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7th Sea: Coat of Arms Art Pack

7th Sea: Coat of Arms Art Pack


Nations of Théah Coat of Arms This art pack comes as a zip file of images which you are licensed to use in content submitted to the Explorer’s Society program and published under the Community Content Agreement for the Explorer’s Society. You are not licensed to use the art for any other purpose. All art owned by John Wick Presents. ...   [click here for more]
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7th Sea: Compendium

7th Sea: Compendium


The secrets of Théah are yours! This compilation of rules, updates and player information contains details on every aspect of 7th Sea. For new players, it provides an introductory guide to an exciting world of swordsmen and swashbucklers. For experienced players, it contains all the new material from the 7th Sea second printing, allowing you to stay caught up on everything. Whether you’re...   [click here for more]
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7th Sea: Creator Resource InDesign Template

7th Sea: Creator Resource InDesign Template


This zipped file includes the InDesign template file, fonts, and linked graphics you need to create Explorer's Society pieces! You are licensed to use this template in content submitted to the Explorer’s Society and published under the Community Content Agreement for the Explorer’s Society program. You are not licensed to use the template for any other purpose. All art owned by John Wick...   [click here for more]
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7th Sea: Creator Resource Word Template

7th Sea: Creator Resource Word Template


This file includes a Word template which you are licensed to use in content submitted to the Explorer’s Society and published under the Community Content Agreement for the Explorer’s Society program. You are not licensed to use the template for any other purpose. All art owned by John Wick Presents. ...   [click here for more]
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7th Sea: Heroes Art Pack

7th Sea: Heroes Art Pack


Twenty 7th Sea heroes to use in your Explorer's Society pieces. This art pack comes as a zip file of images which you are licensed to use in content submitted to the Explorer’s Society program and published under the Community Content Agreement for the Explorer’s Society. You are not licensed to use the art for any other purpose. All art owned by John Wick Presents. ...   [click here for more]
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7th Sea: Map of Théah

7th Sea: Map of Théah


The 7th Sea Map of Théah comes as a zip file which you are licensed to use in content submitted to the Explorer’s Society program and published under the Community Content Agreement for the Explorer’s Society. You are not licensed to use the map for any other purpose. All art owned by John Wick Presents. ...   [click here for more]
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7th Sea: Nations of Théah Landscapes Pack

7th Sea: Nations of Théah Landscapes Pack


10 pieces of landscape art featuring: Avalon Castille Eisen Highland Marches Inismore Montaigne Sarmatian Commonwealth Usurra Vestenmannavnjar Vodacce This art pack comes as a zip file of images which you are licensed to use in content submitted to the Explorer’s Society program and published under the Community Content Agreement for the Explorer’s Society. You are not licensed...   [click here for more]
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7th Sea: Villains Art Pack

7th Sea: Villains Art Pack


Over twenty 7th Sea villains to use in your Explorer's Society pieces. This art pack comes as a zip file of images which you are licensed to use in content submitted to the Explorer’s Society program and published under the Community Content Agreement for the Explorer’s Society. You are not licensed to use the art for any other purpose. All art owned by John Wick Presents. ...   [click here for more]
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L’onore e la spada

L’onore e la spada


Cinque mini avventure in italiano per immergersi nel mondo di 7th Sea. Sono state pensate per demo e per sessioni improvvisate, pur mantenendo tutti gli elementi classici di Théah. Gli intrighi e le avventure di 7th Sea vi aspettano! ...   [click here for more]
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The Wine List

The Wine List


This article is a quick guide to the wines and drinking habits across Théah. It originally appeared on the AEG website but I've updated and amended it here for 2nd Edition. ...   [click here for more]
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Wicked Fantasy: The Reign of Men: Shadows & Secrets

Wicked Fantasy: The Reign of Men: Shadows & Secrets


Men are proud of their Reign. Sometimes, too proud... The first "downloadable content" for Wicked Fantasy is here! The Reign of Men: Shadows & Secrets details two new organizations for Wicked Fantasy humans as well as a new archetype, a new oracle mystery, new suggestions for rallies and an updated "approved classes" table. And best of all, it's...   [click here for more]
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Duelist Sheet

