A campaign setting in a twisting megadungeon of alternate realities.
Imagine that your dungeon is not a series of rooms connected together with cobweb-ridden corridors deep underground, but instead, each “room” is a splinter of reality taken from across a grand ensemble of possible parallel realities. Every Astula (a room) can have its own laws of physics, its own peculiarities,... [click here for more]
The zombie expansion to the Astulae campaignsetting!
This expansion introduces a part magical, part technological, and part biological virus that turns its victims in to necrogenic zombies! As players travel through the Astulae megadungeon, they will encounter the undead victims of this virus and see how it responds when magic is suppressed and when technology... [click here for more]
Doom to the multiverse! Astulae: Encountered is the second expansion to Astulae campaign setting.
Encountering the Astulae for the first time can spell certain doom for any planet that is unfortunate to connect to it. At first, nothing much might be noticed. But then the changes start to appear. People arrive from other places and times that have no right to exist... [click here for more]
Explore the bizarre and deadly lower levels of Astulae!Astulae: Understorm is the third expansion to Astulae campaign setting.
Deep within the Astulae network lies a region of tormented realities that regularly crash in to one another and release vast amounts of energy in the process. This is the Understorm. A region where the difference between cause and effect is never entirely... [click here for more]
The war for the future of the Astulae megadungeon!Astulae: Gravipath is the fourth expansion to Astulae campaign setting.Gravipath has come to Astulae. A new magical discipline. And one that could potentially spell the end of the megadungeon. With the power to fuse every inter-dimensional location together, it holds the promise of a new future for many of the factions.... [click here for more]
A suite of objectives for miniature skirmish tabletop battle games.
Flux Battle Objectives take a system-agnostic, ‘asymmetric’ approach to determine the criteria for victory for tabletop battles. Not only does this mean that each combatant may not actually know what the true objective of the other is, but success for one combatant may not... [click here for more]
The concept of alternate histories has had a long and varied career in both science fiction & fantasy as well as roleplaying games, let alone popular hero-centric comics. Boiled down to a common denominator, most focus on a single point of divergence away from canonical history and explore the ‘what if’ factor for the future, given that that divergence happened.
But there... [click here for more]
You step through the portal and emerge in a world where...
Vampires stalk the dark night looking to drink blood!
But that's been done a lot. Let's switch it up!
Instead of blood, let's substitute magical items. Suddenly the player character party that's carrying a plethora of magical items looks like very attractive prey to these alternate reality vampires.
In One Hundred Alternate... [click here for more]
Descriptions of planets in a some resources can be limited. Perhaps a planet is randomly rolled on some chart or other and found to be an ice world. Sure, but that's usually not nearly enough to base a roleplaying session around without some serious work on behalf of the person running the game.
So, maybe its an iceworld, but its melting? Again, very nice, but why is it melting?... [click here for more]
Certain computers are powerful. Very powerful. Those recursive creations that are amongst the top of their kind have names given to them. More worrying are those artificial intelligences (A.I.’s) that give names to themselves...
This work contains two tables, with 100 entries each, that are suitable for generating random (possibly evil!) artificial intelligence names... [click here for more]