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7th Sea: Heroes & Villains

7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and...   [click here for more]
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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
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7th Sea: Compendium

7th Sea: Compendium


The secrets of Théah are yours! This compilation of rules, updates and player information contains details on every aspect of 7th Sea. For new players, it provides an introductory guide to an exciting world of swordsmen and swashbucklers. For experienced players, it contains all the new material from the 7th Sea second printing, allowing you to stay caught up on everything. Whether you’re...   [click here for more]
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Secret Societies: The Knights of the Rose and Cross (Book 1)

Secret Societies: The Knights of the Rose and Cross (Book 1)


"You cannot live forever, so live a life that will never be forgotten." All throughout Théah, the Seal of the Rose & Cross is synonymous with adventure and heroism. Unaffiliated with any nation, the Knightly Order stands for honor and justice. However, behind the flashing blades and dashing smiles is a dangerous secret that will change the face of Théah forever....   [click here for more]
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Secret Societies: Die Kreuzritter (Book 3)

Secret Societies: Die Kreuzritter (Book 3)


The Church has a darker side, and its name is Die Kreuzritter. Everybody knows that they were wiped out over 200 years ago, but sightings of silent figures wearing the Black Cross of Die Kreuzritter persist to this day. They are said to be men of the Church, fighting a lonely war in the shadows against the evil of Legion itself. Within these pages, you will finally learn the true story of these mysterious...   [click here for more]
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Secret Societies: The Invisible College (Book 4)

Secret Societies: The Invisible College (Book 4)


Knowledge is deadly. Ten years ago, the Church was the leading light in Théan research. Now its natural philosophers are dead or in hiding, driven underground by the might of the Inquisition. But the flame of knowledge cannot be extinguished: the Invisible College carries on in secret, seeking to know the mind of Theus through the world he created. The Invisible College sourcebook details the...   [click here for more]
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Secret Societies: Los Vagos (Book 5)

Secret Societies: Los Vagos (Book 5)


When evil rules the day, good stalks the night. From every corner of Castille the cries of the oppressed rise — and El Vago answers. Advisors from Los Vagos guide the footsteps of Good King Sandoval and direct the destiny of Castille. This 128-page Secret Society sourcebook contains new rules, new fighting schools, outlines for running a Los Vagos-based campaign, and reveals at last the true...   [click here for more]
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Swashbuckling Arcana (Swashbuckling Adventures)

Swashbuckling Arcana (Swashbuckling Adventures)


Power flows through the blood. Thean sorcerers gain their magic through ancient bloodlines, inherited from distant ancestors who struck a terrible bargain for power. But theirs is not the only mystic power in Theah. Alchemists conduct their experiments in lonely towers while druids and shamans draw from the strength of the human soul. From dark monsters hidden in the shadows to forgotten...   [click here for more]
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Explorer's Society (Swashbuckling Adventures)

Explorer's Society (Swashbuckling Adventures)


Somewhere out there, countless mysteries lie waiting to be discovered. Do you have the courage to find them? At last, the eagerly anticipated guide to the Explorer's Society is here! From the depths of ancient ruins to the far reaches of the sea, the Explorers seek out all that which is hidden. They brave untold dangers - Syrneth traps, fearsome monsters, and horrors unheard - to uncover...   [click here for more]
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Cathay: Jewel of the East (Swashbuckling Adventures)

Cathay: Jewel of the East (Swashbuckling Adventures)


At long last, the most mysterious of Théah's nations is revealed! For thousands of years, the hidden kingdom of Cathay has remained isolated behind a towering wall of flame. From the golden palace of the Celestial Empress to the fearsome Treasure Fleet that rules the eastern seas, no mystery shall remain hidden to those daring enough to venture forth. Keep your weapons - and your wits - sharp,...   [click here for more]
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Knights and Musketeers (Swashbuckling Adventures)

Knights and Musketeers (Swashbuckling Adventures)


In days gone by, brave knights protected the innocent, battling the forces of evil with mighty weapons and chivalric code. Those days are gone... but there are still men and women who carry on that noble tradition. Don the tabard of the Musketeers and learn what it means to fight alongside them. The dark and the wicked shall fear your blade, for none serve justice so fiercely as the Musketeers. Details...   [click here for more]
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Rapier's Edge: Adventures in Théah (Swashbuckling Adventures)

Rapier's Edge: Adventures in Théah (Swashbuckling Adventures)


