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 Hottest Dungeons & Dragons, Maps & Play Aids from 0one Games
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Dangerous Dungeons: Goblins' Lairs

Dangerous Dungeons: Goblins' Lairs


This new exciting 66 pages accessory will help busy DMs to build their own adventures or dungeon crawls. The book presents all the material you need to write an adventure actually without the adventure itself. If you need a dungeon ready to throw before your players or if...   [click here for more]
0one Games  $6.00

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Rooms & Encounters: The Sinister Vault

Rooms & Encounters: The Sinister Vault


The great doors open smoothly outward to reveal a ten foot wide limestone tunnel leading deep into an expansive vault with a ceiling stretching over 25 ft. above the floor. Obscene glowing skulls light the vault chamber ahead of you from steel hooks mounted on the walls. They stare covetously down at the treasure and objects d?art strewn across the floor and around the four limestone pillars. There...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Living Tomb

Rooms & Encounters: The Living Tomb


The trap door opens, dim light flickers and unearthly shadows bounce and reflect from every angle and you’re immediately assaulted by the foul stench of ancient rotting blood. A faint creaking sound comes from the ceiling above. As your eyes quickly adjust, you realize that the walls and ceiling of the room are covered in large mirrored panels set into a spidery framework of black lacquered bone.  ...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Gormoth the Ever-Hungry

Rooms & Encounters: Gormoth the Ever-Hungry


Even as you approach this darkened chamber, you are overwhelmed by the offensively pungent odor of rotting dung. The stonework here seems different then the rest of the dungeon, strangely out of place, as does the symmetrically awkward structure of the room. Pillars line the room, spaced 5-feet from the outer walls in 10-foot intervals. Unfortunately, your examination of the room is cut quick by...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Pillars of Salt

Rooms & Encounters: Pillars of Salt


As emerge through the salt covered door, your eyes are assaulted by a disorienting contrast of glare and shadow. Like the cramped tunnels leading here, the room inside is limned with salt deposits that cover the walls, floor, and ceiling. Scattered throughout the small chamber, a half dozen or so massive crystalline formations jut in threatening angles like frozen thorn bushes after a midwinter’s...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Shrine of the Sisterhood

Rooms & Encounters: Shrine of the Sisterhood


A thick stone door blocks the doorway, its surface carved with hundreds of shells and undersea plants. The stone has been smashed away around a keyhole beneath a rusty iron pull-ring. It looks as though the lock were destroyed and later repaired. The dungeon’s brick walls give way to a tunnel hewn roughly through the rock. Though wide and high enough to stand upright, the tunnel seems perilous,...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Fungal Corridor

Rooms & Encounters: The Fungal Corridor


Behind the door, the passage opens into a stale, moldy smelling narrow corridor that arches steeply downwards. Whether the passageway was hand-carved or is simply a crude nature passage, is visually undecipherable as the walls, floor, and ceiling are completely overgrown with pustulate, spongy-looking, sickly grey fungus. Haphazardly constructed, like makeshift suspension bridge, a flight of stairs...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Hall of Bedlam

Rooms & Encounters: The Hall of Bedlam


Despite the passage of untold centuries, the chamber beyond has lost little of its grandeur and awe. Tucked neatly in the chamber’s perimeter alcoves are six black marble statues of great warriors armed with swords and shields. Gold and silver necklaces hang from the necks of each statue, and an illuminated torch is tightly wedged between an outstretched arm and torso. A tile mosaic of a man wearing...   [click here for more]
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Rooms & Encounters: Desecrated Temple

Rooms & Encounters: Desecrated Temple


You enter a vast hall, some 50 by 65 foot. The 20 foot high, vaulted ceiling is supported by 30 pillars, and riddled with cracks. Tapestries hang in tatters from the walls, and it’s impossible to tell what was once depicted on them. Some remnants of words or aphorisms remain, painted on the pillars, a single letter still legible in places. Wooden benches are piled up against the walls, apparently...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Crucifixion Chamber

