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Steamscapes: Gearsmith's Guide

Steamscapes: Gearsmith's Guide


There is no greater scientific pursuit than the creation of life itself. The Gearsmith's Guide is a supplement specifically designed to offer more play options and story hooks to gearsmith characters in the Steamscapes world. It includes extensive setting information relevant to gearsmiths and automatons, as well as optional rules for animal automatons, clockwork prosthetics, and...   [click here for more]
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Steamscapes: Gunslinger's Guide

Steamscapes: Gunslinger's Guide


You can keep your gadgets and goggles and machines. The only gear I need is a holster and what goes in it. Now hand me those pliers - I need to tweak the action on this just a touch. The Gunslinger's Guide is a supplement specifically designed to offer more play options and story hooks to gunslinger characters in the Steamscapes world. It includes extensive setting information relevant...   [click here for more]
Four-in-Hand Games  $7.99

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Steamscapes: North America

Steamscapes: North America


North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific's monopoly on transcontinental rail travel. Native saboteurs raid across the borders from their...   [click here for more]
Four-in-Hand Games  $14.99 $9.99

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Strider, A Steamscapes Adventure

Strider, A Steamscapes Adventure


One of Japan's oldest automatons must convince her maker to create a new automated weapon, and nearly everyone wants to stop her. Strider is a multi-part adventure set in the Steamscapes world. It was originally provided to backers of the Steamscapes: Asia Kickstarter, but has now been reworked and reformatted to be made available to the general public. Although the history and additional...   [click here for more]
Four-in-Hand Games  $2.99

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Steamscapes: Asia

Steamscapes: Asia


See where else Steampunk can take you… Asia in 1872 has thrown off the yoke of colonialism and embraced the industrial age. The nations of the Indian Alliance unite the subcontinent with railroads. Buddhist apothecaries from Viet Nam spread advanced medicinal learning throughout the region. Japanese war automatons sweep into Chinese territory while the Qing Dynasty responds with its terrifying...   [click here for more]
Four-in-Hand Games  $19.99

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Steamscapes: Rivalry Chapter 2A PDF

Steamscapes: Rivalry Chapter 2A PDF


After retrieving the stolen automaton prototype, our heroes have agreed to take direct responsibility for its safe delivery to the Wells Fargo office in San Francisco. As they will soon discover, there is good reason for concern... This adventure is the next chapter in the episodic Plot Point Campaign introduced in Steamscapes: North America. It requires the Savage Worlds core rulebook to play. The...   [click here for more]
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Steamscapes: Rivalry Chapter 2B PDF

Steamscapes: Rivalry Chapter 2B PDF


After retrieving the stolen automaton prototype, our heroes have agreed to take direct responsibility for its safe delivery to the Wells Fargo office in San Francisco. Traveling by air will keep it out of the hands of the Southern Pacific Railroad but will also bring a new host of dangers... This adventure is the next chapter in the episodic Plot Point Campaign introduced in Steamscapes: North America....   [click here for more]
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Steamscapes: Rivalry Chapter 3 PDF

Steamscapes: Rivalry Chapter 3 PDF


San Francisco at last! Arrival at the capital of the Rocky Mountain Republic brings our adventurers fame, glory, and certainly a well-deserved reward. However, it also brings embroilment in local politics, and out here on the frontier, politics can get pretty messy... This adventure is the next chapter in the episodic Plot Point Campaign introduced in Steamscapes: North America. It requires the Savage...   [click here for more]
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Steamscapes: Rivalry Chapter 4 PDF

Steamscapes: Rivalry Chapter 4 PDF


It seems there is more to your recent experiences than simply the not-so-friendly competition between Wells Fargo and the Southern Pacific Railroad. Deeper conspiracies lie at the heart of this rivalry. To uncover them, you will need to face even greater dangers... This adventure is the next chapter in the episodic Plot Point Campaign introduced in Steamscapes: North America. It requires the Savage...   [click here for more]
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Steamscapes: Rivalry Chapter 5 PDF

Steamscapes: Rivalry Chapter 5 PDF


For the moment, everything seems calm in Weaverville, the independent mining town in the northern wilds of California. It certainly bears investigating, and it might just have a few surprises in store for any visitor who looks closely... This adventure is the next chapter in the episodic Plot Point Campaign introduced in Steamscapes: North America. It requires the Savage Worlds core rulebook to play....   [click here for more]
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Steamscapes: Rivalry Chapter 6 PDF

Steamscapes: Rivalry Chapter 6 PDF


All is revealed and everything comes to a head in the climactic conclusion of the Rivalry storyline! Which side will our heroes choose? And will they emerge victorious, or at least alive? This adventure is the final chapter in the episodic Plot Point Campaign introduced in Steamscapes: North America. It requires the Savage Worlds core rulebook to play. The Steamscapes: North America setting book...   [click here for more]
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The Christmas Morning That Almost Wasn't

The Christmas Morning That Almost Wasn't


On Christmas Eve, a foolish living snowman named Harald takes the magical Hourglass of Eons and sneaks away from Santa’s Castle to deliver it to Imp of Winter, Jack Frost. Now several young animals must track Harald through the snow and forests of the Land Beyond the North Wind before Harald hands over the hourglass – and Jack Frost makes it winter forever. The Christmas Morning That...   [click here for more]
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The King is Dead: DHAMPIR

The King is Dead: DHAMPIR


In an 18th century that never was, the island nation of Malleus writhes under the thumb of an aristocracy of vampires. A coalition of secret societies fights from the shadows to drag theses oppressors burning into the light, but the alliance is young and in dire need of a weapon that can turn the tide against the vampires and their forces. Word comes to a cabal of heroes that Lady Clarimonde yearns...   [click here for more]
Four-in-Hand Games  $4.95

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The King is Dead: VARGR

The King is Dead: VARGR


In an 18th century that never was, revolution rocks the nation of Malleus! Secret societies of rebels strike to unseat the vampire aristocracy with pen and sword, inciting long-dormant dreams of freedom in their fellow humans while driving stakes through the hearts of their oppressors. Frontiersmen, highlanders, mad scientists, occultists, slaves, and more unite to overthrow the immortal regime! In...   [click here for more]
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