NOW IT'S TIME TO GO REALLY OLD SCHOOL!
Have you unleashed the mighty power of Divinities and Cults in your game yet?
Divinities and Cults: Volume III covers the gods and goddesses of both the Mesopotamian and Egyptian Pantheons, as well as a number of Evil Cults. Like Volumes I & II, this work provides detailed tenets, special cleric considerations, magical side-effects, numerous... [click here for more]
The Magic of the Finns & Slavs await!
Have you unleashed the mighty power of Divinities and Cults in your game yet?
Myth-based Resources for Clerical Spellcasters in Old School Roleplaying Games Divinities and Cults: Volume IV explores the deities and myths of both the Ancient Finns & Slavs, allowing one to incorporate rules for their... [click here for more]
Can you save Walstock from itself?
‘Wyrd’ things are afoot. This town might seem like your ordinary, post-apocalyptic-now-turned-fantasy locale, but it is not! Fell Cults have begun to take over and it is up to the brave adventurers to stop one in particular: the Cult of the Shield Ghul.
But the ‘Wyrdness’ doesn’t end there. Though this adventure can be used to facilitate your typical... [click here for more]