The Knights of the All Mind digest-sized booklet is intended to supplant difficulty checks for skills (common in 21st century versions of The World’s Most Popular Role Playing Game) with old school ability checks.Unique and specialized abilities such as picking locks or tracking creatures in the wilderness are sustained as elements of race and class... [click here for more]
The first campaign map intended for Knights of the All Mind. “Krull” (a city-state, actually) started in 1979 – well before the 1983 movie of the same name. The lands depicted in this map are the extent of “Krull” circa 1979-81 (map drawn over time) and is a direct copy of the campaign map used for play that has been annotated for legibility. Scale... [click here for more]
The Manual of Enchanted Objects provides a d20 magic items resource from the System Reference Document Revised (v.3.5) that gives Judges a plethora of standard magic items commonly used in The World's Most Popular Role Playing Game. As are the other booklets in this series, adjustments have been made to permit 1e abilities in place of 3e skills & skill checks.
Also included is the... [click here for more]
Prestige Classescustomize your character by providing new abilities and capability to use existing abilities in creative ways. The work is sourced from the d20 System Reference Document (v.3.5) and open game content. When necessary for effects involving “skills” either a 1e-flavored solution was recorded or that effect, if subordinate or minor, was excised. Choose... [click here for more]
Underport: Abyssal Descent, a vintage mega-dungeon nearly 4 decades in the making and compatable with Knights of the All Mind and other OSR/d20 rule sets. Originally written incrementally during RPG's early years between mid-1978 and late 1981, the style was swords & sorcery focused on heavy fighting action.... [click here for more]
The Vacuous Grimoire is an expanded edition of the former SRD of the All Mind. In one volume the grimoire combines various home brew rules adopted from the variety of influences with the Open Gaming License "System Reference Document" to present a unified rulebook for players that supplants character skill points with old school attribute checks along... [click here for more]
Rules for Fantastic Creatures!
This bestiary utilizes "modern" provisos of The World's Most Popular Role Playing Game with an idea to recapture a sense of how the older version of the game rolled from the late 1970s West Coast, San Francisco Bay Area.
Along with Volumes One and Two, these new works combine various home brew rules with the Open Gaming License... [click here for more]
Essential Gamemastering Information!
The Blackmail tome was "essential gamemastering information" for Judges to navigate the myriad of situations players will encounter exploring the campaign multi-verse. It has been nearly 5 years since Knights of the All Mind and Blackmail, in conjunction with the S.R.D. of the All Mind, were assembled for judges of groups... [click here for more]
This special bundle product contains the following titles.Prestige ClassesRegular price: $2.00 Bundle price: $1.20 Format: Watermarked PDF Prestige Classes customize your character by providing new abilities and capability to use existing abilities in creative ways. The work is sourced from the d20 System Reference Document (v.3.5) and open game content. When... [click here for more]
Words of Spells is a d20 spell book with individual spell mechanics based on the System Reference Document (v.3.5). Alterations are only editing for brevity & making adjustments where certain spells influenced “skills” or “skill checks.” When necessary for effects involving “skills” either a 1e-flavored solution was recorded or that... [click here for more]