Tis a fair wind that rises when adventure is calling your name! Ahoy! Here be a treasure chest of maps and more than 100 adventures for adventurers from every nation (aye, and even the Secret Societies!) Whether 'tis for a friendly group around a tavern table or a room full of ladies and gentlemen in courtly attire, you'll find what you need between the pages of this book. And lest ye think...   [click here for more]
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7th Sea: Swashbuckling Adventures [BUNDLE]

7th Sea: Swashbuckling Adventures [BUNDLE]


This special bundle product contains the following titles. Explorer's Society Regular price: $7.99 Bundle price: $7.99 Format: Watermarked PDF Somewhere out there, countless mysteries lie waiting to be discovered. Do you have the courage to find them? At last, the eagerly anticipated guide to the Explorer's Society is here! From the depths of ancient ruins to...   [click here for more]
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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial,...   [click here for more]
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At Sword's Point

At Sword's Point


The Swordsman’s Guild (7th Sea: 1st Edition) remains one of the most sought-after books from the original publishing run of 7th Sea. It told the story of the creation of the guild, helped clear up some of the rules of the legality of duels and collected all of the Swordsman Schools that were part of the guild into one book for easy reference and comparison. Fans of the...   [click here for more]
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Besos de la Araña

Besos de la Araña


Besos de la Araña is a highly-secretive Sorcery practiced in hiding amongst the Castillians. The Sorcery gains its name from a bandit known only as Araña, a folk hero of legend. Araña stole fortunes from the Church and nobility, and was equally generous in spending her wealth amongst the commoners. Her true name long-since lost to history, Araña gained her moniker due to...   [click here for more]
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Blood & Tears

Blood & Tears


Blood & Tears is the live action system for John Wick's critically acclaimed Houses of the Blooded roleplaying game. It includes rules for the guza'dun: the ven parlor game. Equal parts dinner party, improvisational theater, historical re-enactment and always an opportunity to make trouble. And the ven never turned down an opportunity to make trouble. These are the rules for...   [click here for more]
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Church of the Prophets

Church of the Prophets


Everyone in Théah worships something. The Vaticine Church is one of the most powerful organizations in the world of 7th Sea, and this book details not only its organization, but those of the Objectionists, the Orthodox Ussuran Church, and the Church of Avalon. Read about the feared Inquisitors, who keep the church’s flock free of impure speculations. Explore the question of the Fourth...   [click here for more]
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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless...   [click here for more]
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Crescent Empire

Crescent Empire


The Gateway to Paradise Is Opening… For centuries, the Empire of the Crescent Moon has remained isolated from the rest of Théah — barred by cultural barriers and a fearsome embargo by the Vaticine Church. Only a select few have journeyed beyond her borders… but they have seen wonders which put the rest of the world to shame. From fierce desert tribesmen to the cultured...   [click here for more]
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Duelist Sheet

Duelist Sheet


Proud and Insolent youth, prepare to meet thy doom.” “Dark and sinister man, have at thee...wait did I use bash or feint last round?” Avoid this somewhat awkward bit of dialogue with this Duelist sheet. Track your character’s Maneuvers in epic duels by moving your marker through the steps of their dance of death. ...   [click here for more]
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Expanded Ship Rules

Expanded Ship Rules


The 7TH SEA CORE RULEBOOK ship rules are wonderful for what they’re supposed to do—get the Heroes into a ship with a minimum of fuss. And that works out fantastically if the ship is an adjunct to the larger game, but if the ship is going to be the center of play, then the table might want a little bit more depth to it. Includes rules for ship creation and customization,...   [click here for more]
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High Price of Love

High Price of Love


A three-step adventure set in Montaigne. HIGH PRICE is planned as a two-part story, but can be fit into a single night. Blended with the personal storylines of your players or with Steps in your Campaign Story, it can run over three nights. In glittering Charouse, courtly lovers carrying rich presents to their beloved are being waylaid, robbed, and badly injured. The robbers have...   [click here for more]
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Houses of the Blooded: Wilderness

Houses of the Blooded: Wilderness


The ven believe the world is out to get them. They are right. Wilderness is the long-awaited second supplement for the Houses of the Blooded roleplaying game. Like Coronets, but Never Crowns, it presents a completely different take on the ven and their world and a completely different way to play the game. Wilderness is a 200+ page book written by acclaimed game...   [click here for more]
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Jewels of Avalon

