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Art of the Duel

Art of the Duel


"Set... focus... Strike!" A samurai of Rokugan who does not thrill to these words is no samurai at all, and would do well to abandon his swords by the side of the road. Dueling captures many important facets of a samurai's life: skill with a blade, moral and physical courage, personal honor and loyalty to family and clan. It is an experiance which compresses his existence to its essence......   [click here for more]
Fantasy Flight Games  $14.95

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Atlas of Rokugan

Atlas of Rokugan


For twenty years, the Legend of the Five Rings Collectible Card Game and Roleplaying Game have explored the world of Rokugan. Now, for the first time, the Emerald Empire receives an atlas mapping its lands, castles, and cities, complete with a comprehensive description of Rokugan’s provinces and settlements, along with detailed explorations of its three major cities (Ryoko Owari and the two Imperial...   [click here for more]
Fantasy Flight Games  $24.99

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Bearers of Jade: The Second Book of the Shadowlands

Bearers of Jade: The Second Book of the Shadowlands


The second Book of the Shadowlands has what you need to sustain a Shadowlands campaign with the most battle-hardened bushi, including: New rules to help your samurai war against the armies of the Fallen One: descend into the depths of insanity, wage mass battles against crowds of dishonorable opponents, survive bare-handed with Crab kobo ichi-kai jiujutsu, and live with the slow spread of Taint. Life...   [click here for more]
Fantasy Flight Games  $9.99

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Code of Bushido

Code of Bushido


Helping out a friend leads to intrigue, danger, romance & finally murder. A blood feud leads to a dreadful choice - on one hand, personal humiliation, dishonor & death. On the other, a terrible threat to a samurai’s greatest duty. This is a challenge, not to arms & will, but to a samurai’s soul. ...   [click here for more]
Fantasy Flight Games  $4.99

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Emerald Empire: Fourth Edition

Emerald Empire: Fourth Edition


Behold the Emerald Empire! “Let this be called Rokugan, the Emerald Empire, and let it reflect all the glory and majesty of the Heavens themselves.” -Hantei, First Emperor of Rokugan Emerald Empire: Fourth Edition is a comprehensive guide to Rokugan that will bring the world of Legend of the Five Rings alive like no other book. Emerald Empire mixes detailed written descriptions...   [click here for more]
Fantasy Flight Games  $24.99

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Fortunes and Winds

Fortunes and Winds


Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail. The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get...   [click here for more]
Fantasy Flight Games  $9.99

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GM's Survival Guide

GM's Survival Guide


Honor. Glory. Loyalty. Steel. These are the only tools a samurai requires. But a true Master needs more... Within the pages of this book, over 1001 tips, hints, answers, and options are available to help Gamemasters customize their campaigns in the Emerald Empire. Valuable advice and expansive charts organize everything from plot structure to village inhabitants, from creatures to crops. Flexible...   [click here for more]
Fantasy Flight Games  $9.99

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Honor's Veil

Honor's Veil


"Truth is not in the eyes that see, but in the tongue that tells ... • - Rokugan proverb Honor's Veil is the first episode in a series of "Story Packs" for the Legend of the Five Rings Roleplaying Game. The "I" series presents Game Masters and players with stories of intrigue, espionage and mystery, where a samurai's wits can be more valuable than his skill with a sword....   [click here for more]
Fantasy Flight Games  $4.99

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Legend Of The Five Rings Live Action Role-Playing Game

Legend Of The Five Rings Live Action Role-Playing Game


This book introduces new rules for live action role playing in the Legend of the Five Rings setting. Based on rules used to conduct successful LARPs at major conventions, this volume is a catalogue of the information players need to plan, organize, and conduct their own live action role-playing game. An example adventure is included, as well as tips on costuming, judging, and etiquette. Contains...   [click here for more]
Fantasy Flight Games  $9.99

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Legend of the Five Rings Player's Guide (2nd Edition)

Legend of the Five Rings Player's Guide (2nd Edition)


Return to the Age of Heroes. The L5R 2nd Edition RPG offers a completely revised book encompassing the culture, history, and background of the Emerald Empire. The Player’s Guide contains character creation and game play mechanics, and suggestions for building your own samurai or shugenja. This book is completely revised, containing a comprehensive treatment of the Way of the Clans and Winter...   [click here for more]
Fantasy Flight Games  $14.95

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Legend of the Five Rings: Imperial Archives

Legend of the Five Rings: Imperial Archives


The Imperial Archives collects a variety of material for the L5R 4th Edition RPG that we have been unable to fit into previous books. From discussions of Shourido and the office of Shogun, to NPCs and Oni Lords, to a discussion of how to play Courtiers, this book has something for everyone! New mechanics include the Susumu Courtiers, Scorpion maskmakers, and an extensive discussion of options for...   [click here for more]
Fantasy Flight Games  $14.99