Rooms & Encounters: The Crucifixion Chamber


The arched stairwell dips slightly before it climbs upwards into what appears to be a small symmetrical chamber filled with a dull greenish glow. A distorted and crumpled humanoid shadow trickles across the room’s rune-scripted walls dissipating down the dark basalt steps.    The chamber itself is small and stark, with the exception of it its centerpiece, a raised dais bearing...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Midnight Theatre

Rooms & Encounters: Midnight Theatre


At the tunnel’s end is an empty suit of armor posed with its arms swept toward the entrance as though welcoming you in with a bow. The corridor leads to a large room scattered with fragments of brass horns and other instruments. Only the enormous pipe organ opposite the entrance has escaped destruction. Above its vast and varicolored keyboard, long pipes crawl in a twisted mass toward the ceiling....   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Crypt of the Plague-Bringers

Rooms & Encounters: The Crypt of the Plague-Bringers


The trapdoor lifts upward to reveal a vaulted chamber lined with ten stone sarcophagi, each carved with a humanoid figure and engraved with dust-caked runes. A ten-foot statue of a vulture-like humanoid stands in an alcove halfway down the left wall. The statue has enormous wings and talons tipped with obsidian.   Discover the Crypt of the Plague-Bringers! The Dungeon...   [click here for more]
0one Games  $1.85

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Brotherhoods

Brotherhoods


In this sourcebook you can find all you need to know about the Harmony, the force that governs the divine magic on Arthad. You'll find eight brand-new brotherhoods ready to use in your games, including the famed Scarlet Rose Brotherhood, the Brotherhood of the Black Vengeance, The Sisterhood of the Burning Ice and more; plus: background history about the fallen Gods of Arthad,...   [click here for more]
0one Games  $5.00

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Rooms & Encounters: The Corrupted Nursery

Rooms & Encounters: The Corrupted Nursery


The door opens easily to the sound of a music box and the humming of a lullaby. The room appears to be a nursery, there is an elderly elf woman seated in a rocking chair in the north east corner. Two wooden dolls cavort about the room with toys in their hands. Another wooden doll tugs at the old woman’s skirt.   She stops her humming, “what is it Leigh?” “Momma Idril,...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Plunderers

Rooms & Encounters: The Plunderers


You enter a large T-shaped room. Large panels of plain gray granite form the walls floor and ceiling. In the center is a raised dais atop of which sits a massive statue of an obese three-horned, four-armed, monkey-like creature. Large gems glitter in each of its eye sockets, and its long forked tongue slithers from an eerie smile. Hammered into the side of the statue, several iron spikes spaced...   [click here for more]
0one Games  $1.85

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Smuggler's Port of the Undercity

Smuggler's Port of the Undercity


At the heart of the Undercity lies a natural cavern half-filled with water. Here beneath the light of a galaxy of glowworms, the smuggling ring known as the Starshine Syndicate has built a secret port from which to move illicit goods in and out of the city above. The smugglers have a tenuous alliance with the Bay Guardian, a druid sworn to protect the underground harbor and the mysterious presence...   [click here for more]
0one Games  $4.99

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Tabernacle of the Forsaken

Tabernacle of the Forsaken


Located in a tent in an abandoned cistern in the Undercity, the Tabernacle of the Forsaken brings hope to the lowest of the low. Mother Matifa runs this church dedicated to Saint Themessa who tamed the feathered serpent, a creature the priest knows quite well. Homeless paupers from the city above gather around the church in search of physical and spiritual solace. Keeping this makeshift neighborhood...   [click here for more]
0one Games  $4.99

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Thieves’ Guild of the Undercity

Thieves’ Guild of the Undercity


The Undercity, a collection of buried buildings and natural caverns, is home to those shunned by the city above. One such group is the Half Moon thieves' guild. Once a loose affiliation of pickpockets and burglars, under their most recent leader (and her secret fiendish mentor) the guild has become an organized crime syndicate with interests from the slums to the halls of power. Whether the PCs...   [click here for more]
0one Games  $4.99

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  Azrael's Guide to the Apocalypse