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A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe


"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. The Third Edition of this product is now available for sale here, containing 40 new pages of information, including expanded chapters and a new chapter on western european warfare, and a new chapter on how to name places.  This 144-page supplement is for GMs and players...   [click here for more]
Expeditious Retreat Press  $16.00

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World Building Library: Fantasy Racial Foods

World Building Library: Fantasy Racial Foods


So, what do elves and dwarves eat anyway? Presented below are suggested dining habits for each of the core races, which can spark a GM's imagination, and help her create a unique culture for her players to visit. Whether it's a desperate chase scene through the swinging carcasses in an orc smoke house, a visit to a gnomish village to dine on candied crickets during a street fair, or hunting fat owlbears...   [click here for more]
Expeditious Retreat Press  $3.52

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World Building Library: Items of Folklore: Tibet

World Building Library: Items of Folklore: Tibet


Welcome to World Building Library: Items of Folklore?Tibet! Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history of a chosen people. Tibetan folktales are deeply rooted in the harsh living conditions in the roof...   [click here for more]
Expeditious Retreat Press  $2.52

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World Building Library: Items of Folklore: Tibet II

World Building Library: Items of Folklore: Tibet II


Welcome to World Building Library: Items of Folklore?Tibet 2! Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history of a chosen people. Tibetan folktales are deeply rooted in the harsh living conditions in the roof...   [click here for more]
Expeditious Retreat Press  $2.52

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World Building Library: Tibetan Deities

World Building Library: Tibetan Deities


Welcome to World Building Library: Tibetan Deities. The following article is about how Tibetans view their gods and goddess, the metaphysical beings that affect their day to day reality. Although Tibet is predominately Buddhist, their variety of Buddhism is distinct from the form practiced in other parts of Asia. Tibetan Buddhism has roots in tantric traditions, utilizing magical or mystical elements...   [click here for more]
Expeditious Retreat Press  $3.52

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World Building Library: Tibetan Dress, Arms & Armor

World Building Library: Tibetan Dress, Arms & Armor


Tibet is situated in the midst of mountains and sky, southwest of arid Western China and in the stark rain shadow of the Himalayas. In general, Tibet is arid, cold, and high altitude. There are agricultural societies in the southern portion of Tibet at lower altitudes, while herders (some with light farming due to irrigation) live in the higher altitudes. Their clothing must combat these environmental...   [click here for more]
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World Building Library: Tibetan Exorcisms

World Building Library: Tibetan Exorcisms


In the traditional 3rd Edition fantasy environment, demons are real?material beings that can touch you and that you can slice with your sword. While playing in such an environment has its appeal, sometimes what is not seen but only sensed is far more troublesome and disturbing. World Building Library: Tibetan Exorcisms deals with the concept of demons within the Tibetan cosmology and how to rid oneself...   [click here for more]
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World Building Library: Yak Culture

World Building Library: Yak Culture


Subsistence patterns are a keystone to understanding the nature of a society or community. This work considers nomadic pastoralists whose staple is the yak. Using Tibetan nomadic pastoralists of the highlands, the parts and parcels of their society form a framework from which world builders can create similar communities in their campaigns. While some generalizations translate easily to created communities,...   [click here for more]
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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the footsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $30.00

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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
Expeditious Retreat Press  $30.00

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1 on 1 Adventures #16: The Lost City of Bransik

1 on 1 Adventures #16: The Lost City of Bransik


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #16: The Lost City of Bransik is designed for a Rogue, level 6-8, powered by Pathfinder Roleplaying Game. A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage’s library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake...   [click here for more]
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1 on 1 Adventures #17: The 300th

1 on 1 Adventures #17: The 300th


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player. Recovering consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the...   [click here for more]
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1 on 1 Adventures #18: Redemption

1 on 1 Adventures #18: Redemption


1 on 1 Adventures #18: Redemption is a Pathfinder adventure designed for one GM and one player. For many generations following Halueth Aridryll’s death, his keep remained abandoned, preserved from ruin by ancient elven magic. From time to time the children’s children of the tragic lovers sought to claim the keep for their own. Such efforts invariably failed, and the line of Aridryll...   [click here for more]
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1 on 1 Adventures #19: Adventurer's Guild Local #409

1 on 1 Adventures #19: Adventurer's Guild Local #409


1 on 1 Adventures #19: Adventurer's Guild Local #409 is a Pathfinder adventure designed for one GM and one player. Hoping to raise their profile in the community and recruit new members, the Fraternal Order of Adventurers Local #409 has announced a contest. Can you win the contest and gain free Guild Membership? Sadly, in the last several years, membership in the Adventurer’s Guild has fallen...   [click here for more]
Expeditious Retreat Press  $7.00

