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 Hottest Feats from Rogue Genius Games
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Advanced Options: Warpriest Blessings

Advanced Options: Warpriest Blessings


"Bless YOU!" Warpriests combine the divine and magical elements of the cleric with the martial prowess of the fighter. Advanced Options: Warpriest Blessings provides new blessings based upon the animal and terrain domains, as well as cleric domains from previous Rogue Genius Games releases. ...   [click here for more]
Rogue Genius Games  $3.99

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Campaign Options: The Feat Reference Document

Campaign Options: The Feat Reference Document


Everything You Don't Already Have!! The Feat Resource Document has over 700 feats from the publisher of the Pathfinder Roleplaying Game Core Rulebook! It's the ultimate compilation of feats that aren’t in the online Resource Document, taken from more than 100 adventures, companions and campaign sourcebooks. All are in as close to their original format as possible with only those...   [click here for more]
Rogue Genius Games  $14.99

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Childhood Adventures

Childhood Adventures


Explore new sites, battle powerful foes, and find fantastic treasures all before bedtime using Childhood Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Childhood Adventures helps players and GMs tell fantastic tales featuring young characters. Childhood Adventures includes: Expanded age category rules, allowing you to create young characters for every race and...   [click here for more]
Rogue Genius Games  $14.95

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Everyman Minis: Childhood Feats

Everyman Minis: Childhood Feats


For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch. This...   [click here for more]
Rogue Genius Games  $1.95

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Everyman Minis: Deific Passengers

Everyman Minis: Deific Passengers


By Matt Morris For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
Rogue Genius Games  $2.95

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Everyman Minis: Mysteries of Spring

Everyman Minis: Mysteries of Spring


By Margherita Tramontano For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s...   [click here for more]
Rogue Genius Games  $2.95

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Four Horsemen Present: Celestial Character Options

Four Horsemen Present: Celestial Character Options


Heavenly Options for your Character! Four Horsemen Present: Celestial Character Options seeks to provide players and game-masters with mechanical options that expand the versatility of creatures touched by the upper planes… wthout restricting them to existing planetouched races. Whether you want to add the native outsider ishvara race, find new favored class options for numerous planar-themed races,...   [click here for more]
Rogue Genius Games  $4.95

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Four Horsemen Present: Even More Horrifically Overpowered Feats

Four Horsemen Present: Even More Horrifically Overpowered Feats


Four Horsemen Present: Even More Horrifically Overpowered Feats MORE STUFF YOU DON'T NEED AND SHOULDN’T USE! Look folks, this is our FOURTH Horrifically Overpowered book. And we got this one written by the experienced and dignified Four Horsemen RPG writing guild. Why would you make us do that? Yes, it’s April Fools. Yes, it’s ten pages of feats that are MUCH more powerful...   [click here for more]
Rogue Genius Games  $1.95

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Four Horsemen Present: Heralds of the Apocalypse

Four Horsemen Present: Heralds of the Apocalypse


Get Good at Being Bad! Whether you are a GM looking for some options for a campaign's Big Bad Evil Guy, a player in an evil-themed adventure (or a whole set of adventures), or the lone evil PC in a group that likes to live dangerously, this book is ready to give you ways for your character to be evil AND fun. Because no one knows evil like the Four Horsemen! After a brief discussion of evil in its...   [click here for more]
Rogue Genius Games  $6.95

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Four Horsemen Present: Yet More Horrifically Overpowered Feats

Four Horsemen Present: Yet More Horrifically Overpowered Feats


Four Horsemen Present: Yet More Horrifically Overpowered Feats Overpowered is the New Black! We didn’t want to do this. We ASKED you not to use the Overpowered Feats. We already have FOUR books worth! But did you listen?  No. So here it is, the FIFTH book in the Horrifically Overpowered line of feat books. You SHOULD NOT use the feats herein. Just the NAME of Cleaving Sneak Attack should convince...   [click here for more]
Rogue Genius Games  $3.95

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Lunar Knights

Lunar Knights


Fur and Fang, Tooth and Claw! Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there? Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover! Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes...   [click here for more]
Rogue Genius Games  $7.95

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The Genius Guide to Bravery Feats

The Genius Guide to Bravery Feats


Bravery defines the hero The fighter, more than any other class, is an exemplar of this truth, routinely facing down spell-hurling sorcerers, otherworldly monsters, even devils and demons, all with nothing but a slender piece of steel or wood with which to confront the roaring magics of these fearsome foes. This .pdf presents a series of feats designed to showcase just how essential bravery can be...   [click here for more]
Rogue Genius Games  $2.99

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The Genius Guide to Domain Channeling II: Domains of Light and Lore

The Genius Guide to Domain Channeling II: Domains of Light and Lore


The original Genius Guide to Domain Channeling covered all of the domains in the core rules, however much of the feedback we received included requests for third-party domains, and many more requests for the subdomains introduced in the Advanced Player’s Guide. That’s a lot of feats, probably too many for a single PDF release, so drawing inspiration from previous Genius...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Spellcasting II

The Genius Guide to Feats of Spellcasting II


Aren’t there enough feats already? Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting or...   [click here for more]
Rogue Genius Games  $2.99

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The Genius Guide to Horrifically Overpowered Mythic Feats

The Genius Guide to Horrifically Overpowered Mythic Feats


These feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second (and listed in their own alphabetical order after all the HOM feats) are the Mythic Horrifically Overpowered (MHO) feats. These take...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Mythic Subpaths

The Genius Guide to Mythic Subpaths


Ascend Like a Genius! The Mythic rules present a vibrant, new system that allows GMs to add a touch of high-powered play to their game regardless of the actual level of the players. A character’s “mythic path” is highly customizable, allowing characters to select from a myriad of special abilities that allows them to overcome insurmountable obstacles. In addition, all mythic characters are united...   [click here for more]
Rogue Genius Games  $3.95

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Ultimate Occult

Ultimate Occult


Kill Things With Your Mind! There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want to miss out...   [click here for more]
Rogue Genius Games  $9.95

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Ultimate Options: Story Feats

Ultimate Options: Story Feats


Feats to match your character and the GM's storyline. Add abilities based on your actions and goals met in-game to become more than just another character on the board. Useable for monsters and NPCs as well, story feats bring your game to a whole new level of awesome. Let the rules help you tell a legendary story! ...   [click here for more]
Rogue Genius Games  $4.99

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