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ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)

ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin...   [click here for more]
EN Publishing  $9.99 $5.00

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E.N.Arsenal - Spiked Chain

E.N.Arsenal - Spiked Chain


E.N. Arsenal Spiked Chain Written by: M Jason Parent Art by: Anthony "Squidhead" Monorchio, Chris Herndon & Danilo Moretti The spiked chain is one of the most versatile weapons in the d20 arsenal. Accordingly, it is the weapon least founded in actual history. This book explores the spiked chain with 18 pages of material about the weapon itself, variants thereof,...   [click here for more]
EN Publishing  $4.95 $2.48

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ZEITGEIST #3: Digging for Lies (Pathfinder RPG)

ZEITGEIST #3: Digging for Lies (Pathfinder RPG)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts. These...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #4: Always on Time (PATHFINDER RPG)

ZEITGEIST #4: Always on Time (PATHFINDER RPG)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate...   [click here for more]
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ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)

ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)

ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
EN Publishing  $9.99 $5.00

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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $34.99 $29.99

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Elements of Magic (Revised)

Elements of Magic (Revised)


THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG! Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world....   [click here for more]
EN Publishing  $9.95 $4.98

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Tournaments, Fairs, and Taverns: D&D 3.5

Tournaments, Fairs, and Taverns: D&D 3.5


This is the original D&D 3.5 version of this book. There is a separate Pathfinder version. D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest for your game? Need a quick archery tournament, or rules for arm-wrestling? Then this is the book for you! Also includes a sample tournament, fair and tavern making full use of these...   [click here for more]
EN Publishing  $9.95 $4.98

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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason. An Age of Darkness. The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great...   [click here for more]
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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder)

ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Pathfinder (PF) version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the cosmic...   [click here for more]
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ZEITGEIST #7: Schism (PATHFINDER RPG)

ZEITGEIST #7: Schism (PATHFINDER RPG)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $9.99 $7.95

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[WOIN] Space

[WOIN] Space


BLAST INTO SPACE This book requires the use of a What’s O.L.D. is N.E.W. core rulebook. This sourcebook for the What’s O.L.D. is N.E.W. roleplaying game system contains information on space and starship operations. Astronomical information - scale, stars, spectral classifications, unusual stars, black holes, rogue planets, nebulae,...   [click here for more]
EN Publishing  $8.99 $6.99

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E.N.Arsenal - Whip

E.N.Arsenal - Whip


E.N. Arsenal Whip Written by: Ryan Nock Art by: Danilo Moretti, Ryan Nock, Kevin H. Yancey EN Publishing returns with the second book in the E.N.Arsenal series, this time featuring the sinuous Whip. This book explores the whip with 23 pages of material about the weapon itself, variants thereof, its history, and those who wield them. E.N. Arsenal books are...   [click here for more]
EN Publishing  $4.95 $2.48

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Four-Color to Fantasy (Revised)

Four-Color to Fantasy (Revised)


The Ultimate d20 SuperHero Toolkit - for use with d20 Modern and D&D 3.5! The d20 supplement that allows you to play superheroes in your favourite d20 game - modern or fantasy. Now revised with more super powers, more options, more POWER. Rules for more superpowers than ever before, new prestige classes and templates and the most flexible way to create any type of superhero...   [click here for more]
EN Publishing  $9.95 $4.98

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Librum Equitis - Volume 2

Librum Equitis - Volume 2


Librum Equitis Volume 2 Written By: M Jason Parent Page Count: 53 pages Cover by: M Jason Parent Illustrated by: Tony Monorchio The FULL contents of this product is now included in Librum Equitis Compiled, where it has been compiled with 30 other prestige classes into one product. Do NOT buy this product in conjuction with Librum Equitis Compiled....   [click here for more]
EN Publishing  $8.95 $4.48

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Russ Morrissey's 1d100 Fantastic Books

Russ Morrissey's 1d100 Fantastic Books


This small booklet is designed to help you quickly fill a sage's bookshelf, describe the contents of a wizard's desk, add a little variation to your treasure hoards, give your NPCs some reading material, or populate a library. In the pages of this short document, you'll find 100 fantastic books. When in need, simply throw 1d100 and voila! You have a book to describe to your players! Books...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Technobabbles

Russ Morrissey's 1d100 Technobabbles


This small booklet, is designed to help you quickly use a bit of technobabble in your game. It means nothing; but if you say it convincingly, it can mean anything you want it to! In the pages of this short document, you'll find 100 different bits of technobable. When in need, simply throw 1d100 and voila! You have a complicated sci-fi thing to describe to your players! Things such as:...   [click here for more]
EN Publishing  $1.49 $0.50

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SANTIAGO: A Myth of the Far Future Campaign Guide (PATHFINDER RPG)