Jewels of Avalon


Welcome to Jewels of Avalon, a fully formed adventure which explores all three islands within the Glamour Isles. This will give your players an overview of the cultural differences between these three Nations as well as their feelings toward the enigmatic Sidhe, a powerful race that shares their lands. The adventure will additionally illustrate how the Heroes’ Fate can be manipulated...   [click here for more]
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L’onore e la spada

L’onore e la spada


Cinque mini avventure in italiano per immergersi nel mondo di 7th Sea. Sono state pensate per demo e per sessioni improvvisate, pur mantenendo tutti gli elementi classici di Théah. Gli intrighi e le avventure di 7th Sea vi aspettano! ...   [click here for more]
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Play Dirty (15th Anniversary Edition)

Play Dirty (15th Anniversary Edition)


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history. It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author. Learn the worst, most despicable,...   [click here for more]
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Play Dirty 2 - Even Dirtier

Play Dirty 2 - Even Dirtier


15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book. Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier. Take a tour through twelve new chapters, each...   [click here for more]
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Razor Sharp Dalliance

Razor Sharp Dalliance


A guide to fans in Théah Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom. Also included are details on using metal fans as weapons and a new duelist style. ...   [click here for more]
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Secret Societies: Rilasciare (Book 2)

Secret Societies: Rilasciare (Book 2)


"Some men may stand higher than others... but that doesn't mean I have to like it." - Hans Uppmann   In the shadows of Theah lurks a strange and unique conspiracy - men and women who refuse to accept the status quo, who challenge authority in all its forms, and who fight to free humanity from its self-imposed limitations. Whether with pamphlets on the street...   [click here for more]
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Secret Societies: Sophia's Daughters (Book 6)

Secret Societies: Sophia's Daughters (Book 6)


Find out how seductive danger can be. For too long, the women of Theah have been relegated to the status of second-class citizens. Sophias Daughters must move beneath the surface of Thean politics, concealing their activities behind silken gloves. The men they control are powerful, but not as dangerous as the women pulling their strings. Within the pages of this final volume in the 7th Sea Secret Societies...   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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Swordsman's Guild

Swordsman's Guild


“En garde!” You’re quick with your blade and quicker with your tongue. Your enemies are numerous and waiting for a weakness. Do you spend your days watching the shadows? Or call them out on the field of honor and settle things once and for all? You’ve lost your daughter to brutal kidnappers. The authorities can do nothing to help. Do you accede to the thugs’ demands...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters. It’s time to change...   [click here for more]
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The Cost of War

The Cost of War


A great evil has taken root in Eisen with the rise of the Horrors. The Heroes have been summoned to the keep of Eisenfürst Roswitha von Wirsche to purge one of the monstrous threats that plague the land. Along the way, they get an up-close look at the dangers that stalk this once-great Nation, meet some of the folk most threat- ened by these new monsters and perhaps change the course of the politics...   [click here for more]
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The Dark Journal

The Dark Journal


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter from Eisen and folk hero for the small towns that stood near the boundaries of the Walder. These pages are but a few of the many others collectively referred to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist within the dark corners of Eisen. This journal, the first of many, speaks...   [click here for more]
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The Dark Journal - Part 2

The Dark Journal - Part 2


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter and folk hero from Eisen. She collected pages about different horrors and bound them into what others collectively refer to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist. This journal is the second of many, with pages originally written by a Kristoff Reichart, and speaks of things...   [click here for more]
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The Meretrices of Magdelene

The Meretrices of Magdelene


The Meretrices of Magdelene is a new Secret Society for 7th Sea. Born in the gutters and narrow streets of the cities of Théah, the Meretrices form an impressive network of jennys, thieves, cutpurses, and traveling performers with access to the wealthy and powerful and those that serve them. Though they use their information to protect their own, they also work toward a greater goal: freedom....   [click here for more]
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The Wine List

The Wine List


This article is a quick guide to the wines and drinking habits across Théah. It originally appeared on the AEG website but I've updated and amended it here for 2nd Edition. ...   [click here for more]
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Wicked Fantasy (Full Book)

Wicked Fantasy (Full Book)


