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Deathwatch: Honour The Chapter

Deathwatch: Honour The Chapter


“Today we face those who betrayed our predecessors. Today we bring death to those who turned from the light of the Emperor and broke faith with their brothers. Today we bring honour to those who came before us as we lay low these traitors! For Vilamus! For Guilliman! For the Emperor!" –Brother-Captain Haeron of the Marines Errant   The brethren of the Deathwatch...   [pulse aquí para ver más]
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Deathwatch: Mark of the Xenos

Deathwatch: Mark of the Xenos


The Enemies of the Emperor are many... Aliens, Heretics, and Daemons scheme from the shadows to oppose the Imperium of Man, but the Space Marines of the Deathwatch are sworn to hunt down and destroy all enemies of the Emperor. Remain vigilant! Learn the nature of your foes, that you might better purge them from the stars. Mark of the Xenos, a supplement for Deathwatch, presents a myriad of worthy...   [pulse aquí para ver más]
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Deathwatch: Rising Tempest

Deathwatch: Rising Tempest


As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?   Rising...   [pulse aquí para ver más]
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Deathwatch: Rites of Battle

Deathwatch: Rites of Battle


Rites of Battle, a supplement for Deathwatch, provides a host of additional options for players and GMs alike. This book expands on many of the ideas, themes, and systems present in the Deathwatch Rulebook and offers means to enrich and add detail to the adventures of a Kill- team in the Jericho Reach. A host of new character options allow for increased personalization with thorough...   [pulse aquí para ver más]
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Deathwatch: The Emperor Protects

Deathwatch: The Emperor Protects


On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed. The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the...   [pulse aquí para ver más]
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Deathwatch: The Emperor's Chosen

Deathwatch: The Emperor's Chosen


The Emperor’s Chosen is a supplement for Deathwatch dedicated to those rare Deathwatch Space Marines who ascend to the status of veteran. This detailed tome lets players delve into the history of the Jericho Deathwatch and honor the heroic veteran Battle Brothers that have come before them. As part of a veteran Kill-team, Player Characters can assume a Heroic Legacy and combat their...   [pulse aquí para ver más]
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Deathwatch: The Jericho Reach - DW08

Deathwatch: The Jericho Reach - DW08


The Jericho Reach is an exciting supplement for Deathwatch! This comprehensive tome provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more...   [pulse aquí para ver más]
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Deathwatch: The Outer Reach

Deathwatch: The Outer Reach


For as long as mankind has sailed the void of the Jericho Reach, it has been a place of danger and mystery. Evil slumbers in the forgotten places between the stars, and only the Deathwatch can stand before it. The Outer Reach is an exciting supplement for Deathwatch! Revealing the secret dangers that lurk in the darkness between the stars, The Outer Reach gives players and GMs...   [pulse aquí para ver más]
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Dragonstar: Galactic Races

Dragonstar: Galactic Races


The Dragon Empire just got a lot more crowded. Expanding on Dragonstar, the exciting spacefantasy setting from Fantasy Flight Games, Galactic Races introduces 16 new player character races with which to populate the Dragon Empire. Besides reintroducing old favorites such as the noble centaurs and the scavenging kobolds, Galactic Races also adds...   [pulse aquí para ver más]
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Dragonstar: Smuggler's Run

Dragonstar: Smuggler's Run


Welcome to the Smuggler’s Run At the edge of civilized space or in the shadow of the Dragon Empire itself, the citizens of the galaxy need foodstuffs, technology, clothing, and contraband. This is the role of the interstellar free trader, delivering important, secret, or illegal cargo to the richest spires of the Empire and the deepest pits of the Outlands. This book has...   [pulse aquí para ver más]
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Dragonstar: Starfarer's Handbook

Dragonstar: Starfarer's Handbook


Take your adventure to the stars! Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantine in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations....   [pulse aquí para ver más]
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Dust Warfare: Campaign Book Hades

Dust Warfare: Campaign Book Hades


The war for the doomed city of Zverograd heats up in Campaign Book Hades, a supplement for Dust Warfare! The pivotal battle has dragged on for months, and all three factions now seek any means of breaking the stalemate. Campaign Book Hades includes new unit stats, rules for superhuman characters, and never-before-seen special abilities and Tesla weaponry. What’s more, this...   [pulse aquí para ver más]
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Dust Warfare: Campaign Book Icarus

Dust Warfare: Campaign Book Icarus


While the battle for Zverograd continues to rage, the Allies seek to gain a firmer foothold and strengthen their presence in the area by launching a daring series of raids upon Zverograd’s Axis-controlled airfield. Campaign Book: Icarus is a supplement for Dust Warfare that introduces a host of new aerial rules, plus much more. New special abilities like Air Superiority give jets...   [pulse aquí para ver más]
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Dust Warfare: Campaign Book Zverograd

