Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps on Theah's nations, cultures, secret societies... [click here for more]
This essential aid includes a three-panel, fold-out screen, helpful GM hints, and the first in a three-part adventure series. This module includes a fast-paced journey across main land Théah, with the players encountering action and intrigue at every turn. Also included is the first installment in the Explorer’s Society Source Book.... [click here for more]
"Port side cannons, fire at will!" The seas of Théah are home to dangerous men… almost as dangerous as the vessels they sail. Now, learn about the mighty ships that ply the waves, seeking plunder for their crews and hunting the enemies of their nations. Deck maps, mass naval rules, guidelines for campaigns set entirely on board ship, and more! Learn the details behind... [click here for more]
The Villain's Kit includes: Footprint Island: An introductory treasure hunt adventure for novice and experienced players. The Powder Keg: A unique tavern full of NPCs, adventure hooks, and seven different backgrounds to make it fit within any of Theah's nations. How To Build the Perfect Villain: An essay on building exciting, convincing, unique and balanced bad guys (and gals) for your 7th... [click here for more]
John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history.
It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author.
Learn the worst, most despicable,... [click here for more]