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1 on 1 Adventures #20: The Tomb of Kara-Duir

1 on 1 Adventures #20: The Tomb of Kara-Duir


1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a...   [click here for more]
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1 on 1 Adventures #21: The Gloom Over Dunnocksdell

1 on 1 Adventures #21: The Gloom Over Dunnocksdell


1 on 1 Adventures 1 on 1 Adventures #21: The Gloom Over Dunnocksdell is a Pathfinder adventure designed for one GM and one player. The recent attacks have shocked Dunnocksdell! Tormented by the thought that some of their loved ones are in the grasp of foul magic, the villagers wanted to go looking into the woods for those still missing, but were afraid to leave their homes undefended, and were terrified...   [click here for more]
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100 Intelligent Swords

100 Intelligent Swords


Intelligent swords have a long history in literature and gaming, but the process of creating an intelligent sword can be time consuming. To ease this, 100 Intelligent Swords provides 100 ready-to-use intelligent swords. Intelligent swords should be viewed by the old-school GM as a way of providing magical detection/communication abilities to the warrior classes. Most intelligent swords only have some...   [click here for more]
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A Magical Medieval Society: City Guide

A Magical Medieval Society: City Guide


This excerpt from A Magical Medieval Society: Western Europe is the winner of 2 ENnies awards! "Best Electronic Product" and "Best Free Product". Since the release of A Magical Medieval Society: Western Europe, we at Expeditious Retreat Press have fielded more questions concerning cities than other questions combined. Because of this tremendous interest in city creation and the utter lack of material...   [click here for more]
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A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition


(There is now a THIRD EDITION of this work):This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: :st="on">Western Europe. "If you're a DM and running a D&D game, you should have...   [click here for more]
Expeditious Retreat Press  $20.00

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A Magical Medieval Society: Western Europe Third Edition

A Magical Medieval Society: Western Europe Third Edition


This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook,...   [click here for more]
Expeditious Retreat Press  $30.00

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A Magical Society Aggressive Ecology: The Slaver Fungus (OSRIC)

A Magical Society Aggressive Ecology: The Slaver Fungus (OSRIC)


What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten. Most aggressive...   [click here for more]
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A Magical Society Aggressive Ecology: The Undead Leviathan (OSRIC)

A Magical Society Aggressive Ecology: The Undead Leviathan (OSRIC)


What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten. There are few...   [click here for more]
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A Magical Society: Guide to Mapping

A Magical Society: Guide to Mapping


This free pdf is a 37-page peek into A Magical Society: Ecology and Culture. A collection of the three mapping sections in MS:EC, A Magical Society: Guide to Mapping is a stand alone that helps people make maps for plausible worlds. Taken from a macro prospective, the mapping guide goes through nine steps, each step illustrated with examples, supporting text, and a sample world map. If you want to...   [click here for more]
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Advanced Adventures #22: Stonepick Crossing

Advanced Adventures #22: Stonepick Crossing


Stonepick crossing is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3. The tiny town of Stonepick Crossing sits on top of an old dwarven dam holding built some 500 years ago to end a long war. Recognizing the futility of direct assault, the dwarves built the dam to flood the goblin caves, flushing the foul creatures out of their caves and into the slaughter of honest combat. Now 500...   [click here for more]
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Advanced Adventures #23: Down the Shadowvein

Advanced Adventures #23: Down the Shadowvein


Down the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. You carefully load your canoes and launch into the fast-moving waters of the underground river named Shadowvein. The Pod-Caverns of the Sinister Shroom behind you, the veracity of the map that is to be your guide into the dark unknown will soon be tested. Hopefully what is written is accurate, but if it is not,...   [click here for more]
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Advanced Adventures #24: The Mouth of the Shadowvein

Advanced Adventures #24: The Mouth of the Shadowvein


The Mouth of the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lure...   [click here for more]
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Advanced Adventures #25: The Heart of Empire

Advanced Adventures #25: The Heart of Empire


Beneath the Heart of Empire is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. The capital of the Venirian Empire has been re-located back to Venir, and a thriving city has been built above the swallowed ruins of the old city. Various connections to the old city can be found in the sewers, cellars, and other underground portions of the rebuilt city of Venir, and adventurers frequently...   [click here for more]
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Advanced Adventures #26: The Witch Mounds

Advanced Adventures #26: The Witch Mounds


The Witch Mounds is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-6. Near the southern verge of the Yoros Forest, rests a series of grass-covered barrows arranged in a horseshoe shape. Ten smaller barrows and one known as the Great Mound sit facing inward at each other. The site is known as the Witch Mounds by the locals, and it is shunned, for evil lurks within, a place of old Maerling...   [click here for more]
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Advanced Adventures #27: Bitteroot Briar