Dust Warfare: Campaign Book Zverograd


The Sino-Soviet Union enters Dust Warfare in Campaign Book “Zverograd.” This supplement includes a Platoon List with stats and costs for all of the SSU units, background information regarding this faction, and rules for the first Dust Warfare campaign. Moreover, Campaign Book “Zverograd” contains new unit entries for both the Axis and Allies to combat...   [pulse aquí para ver más]
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Dust Warfare: Core Rulebook

Dust Warfare: Core Rulebook


“They were no match for our Ludwigs.” –Sigrid Von Thaler   In the year 1947, World War II still rages. Allied and Axis forces wage massive battles with weapons derived from alien technology in the alternate 1940s reality of Dust Warfare. Players of this exciting tabletop miniatures game control heroes, squads, and fearsome combat walkers as the world’s...   [pulse aquí para ver más]
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Fireborn: Each Ember's Ghost

Fireborn: Each Ember's Ghost


Each Ember's Ghost When a series of high-profile London thefts leaves Detective Jack Callaghan baffled, he begins to suspect that his perpetrator is no average cat burglar. After all, she can apparently melt locks with a gesture, render security cameras useless, and plant subconscious suggestions in the minds of onlookers. But why is this mysterious thief collecting relics of dubious monetary value?...   [pulse aquí para ver más]
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Fireborn: Embers of Atlantis

Fireborn: Embers of Atlantis


Powerful scions walk the streets of modern London, oblivious to their true nature. Unknowingly, they carry within them the spirits of reincarnated dragons from an age of high fantasy. As magic begins to emerge once more in the 21st century, long-dormant memories begin to flood the minds of these scions, reminding them of their mystical heritage. Welcome to the world of Fireborn. Embers...   [pulse aquí para ver más]
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Fireborn: Ritual of Fire

Fireborn: Ritual of Fire


When a popular politician survives what should have been a fatal assassination attempt, MI5 agent Scott Baker begins to suspect a terrifying truth. Something is taking control of London’s most influential leaders, and that shocking discovery has thrust Baker into a fight for his life. Now, branded a fugitive and hunted by his one-time colleagues, this ex-intelligence agent must seek help from...   [pulse aquí para ver más]
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Grimm: Core Rulebook

Grimm: Core Rulebook


Once upon a time there was a land of twisted fairy tales. Where dreams and nightmares walked hand in hand, where wonder and despair were two sides of the same con, where magic and imagination reigned, and where kindly villagers lived next door to strange beasts. These Gimm Lands are where you - a clever kid from the Real World - find yourself trapped. Grimm is a roleplaying game...   [pulse aquí para ver más]
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Legends & Lairs: Draconic Lore

Legends & Lairs: Draconic Lore


A compendium of awesome and terrifying dragons of sky, land, and sea. This book contains more than thirty new species of dragon with which to torment, tempt, and delight your players. Will they face the awe-inspiring might of the dire dragon or cower before the minddestroying horror of the chthonian dragon? Perhaps one of them will be lucky enough to acquire the...   [pulse aquí para ver más]
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Legends & Lairs: Dungeoncraft

Legends & Lairs: Dungeoncraft


The definitive d20 System resource for dungeon design and survival. New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips. Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items. Comprehensive rules for environmental hazards and random encounters. A...   [pulse aquí para ver más]
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Legends & Lairs: Giant Lore

Legends & Lairs: Giant Lore


They’re more than just big, dumb, and strong. Of all the monster types, giants are some of the most feared and interesting. They’re like the PCs in many ways: they’re intelligent, they use weapons and armor, they pursue many of the same goals of wealth, power, romance, and knowledge, and they can take character class levels to specialize their skills and abilities....   [pulse aquí para ver más]
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Legends & Lairs: Necromantic Lore

Legends & Lairs: Necromantic Lore


A compendium of horrifying new undead from your darkest nightmares. Following in the footsteps of Draconic Lore, this book contains more than thirty new undead, with half a dozen templates among them. These ghastly creations will haunt your players’ dreams for years to come. They can cower before the soul-destroying power of the necromentals, or flee before the mind-shattering...   [pulse aquí para ver más]
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Legends & Lairs: School of Evocation

Legends & Lairs: School of Evocation


Beyond fireball. Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves. Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.”...   [pulse aquí para ver más]
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Legends & Lairs: School of Illusion

Legends & Lairs: School of Illusion


Alter your reality. Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of...   [pulse aquí para ver más]
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Legends & Lairs: Sorcery & Steam

