Non Player Cards is more than just cards, these tools are meant to aid you in creating unique and intersting characters and NPCs every time.
In many cases, NPCs are one of the trickiest aspects of GMing. Questions about: What should I name him/her? What should their role be? Their occupation? How will they act differently from the last 50 NPCs I've already used for my players?... [click here for more]
Creating NPCs Like Never Before
From the sucessfully Non-Player Cards Kickstarter comes the first installment of the NPC series, the Non-Player Compendium. A hanbook containing everything you need to create a unique and engaging character with little to no prep. Inside, the book is arranged into 8 chapters each with their own art and roll-lists.
Names (no images here, but two... [click here for more]
Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more than that, including:
The methods and industry of an assassin
Clients and their relationship to assassins
New character options... [click here for more]
The World Is Not Enough!
Earth, and the shoals around it, holds thousands of factions, all with different interests. From the major powers with field teams across the Chaosphere, to the lone recursion miner in his own recursion, everyone is trying to gain the upper hand. Those who proceed with violent and direct methods quickly expose themselves to attacks from others; to survive... [click here for more]