SANTIAGO: A Myth of the Far Future Campaign Guide (PATHFINDER RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future, a multi-part PATHFINDER adventure path set in a future western-style sci-fi universe. In this campaign, the heroes take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They...   [click here for more]
EN Publishing   FREE 

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Warfare for Beginners (Pathfinder RPG)

Warfare for Beginners (Pathfinder RPG)


This supplement presents an easy to use mass-battle system which involves your player characters on an individual level. The key to the system is focusing on tactical and strategic missions which affect the overall outcome of a large battle. Warfare for Beginners is a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey, around which the final battle aspects of...   [click here for more]
EN Publishing  $1.99 $1.00

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ZEITGEIST #13: Avatar of Revolution (Pathfinder)

ZEITGEIST #13: Avatar of Revolution (Pathfinder)


Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path! This is the Pathfinder (PF) version of this adventure. Finale and Free Will The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed of tastes like ashes. Chance,...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but...   [click here for more]
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ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background...   [click here for more]
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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $34.99 $29.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Darkness falls across the world, and the once-hidden...   [click here for more]
EN Publishing  $34.99

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[WOIN] Building A Universe

[WOIN] Building A Universe


BUILD A SCIENCE-FICTION SETTING! This manual for the What's O.L.D. is N.E.W. roleplaying game system guides you though the process of designing a far-future game setting. With detailed rules for the creation of star systems, planets, civilizations, races, careers, monsters, and more, along with discussion on genre, theme, and technology, any GM should be able to create their own universe! ...   [click here for more]
EN Publishing  $8.99 $6.99

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[WOIN] Fantasy Careers

[WOIN] Fantasy Careers


CREATE A MEDIEVAL FANTASY CHARACTER! Create knights, burglars, mages, musketeers, and berserkers in this sourcebook for the What's O.L.D. is N.E.W. roleplaying game system. With over 40 careers, 7 races, and a wide selection of skills, traits, and exploits, this book walks you through the character creation process. Select your character's early careers...   [click here for more]
EN Publishing  $8.99 $6.99

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[WOIN] Future Careers

[WOIN] Future Careers


CREATE A SCIENCE FICTION CHARACTER! Create soldiers, bounty hunters, engineers, doctors, traders, and starship captains in this sourcebook for the What's O.L.D. is N.E.W. roleplaying game system. With over 60 careers, 7 species, and a wide selection of skills, traits, and exploits, this book walks you through the character creation process. Select your character's...   [click here for more]
EN Publishing  $8.99 $6.99

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[WOIN] Future Core

[WOIN] Future Core


RUN A SCI-FI EPIC! This is a WOIN Core Rulebook. It does not include character creation or equipment, which are found in other WOIN books. This manual contains the core rules of the What's O.L.D. is N.E.W. roleplaying game system, designed for a futuristic campaign. While other books tell you how to create a character or build a universe, this book tells...   [click here for more]
EN Publishing  $8.99 $6.99

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[WOIN] Starship Construction Manual

[WOIN] Starship Construction Manual


BECOME A STARSHIP ENGINEER This book requires the use of a What’s O.L.D. is N.E.W. core rulebook. It is fully compatible with the starship combat rules found in other WOIN products. The Starship Construction Manual enables you to design, build, and customize starships for use with the What’s O.L.D. is N.E.W. roleplaying game....   [click here for more]
EN Publishing  $12.99 $9.99

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[WOIN] The Haunting of Calrow Ruins

[WOIN] The Haunting of Calrow Ruins


"You can hear them at night when the mist creeps in off the lakeshore, jibber-jabbering like madmen trying to form words. For years they’ve haunted me, but still I can’t fathom what it means, as if some half-formed mind yearns for the power to speak for itself…" This free 14-page adventure for the WOIN roleplaying game system is a fantasy/horror adventure suitable for...   [click here for more]
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Drinking For Beginners: How to Survive Dwarf Spirits!

Drinking For Beginners: How to Survive Dwarf Spirits!


These rules orginally appeared in Tournaments, Fairs & Taverns. This 6-page supplement deals with alcholic drinks and their effects in-game. Now you can easily run a drinking contest between your PC and that burly half-orc! The rules cover drink strengths and types, increasng effects of drunkeness, hangovers and recovery, along with an appendix listing various exotic fantasy drinks and...   [click here for more]
EN Publishing  $2.49 $1.25

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Four-Color to Fantasy: Superhero Toolkit (Original 3.0 Version)

Four-Color to Fantasy: Superhero Toolkit (Original 3.0 Version)


Four-Colour to Fantasy SuperHero ToolKitWritten By: Ryan Nock, Russell Morrissey, Osvaldo Oyola Ortega Page Count: 94 pages Cover Art by: J.L. Jones Illustrated by: J.L. Jones, Marlon deRivera, Stephen Shepherd Please note that this product is now available in a revised edition with significantly more material!...   [click here for more]
EN Publishing  $8.95 $4.48