Legends & Lairs: Sorcery & Steam


The definitive d20 System resource for steampunk fantasy settings and adventures. A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game. Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes. A handful of...   [pulse aquí para ver más]
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Legends & Lairs: Spells & Spellcraft

Legends & Lairs: Spells & Spellcraft


The definitive d20 System resource for spellcasters. More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games. Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds. Rituals and ceremonies that grant divine spellcasters extraordinary abilities. Expanded...   [pulse aquí para ver más]
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Legends & Lairs: Traps & Treachery

Legends & Lairs: Traps & Treachery


Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, Traps & Treachery includes: Complete d20 System rules for designing new traps Guidelines for creating memorable puzzles customized to your campaign New rogue skills, feats, and...   [pulse aquí para ver más]
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Midnight Chronicles

Midnight Chronicles


The legate Mag Kiln has been ordered to travel to the small Erenlander town of Blackweir to investigate the disappearance of a fellow priest. In Blackweir, Mag Kiln soon becomes entangled in an old mystery and begins to uncover not only the forbidden legacy of the town, but also the malevolent, prophetic force that grows within him. Based on the popular Midnight role playing...   [pulse aquí para ver más]
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Midnight Chronicles Package

Midnight Chronicles Package


The legate Mag Kiln has been ordered to travel to the small Erenlander town of Blackweir to investigate the disappearance of a fellow priest. In Blackweir, Mag Kiln soon becomes entangled in an old mystery and begins to uncover not only the forbidden legacy of the town, but also the malevolent, prophetic force that grows within him. Based on the popular Midnight role playing game, MIDNIGHT CHRONICLES...   [pulse aquí para ver más]
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Midnight: Destiny and Shadow

Midnight: Destiny and Shadow


The Erenlanders. Their land is conquered, their kingdom shattered. They are the defeated, serving the Shadow with backs bent and weary. But those backs are not yet broken. They carry more than just the burden of servitude: They also carry hope. The Erenlanders. The true children of the kindom of Erenland. Their northern lands are haunted by the specter of shattered pride, while the south...   [pulse aquí para ver más]
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Midnight: Fury of Shadow

Midnight: Fury of Shadow


In the Last Age, the ancestral homeland of the elven people has become a battleground. Armies of orcs, ogres, giant-men, and trolls mass in the North, preparing to spill out of the Highhorns and lay waste to the Veradeen, the snow-clad home of the Erunsil elves. In the east, trained and disciplined orcish armies set out from Eisin, burning their way into the fey weed along the mighty Felthera River....   [pulse aquí para ver más]
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Midnight: Honor and Shadow

Midnight: Honor and Shadow


The Dorns have always born the brunt of the Shadow's wrath, from the tine before the Fortress Wall, to the Last Age. Their lands in the north are now beyond hope - the dark god's forces turn to the other races of Eredane for less troublesome slaves, more easily bought mercenaries, more capable governors. In the black eyes of Izrador, the Dorns are good only as breeding stock for his legates, as food...   [pulse aquí para ver más]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador's lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [pulse aquí para ver más]
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Only War: Core Rulebook

Only War: Core Rulebook


“The men and women of the Imperial Guard sacrifice more and gain less than perhaps any other arm of the Imperial Armed Forces." –Commissar Ibram Gaunt   Only War is a standalone Warhammer 40,000 roleplaying game experience in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Fully...   [pulse aquí para ver más]
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Only War: Enemies of the Imperium

Only War: Enemies of the Imperium


“Everything out there is trying to kill you, soldier. If you figure that out quickly enough, you might live long enough to pass it on to the next batch of fresh casualties-to-be.” –Private Mercito Grant   Across the Spinward Front, Imperial Guard troopers contend with deadly adversaries, from the fanatical rebels of the Severan Dominate to the vicious Orks...   [pulse aquí para ver más]
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Only War: Final Testament

Only War: Final Testament


“In the end, only the Emperor can judge you. Only He is qualified to weigh acts of righteousness against deeds of vile treachery and find a verdict for your soul. It is merely my humble task to commend you to His final justice.” –Lord Commissar Salieri   Final Testament, a complete adventure for Only War, takes players to the war-ravaged mining world...   [pulse aquí para ver más]
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Only War: Game Master's Kit

Only War: Game Master's Kit


“We cannot suffer any more losses, or we will lose this front. This cannot stand, Colonel Garn. Allow me to take a contingent of our best men, and we will end this threat once and for all." –Last Recorded Words of Lieutenant Uron Halle, 23rd Maccabian Janissaries   Guide your squad to success over their mission with The Game Master’s Kit for Only...   [pulse aquí para ver más]
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Only War: Hammer of the Emperor