Duelist Sheet


Proud and Insolent youth, prepare to meet thy doom.” “Dark and sinister man, have at thee...wait did I use bash or feint last round?” Avoid this somewhat awkward bit of dialogue with this Duelist sheet. Track your character’s Maneuvers in epic duels by moving your marker through the steps of their dance of death. ...   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters. It’s time to change...   [click here for more]
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The Devil's Due

The Devil's Due


Have your Heroes, or perhaps your Villains, made a deal with the Devil Jonah? Here's some ideas and guidelines for creating your own dark gifts from the cursed scourge of the sea himself! ...   [click here for more]
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The Meretrices of Magdelene

The Meretrices of Magdelene


The Meretrices of Magdelene is a new Secret Society for 7th Sea. Born in the gutters and narrow streets of the cities of Théah, the Meretrices form an impressive network of jennys, thieves, cutpurses, and traveling performers with access to the wealthy and powerful and those that serve them. Though they use their information to protect their own, they also work toward a greater goal: freedom....   [click here for more]
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Besos de la Araña

Besos de la Araña


Besos de la Araña is a highly-secretive Sorcery practiced in hiding amongst the Castillians. The Sorcery gains its name from a bandit known only as Araña, a folk hero of legend. Araña stole fortunes from the Church and nobility, and was equally generous in spending her wealth amongst the commoners. Her true name long-since lost to history, Araña gained her moniker due to...   [click here for more]
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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless...   [click here for more]
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Nation: Lustain

Nation: Lustain


Enter a bold (and tiny!) new region of Théah! Here you will find the history of a small nation surrounded by larger cultures and trying to maintain its unique footing in the world. Inspired by real world micro-states like Luxembourg and Lichtenstein, Lustain is a small neutral state nestled between Eisen and Montaigne. Protected and bound by the powerful oath magic known as Eid, Lustain is a...   [click here for more]
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The Dark Journal

The Dark Journal


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter from Eisen and folk hero for the small towns that stood near the boundaries of the Walder. These pages are but a few of the many others collectively referred to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist within the dark corners of Eisen. This journal, the first of many, speaks...   [click here for more]
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The Dark Journal - Part 2

The Dark Journal - Part 2


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter and folk hero from Eisen. She collected pages about different horrors and bound them into what others collectively refer to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist. This journal is the second of many, with pages originally written by a Kristoff Reichart, and speaks of things...   [click here for more]
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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial,...   [click here for more]
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All the Days of My Children Hospital

All the Days of My Children Hospital


There’s a reason they call it a sleepy town. It’s because everyone dreams of getting out of town. Well, not everyone. Some people have roots here. Deep roots. And some people... well, they’ve spun webs. And those folks, they aren’t going anywhere. The last Little Game in the Big Book of Little Games, All the Days of My Children Hospital is a storytelling game...   [click here for more]
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At Sword's Point

At Sword's Point


The Swordsman’s Guild (7th Sea: 1st Edition) remains one of the most sought-after books from the original publishing run of 7th Sea. It told the story of the creation of the guild, helped clear up some of the rules of the legality of duels and collected all of the Swordsman Schools that were part of the guild into one book for easy reference and comparison. Fans of the...   [click here for more]
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Byron Falls: A Little Game about a Lot of Supernatural High School Drama

Byron Falls: A Little Game about a Lot of Supernatural High School Drama


In the small town of Byron Falls, Minnesota, there’s more going on than most suspect. Witches and warlocks, vampires and werewolves, mummies and ghosts haunt every corner. And, of course, brilliant, beautiful young girls who want desperately to fall in love with them.   Byron Falls is the second Little Game from John Wick's forthcoming Big Book of Little Games. Players take...   [click here for more]
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Eldritch High: A Little Game about Wizards, Witches and Warlocks

Eldritch High: A Little Game about Wizards, Witches and Warlocks


Congratulations, student!   Your acceptance at Alexander Circe's Academy for the Study of the Esoteric and Eldritch Arts ushers you into an elite fraternity of wizards and witches who protect mankind against creatures from the Shadowrealm. You will learn skills you thought were only available in faerie tales. But you will also learn the responsibility of those arts is more than...   [click here for more]
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Enemy Gods: Mythic Edition