Advanced Adventures #27: Bitteroot Briar


Bitteroot Briar is an OSRIC(tm) module designed for 4-8 adventures of levels 2-4. The small village of Ipwich has been plagued by mystery for years. Why do some people, last seen decades ago, come stumbling out of the woods looking as young as the day they disappeared, raving mad? Why does the forest itself whisper in the blowing of the trees or the babbling of a brook, beckoning to its center? Local...   [click here for more]
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Advanced Adventures #28: Redtooth Ridge

Advanced Adventures #28: Redtooth Ridge


Redtooth Ridge is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3. The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can reproduce...   [click here for more]
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Advanced Adventures #29: The Doom of Red Rauthim

Advanced Adventures #29: The Doom of Red Rauthim


The Doom of Red Rauthim is an OSRIC(tm) module designed for 4-8 adventurers of levels 7-9. Red Rauthim, adventurer and ruler of the city Erastavim, decided to right a wrong from his past. Nearly twenty years ago, Red and his adventuring party learned of the location of a great fire giant temple. Ever one to see a golden opportunity, Red thought it a great chance to slay some of the most wicked creatures...   [click here for more]
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Advanced Adventures #30: To End the Rising

Advanced Adventures #30: To End the Rising


To End The Risingis an OSRIC(tm) module designed for 6-10 adventures of levels 1-3. The shores of Lake Selmar, and the village of Prallis, are normally tranquil – except during the Rising. Every five years, a host of fearsome monsters emerges from the lake to lay waste to the village. The locals have endured this terror for decades, but now innocent travellers have been attacked. Can the party put...   [click here for more]
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Advanced Adventures #31: The Lost Lair of Drecallis

Advanced Adventures #31: The Lost Lair of Drecallis


The Lost Lair of Drecallis is an OSRIC(tm) module designed for 4-8 adventures of levels 4-7. For a second year in a row, Drecallis has not appeared on the appointed day to collect her tribute from the people of Longridge. Is the terrible beast dead? Or has the great reptile departed for greener pastures? The elders are desperate to discover the truth, and if the dragon is indeed dead, a priceless...   [click here for more]
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Advanced Adventures #32: The Palace Beyond

Advanced Adventures #32: The Palace Beyond


The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9. The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace’s corridors, turn around a corner,...   [click here for more]
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Advanced Adventures #33: The Halls of Lidless Shabbath

Advanced Adventures #33: The Halls of Lidless Shabbath


The Halls of Lidless Shabbath is an OSRIC(tm) module designed for 6-10 adventurers of levels 12-15. Rolled into a yard-tall, ivory scroll tube, the worn charcoal rubbing of a giant map etched into an ancient monolith hints that travel between worlds was once easy. More enticingly, the map pinpoints the entrance to the eldritch pathway. The crude rubbing shows nothing but the location of the ancient...   [click here for more]
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Advanced Adventures #34: The Crocodile's Tear

Advanced Adventures #34: The Crocodile's Tear


Advanced Adventures #34: The Crocodiles Tear is an OSRIC(tm) module designed for 4-6 adventurers of levels 3-6. A wealthy patron is outfitting an expedition to sail to the mysterious southern continent. The goal of the expedition is none other than the legendary Crocodile’s Tear: a massive magical emerald! Many tales are told about the southern continent, most of which paint it as a disease-ridden...   [click here for more]
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Advanced Adventures #35: The Desert Shrine of the Sightless Sisters

Advanced Adventures #35: The Desert Shrine of the Sightless Sisters


Advanced Adventures #35: The Desert Shrine of the Sightless Sisters is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-8. Several days to the east of the desert trading city Isfala, far from any oasis or caravan route, lies the remnants of an ancient Ziggurat, so crumbled with years as to be little more than an oddly-shaped mound in the surrounding wastes. The nomads say that it is an...   [click here for more]
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Advanced Adventures #36: Aerie of the Cloud Giant Strategos

Advanced Adventures #36: Aerie of the Cloud Giant Strategos


Aerie of the Cloud Giant Strategos is an OSRIC(tm) module designed for 6-10 adventurers of levels 9-14. The hot and smoky badlands of the King of the Fire Giants lies behind the party: his great hall, once a symbol of his power and authority, now only a memorial to his terrible defeat. Within his hold, the party found information leading them onward in their quest to find the fearsome mind behind...   [click here for more]
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Advanced Adventures #37: Under Ruined Onm

