with Matt Cuenca, JL Jones, Juan Navarro, et al Bigger and Better Don't let anyone else tell you different, it's as you always suspected in your deepest fears. Size matters, and there's no denying it. That's...   [click here for more]
EN Publishing  $2.99 $1.50

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Carnage For Beginners: How to Fight With Flair!

Carnage For Beginners: How to Fight With Flair!


This short book introduces three simple, elegant options to your d20 combat scenes, all designed to make your battles more interesting and varied without adding complexity. Critical Hits & Fumbles are designed to add colour without turning your combats into a gory mess of severed limbs and spouting veins. A very simple system, these effects will increase the flavour of your...   [click here for more]
EN Publishing  $4.99 $2.50

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Crystalmancy: The Powers of Gems

Crystalmancy: The Powers of Gems


Crystalmancy The Powers of Gems Written by: Dallas Parsons Illustrated by: Christopher Herndon, John L. Swann Pages: 57 When mortal races were new to the world, they looked to many places for power. Some looked to the gods that created them, some to great spirits of the world that hold power and authority of the natural realm, a few, though, looked...   [click here for more]
EN Publishing  $8.95 $4.48

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Drinking For Beginners: How to Survive Dwarf Spirits!

Drinking For Beginners: How to Survive Dwarf Spirits!


These rules orginally appeared in Tournaments, Fairs & Taverns. This 6-page supplement deals with alcholic drinks and their effects in-game. Now you can easily run a drinking contest between your PC and that burly half-orc! The rules cover drink strengths and types, increasng effects of drunkeness, hangovers and recovery, along with an appendix listing various exotic fantasy drinks and...   [click here for more]
EN Publishing  $2.49 $1.25

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E.N. Armoury - Chainmail Bikini

E.N. Armoury - Chainmail Bikini


E.N. Armoury Chainmail Bikini Written by: Ryan Nock Art by: J.L. Jones, Matthew C, and Benjamin Richards Now Available In Print! Adventuring Never Looked So Good From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack...   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Armoury - Chainmail Bikinis

E.N. Armoury - Chainmail Bikinis


E.N. Armoury Chainmail Bikinis Written by: Ryan Nock Art by: J.L. Jones, Matthew C, and Benjamin Richards Now Available In Print! Adventuring Never Looked So Good   From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack in E.N. Arsenal - Whips,...   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Armoury - Shields

E.N. Armoury - Shields


E.N. Armoury Shields Written by: Adam Windsor Come back with your shield, or on it! The Armoury continues with a complete book about shields. This 32-page PDF contains everything you need to optimize your shield-bearing warrior. This volume includes a brief history of shields, a collection of new shield variants (including the thrown discus shield, great...   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Arsenal - Pistols

E.N. Arsenal - Pistols


E.N. Arsenal Pistols Written by: Peter M Ball Bring blackpowder excitement to your d20 game, with the fifth book in the E.N. Arsenal Line - Pistols! This book explores pistols with 21 pages of material about the weapon itself, variants thereof, and those who wield them. E.N. Arsenal books are "crunch-intensive" - a majority of the PDF...   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Classguides: Monks of the 9 Animal Clans

E.N. Classguides: Monks of the 9 Animal Clans


Monks of the 9 Animal Clans Nine Clans. Nine Masters. Nine Animals. Nine Fighting Styles. Nine New Monk Variants. One Monastery. The Flincrest Monastery was founded 500 years ago on a mountaintop somewhat distant from civilization. Its founders were 9 men; the greatest monks of their age, with wildly disparate personalities. Each of these men had established a method of combat, and...   [click here for more]
EN Publishing  $2.95 $1.48

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E.N. Guilds - Artisan's Guild

E.N. Guilds - Artisan's Guild


E.N. Guilds Artisan's Guild In medieval Europe, guilds were a common and important part of everyday life. Their influence and operations had farreaching effects on commerce and politics, as well as the social structure of the era. The purpose of this book is not to give an exhaustive history and rule set for simulating every aspect of guild structure in a fantasy campaign; rather it is to provide...   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Guilds - Banking Guild

E.N. Guilds - Banking Guild


E.N.Guild Banking Guild Written by: Robert Sullivan Art by: Joe Minns If you thought banks were all about holding your character's wealth, think again. Add to your fantasy world a system of banking little before explored. Here is the glimpse into a complex guild where wealth can influence not only adventurers, but nations. From E.N. Publishing comes a new line of books: E.N....   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Guilds - Merchant Guild

E.N. Guilds - Merchant Guild


Written by: Robert Hunter Art by: Michael Yatskar When it comes to the buying and selling power of a community, no one else wields it like the Merchant Guild. From E.N. Publishing comes the second in the E.N. Guilds series - the Merchant Guild. Explore the intricacies of the merchants that compose this guild, their influence on a community, and what it takes to belong. E.N. Guild...   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Guilds - Monster Hunters' Guild

E.N. Guilds - Monster Hunters' Guild


E.N. Guilds Monster Hunters' Guild Written by: Aeryn Rudel Art by: Michael Franchina and Hunter McFalls Available in Print and in PDF! ?Monsters are everywhere, a plague to both peasant and king alike. They battle foes in the forlorn depths of dungeons, the untamed wilderness beyond our fragile bubble of civilization, and, most insidiously, within the very cities that...   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Guilds - Safe Harbor Guild

E.N. Guilds - Safe Harbor Guild


E.N. Guilds Safe Harbor Guild Communities built along wide rivers, near shores or on them tend to grow by utilizing the nearby water sources, building small boats to transport goods. As the settlements grow the wharfs that cater to the small boats might not be large enough for a town or a city, especially one that wishes to thrive on trade through the river or sea. In such cases the waterfront...   [click here for more]
EN Publishing  $4.95 $2.48

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E.N. Mini-Games - Infinite: Epic Modern

E.N. Mini-Games - Infinite: Epic Modern


Every generation tells tales of heroes... men and women with prowess and valor far beyond the norm. But although modern man prefers to think these tales and their protagonists as legends or exaggerations or outright lies, the truth is... giants still walk among us. Welcome to Infinite, a minigame of Postmodern Pulp Adventure. Legends Live. In Infinite, the line...   [click here for more]
EN Publishing  $3.75 $1.88

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E.N. Publishing Spell Cards

E.N. Publishing Spell Cards


for d20 system spellcasters! If you haven't yet experienced the sheer joy and convenience of Spell Cards, here's your chance! Spell Cards are a "prop" for PC and NPC spellcasters which makes managing a spellbook simple. On each card is a spell, with all the stats, information and descriptions there in your hand. No need to thumb through books, no need to scribble notes on a character sheet...   [click here for more]
EN Publishing  $5.99 $3.00

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