Don't Let Them Take You Alive – action horror roleplaying in the Modern Cthulhu Mythos.
It's like if Guy Ritchie wrote weird fiction.
“Oh, look, Randy's playing a scholarly milquetoast – again. How Lovecraftian of you.”
Be a cop! Be a cultist! Be a Deep One! Be an occult librarian bookmobile monster hunter!
BE THE HERO! BE THE VILLAIN! BE THE MONSTER! You want... [click here for more]
Hackergeist – Electronic Grimoire of Cybersigils of the Cthulhu Mythos
The internet. It is everywhere and nowhere. Like the spirit realm. Like the Dreamlands. Like countless unseen worlds parallel to our own. It has become an alternate dimension unto itself; a living, growing system. One that cannot be stopped, or contained, or controlled, no matter what the preachers or the politicians... [click here for more]
Beware of aeonic strangers.
Seg and his crew of cult punks, members of the Lost Children of Carcosa, have broken away from those losers in the Brotherhood of the Yellow Sign. Time to bash in some skulls of those hipster cultists of the Church of Starry Wisdom and let Nyarlathotep know who runs these streets. The Occult Wars are on, baby!
First published in the Modern Cthulhu Mythos anthology... [click here for more]
The most accurate timeline of the Cthulhu Mythos on planet Earth. Includes dozens of citations from Lovecraft's work as well as photos and information of the Venus figurines believed to have been worshiped in the ancient world and obviously depicting beings from other worlds. The book can also be used for reference in any of various games for prehistoric or time travel roleplaying. The back includes... [click here for more]