A brand new PATHFINDER setting book that puts a twist on the "classic" fantasy races from the award-winning designer John Wick. Wicked Fantasy is a brand new setting book focusing on ten races. It has been a year-long project for myself and Gillian Fraser, re-creating the "generic" races found in most fantasy roleplaying games. We re-designed humans, elves, dwarves, gnomes, and...   [click here for more]
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Wicked Fantasy Companion

Wicked Fantasy Companion


The Wicked Fantasy Companion is a massive addition to any Wicked Fantasy or Pathfinder campaign. At over 300 pages, it includes: The Courage of Tamyn Taval, a novella set in the world of Wicked Fantasy by John Wick 30 New Archetypes, Racial Traits, Alternate Classes and Prestige Classes -- 3 for each of the 10 races Love Beyond Death, an epic adventure putting your adventurers...   [click here for more]
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Wicked Fantasy Kobolds: The Invisible Allies

Wicked Fantasy Kobolds: The Invisible Allies


We were defeated. We were without hope. The Enemy took everything from us. Our pride, our dignity. Everything. We ran. Helpless and alone, we ran from our Enemy, hoping they would forget us. And then, when we were sure we were out of their sight and memory, we realized we should have let them finish what they began. We wandered the world with only our fear to guide us. We were dying. And then,...   [click here for more]
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Wicked Fantasy: Elves: Guardians of the Wood

Wicked Fantasy: Elves: Guardians of the Wood


Man’s first encounter with the elves was the source of what historians would later call “the Great Forest Wars.” Lumber was essential to building the Kingdom of Men and when they reached the deep forests of the world, they found the elves waiting for them. The Wars lasted an entire generation but eventually ended with the elves seeking peace. They gave no...   [click here for more]
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Wicked Fantasy: Gnolls: For the Pack

Wicked Fantasy: Gnolls: For the Pack


This wretched, disease-carrying creature is the result of the mating of a gnome and a troll. Its skin is infected with fungus and its hair is always matted, thick with its own filth. It is a cowardly, carrion creature that feeds on the kills of others. Its heart is devoid of heroism, preferring to attack lone individuals in groups, using superior numbers to compensate for its weaknesses....   [click here for more]
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Wicked Fantasy: Gnomes: Shapers of the Land

Wicked Fantasy: Gnomes: Shapers of the Land


Much like their cousins, the uvandir and haffuns, they are a clever people. A clever, quiet people. They live in the wilderness, where they bond with the creatures of the land. They are devoted to peace, but I have seen them urged to violence, and it is a sight that would make even the most blood-thirsty ork think twice.   -- Hoband Ugali, Scholar of Vinnick When the...   [click here for more]
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Wicked Fantasy: Gobowins: The World's Worst Blessing

Wicked Fantasy: Gobowins: The World's Worst Blessing


Nobody ever kills a goblin. Better to break seventy-seven mirrors than kill a goblin. That's because goblins -- tiny little green creatures barely taller than a human child -- have the world's worst blessing. Bad luck. The worst kind of luck. And they can throw it... They are tricksters and con artists, merchants and travelers. The one race that looks absolutely helpless, but may be one of the most...   [click here for more]
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Wicked Fantasy: Haffuns: Seeming Servants

Wicked Fantasy: Haffuns: Seeming Servants


Young Marie Tonsen yawned as she stepped into the kitchen for a midnight drink of water. What she saw was little Weatherby, the family haffun butler, covered in blood, standing over a dead body who looked like he might be some kind of burglar. "Mister Weatherby?" the girl asked. Weatherby smiled. "It's a nightmare, child. Go back to sleep." Viewed...   [click here for more]
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Wicked Fantasy: Orks: Children of Pain

Wicked Fantasy: Orks: Children of Pain


Come closer to the fire, child. Come closer, listen and I will tell you how we murdered the gods... Wicked Fantasy began as a series of articles in Kobold Quarterly Magazine reinventing the "standard races" in fantasy roleplaying. Now, those same articles have been expanded and revised (five times their original size!) and fit with the PATHFINDER Roleplaying Game. The...   [click here for more]
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Wicked Fantasy: Roddun: Scourge of the City

Wicked Fantasy: Roddun: Scourge of the City


The rats? Why complain? What good will it do? What are you gonna do about them? One day, there was nothing, and the next, they were everywhere. Wasn’t like they crept up on us. It was the plague. That’s what it was. Hit every city like a hammer. They had to burn everything. They burned the clothes, they burned the corpses. They had to burn everything. Left entire barrios...   [click here for more]
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