Enemy Gods: Mythic Edition


Enemy Gods: Mythic Edition is an updated and streamlined version of John's classic game of Gods and Heroes. In Enemy Gods, you take the role of both a mythic Hero and a powerful God. Your God guides your Hero and his compatriots through epic adventures in dangerous lands, winning the favor of mortals who beg for your intervention. As the Heroes' popularity grows, the power of the...   [click here for more]
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Expanded Ship Rules

Expanded Ship Rules


The 7TH SEA CORE RULEBOOK ship rules are wonderful for what they’re supposed to do—get the Heroes into a ship with a minimum of fuss. And that works out fantastically if the ship is an adjunct to the larger game, but if the ship is going to be the center of play, then the table might want a little bit more depth to it. Includes rules for ship creation and customization,...   [click here for more]
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Sexcraft: A Little Game with a Lot of Sex

Sexcraft: A Little Game with a Lot of Sex


There is a kind of magic in the world that no one speaks about. It can sway the hearts of men and women, control their every thought and deed. It has mastered kings and brought down nations. And yet, it is so subtle, its power is nearly invisible. And the magic is sex. Sexcraft is a Little Game with a Lot of Sex. It is a meta-game (much like The Flux) that you can place over any other roleplaying...   [click here for more]
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The Flux

The Flux


What if the world died yesterday? What if the world died yesterday and was completely reborn? What if the world died yesterday and was completely reborn and you were the only one who noticed? And what if you could pull skills and abilities and even powers from the old world and use them in this new world? The Flux is the first "little game" from The Big Book of Little Games. It is...   [click here for more]
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The Shotgun Diaries

The Shotgun Diaries


The Shotgun Diaries is John Wick's zombie survival horror roleplaying game. Using all the tropes of zombie horror as game mechanics, it is fast, easy to use and horrifying. ...   [click here for more]
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Wilderness of Mirrors 002 Edition

Wilderness of Mirrors 002 Edition


Was James Bond ever first level? Does Jason Bourne need a Feat to use an automatic weapon? Frustrated by spy games that assume your character needs to go through ten or more levels before he's considered "competent?" Wilderness of Mirrors is a spy-playing game that turns the very things that make the spy genre work into game mechanics. Planning Players take an active part...   [click here for more]
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Yesterday's Tomorrow

Yesterday's Tomorrow


Yesterday's Tomorrow (The Pulp Edition) is the roleplaying game of speculative futures. It answers the question, "What did yesterday think tomorrow would look like?" YeT provides a set of rules for playing in the exciting worlds of Doc Savage, The Shadow, Buck Rogers, Flash Gordon and all your other favorite pulp/science heroes of yesterday's tomorrows! ...   [click here for more]
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Hearts and Harlots

Hearts and Harlots


From bawdy dockside taverns to elegant bordellos in the heart of society, the Jennys of Théah ply their trade. In this supplement we take a look at the oldest profession and the Guild that protects those who follow it. Here you will find out what life is like for a Jenny, the different styles and practices of their trade in the various nations, and how the Guild punishes those who hurt its...   [click here for more]
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Mirage - The Sorcery of Mirrors

Mirage - The Sorcery of Mirrors


In Théah, mirrors have power, and a group of hidden magicians have learned to harness that power. This complete new Montaigne sorcery offers the ability to change and manipulate reflections, steal secrets and even step into the realm beyond the glass. But there is a cost, and as each mirror shatters, a little piece of your soul goes with it. In this supplement we detail all the powers of...   [click here for more]
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Razor Sharp Dalliance

Razor Sharp Dalliance


A guide to fans in Théah Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom. Also included are details on using metal fans as weapons and a new duelist style. ...   [click here for more]
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Sharper than any Blade

Sharper than any Blade


Not every hero kills with a blade. Words have power and the right ones can topple princes and drive the most confident into despair. Do you dare enter the courts of Théah and face the deadly courtiers who duel with words rather than blades? This system adapts the dueling rules from the Core Rulebook to allow battles of wits that might do more damage than any duel of steel. It includes several...   [click here for more]
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Vergogne - City of Romance

Vergogne - City of Romance


Vergogne, was once a small town on the east coast of Montaigne. Now, after the largely false claims of the local priest, it has become a place of pilgrimage for those who seek romance, and a booming business has flourished to support them. Nobles, duellists and adventurers all visit Vergogne in the hopes of finding love. But in this town it can be expensive, and danger still lurks behind the endless...   [click here for more]
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High Price of Love