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Legend of the Five Rings: Imperial Histories

Legend of the Five Rings: Imperial Histories


The Imperial Histories recount the triumphs of the Emerald Empire and the most noble Emperors who have lead it in shining glory. Maintained by the dutiful Miya and the devoted Ikoma families, the Imperial Histories are a testament to the Emperor’s unfailing leadership and the never wavering loyalty of his servants. All samurai of the empire can look upon them and be assured of the imperial family’s...   [click here for more]
Fantasy Flight Games  $24.99

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Legend of the Five Rings: Imperial Histories 2

Legend of the Five Rings: Imperial Histories 2


Housed within the Ikoma Libraries and the Temple to Tengen are the Imperial Histories, the chronicles of the Emerald Empire. Compiled over a thousand years by adept historians, studied by scholars throughout the lands of the Jade Sun, and containing the wisdom of generations, these documents are a testament to the favor of the Heavens. Their pages tell the story of an Empire that is destined for greatness....   [click here for more]
Fantasy Flight Games  $24.99

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Legend of the Five Rings: Strongholds of the Empire

Legend of the Five Rings: Strongholds of the Empire


Across the Emerald Empire, the greatest servants of the Emperor make their homes in ancient castles, elaborate courts, impregnable fortresses, venerable dojo, and majestic palaces. Some exist in the wilds of the Empire, while others mark the center of great, sprawling cities. Some are centers of trade and artistry, while others exist far from any other sign of civilization. And yet, despite their many...   [click here for more]
Fantasy Flight Games  $19.99

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Legend of the Five Rings: Sword and Fan

Legend of the Five Rings: Sword and Fan


The samurai of Rokugan are both warriors and diplomats, serving their clans on the battlefields and in the courts. No true samurai can afford to neglect either field, lest they be found wanting at the critical moment. The Empire’s most famous works of strategy — the Book of Sun Tao and Otomo Madoka’s Subtlety of the Court — are studied by countless samurai who seek the crucial...   [click here for more]
Fantasy Flight Games  $24.99

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Legend of the Five Rings: The Great Clans

Legend of the Five Rings: The Great Clans


A story of ten siblings, who fell to the mortal world and changed the face of history forever... “The Great Clans are the greatest servants of the Emperor—and perhaps the greatest threat to the stability of the Empire.” -Soshi Saibankan The Emerald Empire of Rokugan has long been one of war and conflict, a great history forged at its heart by an unending sibling rivalry....   [click here for more]
Fantasy Flight Games  $24.99

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Legend of the Five Rings: Unexpected Allies 2

Legend of the Five Rings: Unexpected Allies 2


Two years in the making! The original Unexpected Allies was one of the most popular supplements for L5R 1st Edition, offering an array of diverse and fascinating NPCs for GMs to populate their campaigns. Unexpected Allies 2 offers the same for the latest 4th Edition of the Legend of the Five Rings RPG, with a huge list of NPCs from every Great Clan in Rokugan, and even a few ronin and nonhumans!...   [click here for more]
Fantasy Flight Games  $14.99

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Legends & Lairs: Dungeoncraft

Legends & Lairs: Dungeoncraft


The definitive d20 System resource for dungeon design and survival. New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips. Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items. Comprehensive rules for environmental hazards and random encounters. A...   [click here for more]
Fantasy Flight Games  $24.95 $4.95

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Legends & Lairs: School of Evocation

Legends & Lairs: School of Evocation


Beyond fireball. Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves. Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.”...   [click here for more]
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Legends & Lairs: School of Illusion

Legends & Lairs: School of Illusion


Alter your reality. Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of...   [click here for more]
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Legends & Lairs: Sorcery & Steam

Legends & Lairs: Sorcery & Steam


The definitive d20 System resource for steampunk fantasy settings and adventures. A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game. Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes. A handful of...   [click here for more]
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Legends & Lairs: Spells & Spellcraft

Legends & Lairs: Spells & Spellcraft


The definitive d20 System resource for spellcasters. More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games. Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds. Rituals and ceremonies that grant divine spellcasters extraordinary abilities. Expanded...   [click here for more]
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Magic of Rokugan

Magic of Rokugan


The magic of Rokugan is unlike that of other campaign worlds - each spell, each magic item has a life of its own. Each bit of magic contains a spirit with its own will and desires. Magic of Rokugan not only introduces a great number of new magic items and spells usable with any d20 System™ campaign, but also contains many new optional rules for "awakened" magic items. New item creation...   [click here for more]
Fantasy Flight Games  $9.99

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Merchant's Guide to Rokugan

Merchant's Guide to Rokugan


Legend of the Five Rings: The Merchant's Guide to Rokugan Taka's acquiring lots of koku. Want to help? Merchants. Heimin. Honorless koku-grubbers who prey upon human weakness. The vendors and dealers of the Emerald Empire have always been sneered at by the powerful nobles above them. But times change, and the value of koku has risen more than most would care to believe. While still hampered by...   [click here for more]
Fantasy Flight Games  $5.99