Only War: Hammer of the Emperor


“This ain’t training, trooper. This is the real thing. Those are real bullets and real bombs. This is war. If you want to make it through the next few hours alive, you better do exactly as I say and exactly as I do.” –Sergeant Rince Klebb, Baraspian 3rd Rifles, shortly before his death   Hammer of the Emperor is a handbook for the brave soldiers...   [pulse aquí para ver más]
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Only War: No Surrender

Only War: No Surrender


“We have come to retake what belongs to the Emperor from those who dared to turn against him. Know that you serve a just and divine cause. Your faith in Him shall shield you from any attack.” –Preacher Wyatt Dreeble The courageous men and women of the Imperial Guard stand tall against the threats to mankind. In No Surrender, an adventure supplement for Only War,...   [pulse aquí para ver más]
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Only War: Salvaging Solace

Only War: Salvaging Solace


When an unknown voidship strikes the world of Solace, the surface shakes and the brave men and women of the Cadian 99th must gird themselves for battle once again in this adventure for Only War. Having just suffered losses campaigning in the Spinward Front, the Cadian 99th is caught on the outskirts of the catastrophe in the midst of a training exercise. In addition to the devastation...   [pulse aquí para ver más]
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Only War: Shield of Humanity

Only War: Shield of Humanity


Shield of Humanity is an Only War supplement for new recruits and veteran guardsmen alike. It is time to stand in service to the Emperor in the Spinward Front. The Imperial Guard stands as humanity’s shield from the myriad threats to the Imperium. With new rules for auxiliary regiments, advanced specialities, and rules for characters with religious backgrounds, Shield of Humanity...   [pulse aquí para ver más]
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Rogue Trader Dark Frontier - Quickstart

Rogue Trader Dark Frontier - Quickstart


The sequel to the Free RPG Day adventure, Forsaken Bounty. Picking up where Forsaken Bounty left off, Dark Frontier finds the players having stirred up dark forces and alien powers. Where these powers will take them, you will have to play Dark Frontier to find out! ...   [pulse aquí para ver más]
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Rogue Trader: Battlefleet Koronos

Rogue Trader: Battlefleet Koronos


Beyond the gates of the Maw, savage enemies raise arms against the Imperium. Rogue Traders, backed by the might of the Imperial Navy, must arm their vessels to wrest fortunes from their enemies in bloody warfare! Battlefleet Koronus is an extensive sourcebook about the starships that traverse the Koronus Expanse. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options...   [pulse aquí para ver más]
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Rogue Trader: Core Rulebook

Rogue Trader: Core Rulebook


In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counsellors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth...   [pulse aquí para ver más]
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Rogue Trader: Drydock

Rogue Trader: Drydock


A Player's Aid to Building and Fighting Starships.   Streamline ship construction including a walkthrough of the shipbuilding process, and both the Essential and Supplemental component lists. In addition, the last page provides a welcome summary of starship combat, listing the available Manoeuvre, Shooting and Extended actions available during combat. ...   [pulse aquí para ver más]
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Rogue Trader: Edge of the Abyss

Rogue Trader: Edge of the Abyss


In Edge of the Abyss, a supplement for Rogue Trader, detailed descriptions of the Expanse’s famous worlds allow players and GMs to plan new Endeavours and adventures. Fight across the frozen surface of Lucin’s Breath, plunder the Egarian maze cities, and plumb the secrets of haunted Illisk. Study, negotiate, and war against the inhabitants of the Expanse: xenos races, the...   [pulse aquí para ver más]
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Rogue Trader: Faith and Coin

Rogue Trader: Faith and Coin


It is a Rogue Trader's duty to assist missionaries in spreading the Imperial Creed across the stars. In Faith and Coin, a Rogue Trader supplement for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths...   [pulse aquí para ver más]
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Rogue Trader: Fallen Suns

Rogue Trader: Fallen Suns


A powerful force has awakened from its slumber somewhere deep within the Hecaton Rifts, and if left unchecked it will spell certain doom for the denizens of nearby sectors. As this ancient evil threatens to destroy both the Koronos Expanse and the Calixis Sector, can you and your fellow Explorers learn the truth of its mysterious origins? Fallen Suns is the third and final installment in The Warpstorm...   [pulse aquí para ver más]
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Rogue Trader: Forsaken Bounty (Quickstart)

Rogue Trader: Forsaken Bounty (Quickstart)


FORSAKEN BOUNTY is an introductory adventure for the ROGUE TRADER roleplaying game. Adrift in a dangerous region of space, a derelict vessel offers a tempting opportunity. Rogue Trader Sarvus Trask and his crew are determined to wrest a profit from the badly-damaged ship—but all is not as it appears. The seemingly-abandoned light cruiser contains a deadly secret that stands in the way of Trask’s...   [pulse aquí para ver más]
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