High Price of Love


A three-step adventure set in Montaigne. HIGH PRICE is planned as a two-part story, but can be fit into a single night. Blended with the personal storylines of your players or with Steps in your Campaign Story, it can run over three nights. In glittering Charouse, courtly lovers carrying rich presents to their beloved are being waylaid, robbed, and badly injured. The robbers have...   [click here for more]
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Jewels of Avalon

Jewels of Avalon


Welcome to Jewels of Avalon, a fully formed adventure which explores all three islands within the Glamour Isles. This will give your players an overview of the cultural differences between these three Nations as well as their feelings toward the enigmatic Sidhe, a powerful race that shares their lands. The adventure will additionally illustrate how the Heroes’ Fate can be manipulated...   [click here for more]
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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
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The Cost of War

The Cost of War


A great evil has taken root in Eisen with the rise of the Horrors. The Heroes have been summoned to the keep of Eisenfürst Roswitha von Wirsche to purge one of the monstrous threats that plague the land. Along the way, they get an up-close look at the dangers that stalk this once-great Nation, meet some of the folk most threat- ened by these new monsters and perhaps change the course of the politics...   [click here for more]
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The Ninth Eye

The Ninth Eye


A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands. This adventure is suitable for four new Heroes, and includes statistics for...   [click here for more]
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Wicked Words #1

Wicked Words #1


What's in the First Issue of WICKED WORDS Magazine? Play Dirty: Killing Characters Wicked Adventure: "Who Killed Lord Davenport?" Houses of the Blooded: Slumming Chapter 1: "Under the Shadow" I have a long history with gaming magazines. I love 'em. I worked as a staff writer (under various pseudonyms)...   [click here for more]
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Wicked Words #2

Wicked Words #2


The second issue of WICKED WORDS MAGAZINE includes: PLAY DIRTY: Kick in Your Heels An in depth discussion of antagonists, how they're different from villains, and how every GM can learn something by watching pro wrestling. THE STORY ENGINE: A New Little Game A brand new RPG system based on the rules of storytelling and plot by John Wick and Jessica Kauspedas. SECRET: A Little Game About...   [click here for more]
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Wicked Words #3

Wicked Words #3


The third issue of WICKED WORDS MAGAZINE includes: Play Dirty: The Other Side of the Screen I get to play Savage Worlds with SHANE HENSLEY. How did it go? What kind of GM was he? What tricks did he use that impressed me? Find out! One Last Drink Before I Go A short story by request from a subscriber. Unnamable A Little Game of Lovecraftian Horror. The Lovecraft Game A short story about the...   [click here for more]
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7th Sea Adventures: Mightier than the Sword

7th Sea Adventures: Mightier than the Sword


Double the adventure - same great price! In Music Of The Spheres, a lavish masquerade is thrown in honor of the Emperor of Montaigne’s latest musical protégé, but something goes astray, and danger awaits those who seek to put things right. In The Golden Head Of Korlak ur-Nagath, it hasn’t been seen in over a thousand years. It’s nine feet tall. It’s made of solid...   [click here for more]
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7th Sea Adventures: Scoundrel's Folly

7th Sea Adventures: Scoundrel's Folly


You’ll find adventure on the high seas as you search for a stolen Syrne artifact, race against mysterious strangers and struggle against the ocean itself. Also included is the second part of the Explorer’s Society Source Book. ...   [click here for more]
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7th Sea Adventures: Tangled Strands

7th Sea Adventures: Tangled Strands


What Webs We Weave... In a dark corner of Vodacce lurks a criminal mastermind known as the Scarred Man. Through strength, fear, and dark Sorte magic, he has carved out a comfortable empire for himself. But the threads of his destiny extend further than he knows, leading to a pair of heroic innocents who hold the key to his demise. Helena and Ramon, lovers, fugitives, and Castillian patriots, have...   [click here for more]
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7th Sea Adventures: The Arrow of Heaven

7th Sea Adventures: The Arrow of Heaven


In lands that few have traveled in, lie ruins that fewer still even know the existence of. Explore the lost civilization of the Syrne and learn what secrets this ancient race left behind. Also included is the third part of the Explorer’s Society Source Book. ...   [click here for more]
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