Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers CORE system can be used for either "GM-Lite" collaborative play or heavily-prepped campaigns.
D6s only · Actions are skill-based · Results are narratively interpreted ·... [click here for more]
The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality.
The DayTrippers GameMasters Guide presents a radically... [click here for more]
With one side for Players and one side for GMs, this screen is designed to speed your DayTrippers games with handy tables for all common events and actions.
PLAYERS SIDE INCLUDES:
Character Building & Definition
Character Development & Action
Combat and Your Survival Suit
Vehicular Action & Vector Slips
GM SIDE INCLUDES:... [click here for more]
SIXTEEN SCIENCE FICTION SETTINGS FOR YOUR CAMPAIGN! GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by famous science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign. As with all DayTrippers... [click here for more]
A modern-day game of drugs, money and magic in the American southwest.There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.
There are borders that are... [click here for more]