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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they...   [click here for more]
Fantasy Flight Games  $14.95 $6.95

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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates,...   [click here for more]
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Midnight: Honor and Shadow

Midnight: Honor and Shadow


The Dorns have always born the brunt of the Shadow's wrath, from the tine before the Fortress Wall, to the Last Age. Their lands in the north are now beyond hope - the dark god's forces turn to the other races of Eredane for less troublesome slaves, more easily bought mercenaries, more capable governors. In the black eyes of Izrador, the Dorns are good only as breeding stock for his legates, as food...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador's lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
Fantasy Flight Games  $14.95 $6.95

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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses,...   [click here for more]
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Mimura The Village of Promises

Mimura The Village of Promises


Mimura is a small village set in the rural wastes of Rokugan. Or is it a hub village for a large trade city? Perhaps the village is the base of operations for a private Kolat War. Only your GM knows. The Village of Mimura is the first book of its kind for the Legend of the Five rings RPG. A complete village with nearly 200 NPCs and over a hundred adventure hooks, Mimura can be set anywhere in Rokugan...   [click here for more]
Fantasy Flight Games  $4.99

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Naishou Province - 2013 GENCON RPG

Naishou Province - 2013 GENCON RPG


In a forgotten corner of the Empire of Rokugan lies the small Naishou province. Unremarkable in virtually every way for as long as anyone can remember, the provincial governor of Naishou died under mysterious circumstances some time ago, and since then, things in the province have gotten… interesting. Intrigue and treachery have become the order of the day, and even the most honorable of samurai...   [click here for more]
Fantasy Flight Games  $12.99

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Second City Boxed Set

Second City Boxed Set


“Welcome to the shining star of the Colonies, the Second City, honorable samurai! May your stay here be as interesting and profitable as you desire! I strongly recommend that you do not venture outside the city until you have had an opportunity to receive some rudimentary training with the Second City Guardsmen, however.” -Shinjo Hariken, Vassal of the Miya ...   [click here for more]
Fantasy Flight Games  $34.99

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Secrets of the Crab

Secrets of the Crab


Secrets of the Crab is a highly detailed sourcebook containing a wealth of information for campaigns involving the Crab Clan. Provinces, customs, history, and important individuals will be explored in greater depth than in past books. This book not only serves as a player's guide to being a Crab, but also as a GM's guide for creating adventures set in Crab territories. Includes a special Secrets chapter...   [click here for more]
Fantasy Flight Games  $9.99

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Secrets of the Crane

Secrets of the Crane


"In all things, there must be excellence." - Doji Yasuyo, Crane Clan Heroine. Secrets of the Crane is an intricately detailed sourcebook containing a wealth of information for campaigns involving the Crane Clan. Provinces, customs, history, and important individuals are aptly explored in greater depth than in the past. This book not only serves as a player\\\'s guide to being...   [click here for more]
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Secrets of the Dragon

Secrets of the Dragon


"Enlightenment cannot be found by searching for it, and yet it cannot be found by doing nothing." – Togashi Satsu, Dragon Clan Champion Secrets of the Dragon explores that most mysterious of clans, the Dragon. Though they avoid politics and shun entangling alliances, the Way of the Dragon always affects the Empire profoundly whenever the clan’s strange tattooed mystics,...   [click here for more]
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Secrets of the Empire

Secrets of the Empire


"Show me a man who has no secrets, and I will show you either a corpse or a terrible threat to the status quo." -Otomo Banu Consumed with their own affairs and agendas, the Great Clans of Rokugan rarely pay attention to the goings on of the other groups that share the Empire with them. The Minor Clans, ronin, the Brotherhood of Shinsei, and even the Imperial families themselves...   [click here for more]
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Secrets of the Lion

Secrets of the Lion


Legend of the Five Rings: Secrets of the Lion "Ha. What secrets could the Lion have that I need to learn?" - Crane Champion Doji Kuwanan, shortly before the Ancestral Sword of the Lion was stolen from him by Kitsu Osen Secrets of the Lion takes you deep within the lands of the Lion Clan, exposing their history, culture, organization, and secrets for...   [click here for more]
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Secrets of the Mantis

Secrets of the Mantis


"The Great Clans were born to their station. The Mantis seized it through strength and determination. None shall stand against us." - Yoritomo Kumiko, Daughter of Storms. Secrets of the Mantis is an incredible sourcebook containing a treasure trove of information specific to Mantis Clan campaigns. Provinces, customs, history, and important individuals are explored with depth not...   [click here for more]
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Secrets of the Phoenix