Advanced Adventures #37: Under Ruined Onm


Under Ruined Onm is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-7. Nearly seventy five years ago the greatest bard ever known in the dry land of Zanzia disappeared. Anton Deangelo was a hero famous for some of the greatest songs in Zanzian history. In verse, countless dragons he slew, dozens of giants he felled, and hundreds of demons he put to the sword! Outside of the world of...   [click here for more]
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Advanced Adventures #38: White Dragon Run II

Advanced Adventures #38: White Dragon Run II


White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5. Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and...   [click here for more]
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Advanced Adventures #39: The Dark Tower of Arcma

Advanced Adventures #39: The Dark Tower of Arcma


The Dark Tower of Arcma is an OSRIC(tm) module designed for 6-10 adventurers of levels 6-10. For many years now the locals around the village of Dunmoth have spoken only in whispers about the strange goings on in the Wild Woods around the village. Tales of a dark tower that appears in the night and then disappears again by day have been passed along for generations in the village. Strange creatures...   [click here for more]
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Advanced Adventures #40: The Horror of Merehurst

Advanced Adventures #40: The Horror of Merehurst


The Horror of Merehurst is an OSRIC(tm) module designed for 6-10 adventurers of First Level The island of Merehurst was once a bustling center for trade. But this was not to last, for in one single deadly night sixty years ago all the people and the animals of the town died - collapsing where they stood. The neighboring villagers of Coombe claimed that the miners dug too deeply into Ynyswel and the...   [click here for more]
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Advanced Adventures #41: The Forgotten Grottoes of the Sea Lords

Advanced Adventures #41: The Forgotten Grottoes of the Sea Lords


The Forgotten Grottoes of the Sea Lords is an OSRIC(tm) module designed for 6-10 adventurers of Levels 6-8. More than a century ago, the evil Sea Lords ruled this region. They were cruel men, devil-worshippers who practiced vile rites and were the terror of folk across the seas. But, like most tyrants, they were at last thrown down, their strong places sacked and destroyed. Now, they are little more...   [click here for more]
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Advanced Adventures #42: Dead In The Water

Advanced Adventures #42: Dead In The Water


Dead In The Water is an OSRIC(tm) module designed for 6-8 adventurers of levels 3-5 You crack your eyes open, surprised to be alive after the sudden storm. What was it that woke you? The hot sun? The stillness ringing in your ears? Bruised, you disentangle yourself from rope and debris on the deck and pull yourself up on the rail. You peer out across a sailor’s nightmare—a sea of glass. Not a...   [click here for more]
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Advanced Adventures #43: The Warrens of Zagash

Advanced Adventures #43: The Warrens of Zagash


The Warrens of Zagash is an OSRIC(tm) module designed for 6-10 adventurers of Levels 6-8. The dwarves of these mountains are a good and trustworthy folk, friends to both men and elves dwelling in the region. But their ancient homeland hides many secrets that they might otherwise wish forgotten. Recent rumors have surfaced that a long lost dwarven hall has been discovered. There are whispers that the...   [click here for more]
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Advanced Adventures Bundle 1 [BUNDLE]

Advanced Adventures Bundle 1 [BUNDLE]


This special bundle product contains the following titles. Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom Regular price: $6.00 Bundle price: $3.39 Format: PDF Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings...   [click here for more]
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Advanced Adventures Bundle 2 [BUNDLE]

Advanced Adventures Bundle 2 [BUNDLE]


This special bundle product contains the following titles. Advanced Adventures #11: The Conqueror Worm Regular price: $7.20 Bundle price: $3.44 Format: PDF The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14. Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being...   [click here for more]
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Advanced Adventures Bundle 3 [BUNDLE]

Advanced Adventures Bundle 3 [BUNDLE]


This special bundle product contains the following titles. Advanced Adventures #21: The Obsidian Sands of Syncrates Regular price: $8.40 Bundle price: $3.89 Format: Watermarked PDF The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011. Returning from a successful...   [click here for more]
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Arden Vul Bundle [BUNDLE]

Arden Vul Bundle [BUNDLE]


This special bundle product contains the following titles. The Halls of Arden Vul Complete Regular price: $65.40 Bundle price: $1.00 Format: Watermarked PDF Prepare to Beard the Halls of Arden Vul! Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product...   [click here for more]
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Awmrie - Lyart Subsector - 0709

Awmrie - Lyart Subsector - 0709


Awmrie is composed of several dozen islands forming an extended archipelago stretching almost 200 miles over crystal clear, blue water. None of the islands are very large, the largest being only 300 or so square miles. In general, the islands of Awmrie tend towards flatness, sloping gently upwards towards their centers. Most islands are lined with sandy beaches shaded by palms of all sorts. Awmrie...   [click here for more]
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