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Russ Morrissey's 1d100 Delicious Tavern Meals

Russ Morrissey's 1d100 Delicious Tavern Meals


This small booklet, is designed to help you quickly describe the food on offer in a tavern or pub. With the wide variety of fantastic ingredients available in a fantasy world, be prepared for mouthwatering dishes of exotic and unusual cuisines. Of course, just because it says it's dragonmeat on the menu doesn't necessarily mean it isn't just horse. In the pages of this short document,...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Pirate Ships

Russ Morrissey's 1d100 Pirate Ships


This small booklet is designed to help you quickly describe a pirate ship or fill a dockyard. Indeed, not just pirate ships – you can use this book to describe ships of all kinds! In the pages of this short document, you'll find 100 different ships. When in need, simply throw 1d100 and voila! You have a ship to describe to your players! Ships such as: The Haughty Galley,...   [click here for more]
EN Publishing  $1.99 $0.50

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SANTIAGO: A Myth of the Far Future Campaign Guide (4E)

SANTIAGO: A Myth of the Far Future Campaign Guide (4E)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future adventure path. In this campaign, the heroes will take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They will travel to different worlds, battle outlaws, face of with rival bounty hunters,...   [click here for more]
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SANTIAGO: A Myth of the Far Future Player's Guide (4E)

SANTIAGO: A Myth of the Far Future Player's Guide (4E)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT. This book is designed to help you, as a player, design a character for use in the SANTIAGO: A Myth of the Far Future adventure path, as well as futuristic campaigns of your own. Join the hunt for Santiago in Mike Resnick's far future galaxy using the D&D 4E rules, or start a futuristic campaign of yof your own with this book...   [click here for more]
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Secrets of Theurgy

Secrets of Theurgy


Secrets of Theurgy Written by: M Jason Parent Page Count: 15 pages Mystic theurges use arcane methods to explore their spirituality and faith, and then seek within this faith for secrets and abilities that can be applied to their arcane studies. This blurring of the traditional lines of esoteric and faith grants mystic theurges incredible powers...   [click here for more]
EN Publishing  $4.95 $2.48

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Steam & Steel: A Guide to Fantasy Steamworks

Steam & Steel: A Guide to Fantasy Steamworks


E.N.Publishing brings you the long awaited (and long-delayed) essential toolkit for adding steamworks to your d20 game. Not merely a list of steamwork devices and toys, this work discusses the vital aspects of adding steamworks to a game. How will steamworks affect society, magic, religion and warfare? How are these steamworks powered? Through coal and oil burning engines, arcane power sources,...   [click here for more]
EN Publishing  $9.95 $4.98

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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted...   [click here for more]
EN Publishing  $1.99 $0.99

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ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)

ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)


WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide. This Campaign Guide is completely free. You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for the Pathfinder RPG). Darkness falls across the world,...   [click here for more]
EN Publishing  $34.99

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[WOIN] Death on Ascalaon

[WOIN] Death on Ascalaon


"Space is the greatest thing, as it contains all things." This free 25-page adventure for the WOIN roleplaying game system is a hard sci-fi adventure suitable for a party of grade 5 characters. SENT TO INVESTIGATE A TRAGIC accident on a distant space station, the PCs soon become embroiled in a saboteur's plot and illegal human experiments using ancient alien DNA. Can they stop the saboteur...   [click here for more]
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[WOIN] Elements of Magic

[WOIN] Elements of Magic


Master the Arts of Magic and Alchemy! Within this manual you will find the rules for spellcasting in the What's OLD is NEW roleplaying game system. Magic is an artform, like poetry, and any good poet is never content to merely recite the works of others. Create your own spells with the flexible spell-creation system, learning to evoke fire, create ice, abjure the undead, heal beasts,...   [click here for more]
EN Publishing  $8.99 $6.99

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[WOIN] Fantasy Worldbuilding

[WOIN] Fantasy Worldbuilding


BUILD YOUR FANTASY CAMPAIGN! This manual for the What's O.L.D. is N.E.W. roleplaying game system guides you though the process of designing a fantasy game setting. With detailed rules for the creation of races, careers, monsters, and more, along with discussion on genre, theme, and magic, any GM should be able to create their own fantasy campaign! Also included are guidelines on...   [click here for more]
EN Publishing  $8.99 $6.99

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[WOIN] Universal Upgrades

[WOIN] Universal Upgrades


Upgrade your sci-fi game! This essential manual for sci-fi themed What's OLD is NEW games introduces a range of new alien races, universal exploits, and advanced rules for your WOIN game. 11 new races, nearly 30 new universal exploits, and expanded rules for aging, making the most of your REPUTATION score, and more, make this an essential handbook. Straight from the pages of EONS,...   [click here for more]
EN Publishing  $9.99

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