Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers CORE system can be used for either "GM-Lite" collaborative play or heavily-prepped campaigns.
D6s only · Actions are skill-based · Results are narratively interpreted ·... [click here for more]
This bundle contains the titles below, in the formats listed by each.DayTrippers Regular price: $4.25 Bundle price: $4.19 Format: PDF
Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers system can be used for either "GM-Lite"... [click here for more]
The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality.
The DayTrippers GameMasters Guide presents a radically... [click here for more]
DayTrippers is set in a surrealistic near-future science-fiction multiverse, where an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of unearthly value and bring them back home.
The system is a mixture of "traditional" and "narrative" roleplay with a uniquely simple action resolution system that creates exciting... [click here for more]
On a routine Exploration mission for a reality-hopping travel agency, the crew encounters a Flux Storm and something goes horribly wrong. The PCs find themselves in a comedic and surreal situation, dealing with a cast of neurotic NPCs, trapped in a world they may recognize from literature... and desperately seeking the way back home. LESS LITTLE is an introductory... [click here for more]