Secrets of the Phoenix


"Wisdom without knowledge is like power without understanding. Impossible." - Shiba Ningen, Master of the Void. Secrets of the Phoenix is a highly detailed sourcebook containing a wealth of information for campaigns involving the Phoenix Clan. Provinces, customs, history, and important individuals are discussed in greater depth than in past books. This book not only serves as...   [click here for more]
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Secrets of the Scorpion

Secrets of the Scorpion


"Secrets? There are no secrets." -- Bayushi Yojiro, Master of Secrets Secrets of the Scorpion is a detailed sourcebook containing a wealth of information for campaigns involving the Scorpion Clan. Provinces, customs, history, and important figures will be explored in greater depth than in past editions. This book not only serves as a player's guide for being a Scorpion, but...   [click here for more]
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Secrets of the Shadowlands

Secrets of the Shadowlands


"Turn away, foolish samurai, lest you find what you see in the shadows to your liking." – Daigotsu, Dark Lord of the Shadowlands Secrets of the Shadowlands explores the eternal enemy of the Empire, the Shadowlands. Shrouded and mysterious, the only thing known for certain to lie beyond the Great Wall is inevitable corruption. But what happens after a samurai’s soul...   [click here for more]
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Secrets of the Unicorn

Secrets of the Unicorn


"All who oppose me die." - Moto Chagatai, the Khan. Secrets of the Unicorn is a carefully designed sourcebook cataloguing a matrix of information for campaigns concerning the Unicorn Clan. Provinces, customs, history, and heroes will be explored in greater depth than in past publications. This book not only serves as a player's guide to being a Unicorn, but also as a GM's guide...   [click here for more]
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The Book of Air

The Book of Air


“The essence of Air is the essence of speed and awareness. It is oneness with the world, both physical and spiritual.” – The Tao of Shinsei Air is the most mercurial of elements, from the cool breeze that comforts a dying soldier to the cutting wind that slices away at the rock, carving canyons and spires from the mighty mountains. The essence of Air is within all things, giving...   [click here for more]
Fantasy Flight Games  $23.99

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The Book of Earth

The Book of Earth


Be like unto the earth, and you shall endure forever.” – Isawa Norimichi, Master of Earth The earth is the rock upon which the Empire of Rokugan has stood proudly for more than one thousand years, both as a metaphor and a very real truth. They are the essence and soul of the Crab Clan, as well as the power and the determination of...   [click here for more]
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The Book of Fire

The Book of Fire


The essence of Fire is the way of passion and destruction, of creation and death. It is oneness with the driving impulses of the innermost spirit and the sheer, raging intensity of the wildfire that scours the plains.” -The Tao of Shinsei Fire is the fiercest and most destructive of the five elements, the burning passion that drives men both to war and to create in equal measure. The...   [click here for more]
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The Book of Void

The Book of Void


“Emptiness is the true center, the place where action and thought lose meaning and become the same thing.” – Mirumoto The way of the Void is different for every samurai, for the Void itself encompasses every choice and none. Some study it, some hide from it, some are overcome by it, but none can ignore it. The Void is everywhere. The final volume of the Elemental Series presents...   [click here for more]
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The Book of Water

The Book of Water


“The spirit of water ensures that change is constant, and that there is always something new to learn.” — Asako Beirei, Master of Water Water is the gentlest but also the strongest of the five Elements, able to heal the most brutal injuries but also able to smash whole cities with taifun and tsunami. Water shugenja are among the Empire’s most peaceful...   [click here for more]
Fantasy Flight Games  $23.99

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The Complete Exotic Arms Guide

The Complete Exotic Arms Guide


A samurai is defined by the daisho - katana and wakizashi, these weapons are the soul of a true warrior. Yet these are not the only weapons one will find in the Empire of Rokugan. A thousand years of cunning generals, expert warriors, and master weaponsmiths have brought about a vast arsenal, ready to be drawn upon by a clever samurai. Now that arsenal is yours. Within, you will find: New...   [click here for more]
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The Four Winds

The Four Winds


"No man can know his own destiny until it is complete." - The Keeper The reign of Toturi is at an end, and now it falls to his heirs to determine the future of the Empire. The Four Winds clash among themselves to determine who shall rule Rokugan. The Dark Lord Daigotsu makes plans to restore his evil god to his former glory. Yet even when a new Emperor is chosen, this is not...   [click here for more]
Fantasy Flight Games  $14.95

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The Hidden Emperor

The Hidden Emperor


One man will save his master. The other will kill him. Just when hope burned most brightly in the Empire or Rokugan, a sinister shadow has fallen across the Jade Throne. Emperor Toturi I has been kidnapped, and the villainous Scorpion Clan have been unjustly accused of the crime. With only an inexperienced Imperial Chancellor to restore peace, the Great Clans fall into war among themselves....   [click here for more]
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