Each Ember's Ghost
When a series of high-profile London thefts leaves Detective Jack Callaghan baffled, he begins to suspect that his perpetrator is no average cat burglar. After all, she can apparently melt locks with a gesture, render security cameras useless, and plant subconscious suggestions in the minds of onlookers.
But why is this mysterious thief collecting relics of dubious monetary value?... [click here for more]
Powerful scions walk the streets of modern London, oblivious to their true nature. Unknowingly, they carry within them the spirits of reincarnated dragons from an age of high fantasy. As magic begins to emerge once more in the 21st century, long-dormant memories begin to flood the minds of these scions, reminding them of their mystical heritage. Welcome to the world of Fireborn.
Embers... [click here for more]
The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn... [click here for more]
Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power... [click here for more]
When a popular politician survives what should have been a fatal assassination attempt, MI5 agent Scott Baker begins to suspect a terrifying truth. Something is taking control of London’s most influential leaders, and that shocking discovery has thrust Baker into a fight for his life.
Now, branded a fugitive and hunted by his one-time colleagues, this ex-intelligence agent must seek help from... [click here for more]
You’ve died a thousand times to keep the secret safe, but this time could be the last. In order to stop the end, you’ve got to remember who you were in the beginning... and you can only do that by finding the fire within.The Fire Within is the official introductory adventure for the Fireborn world. FFG’s flagship RPG of 2004 uses an all-new, dynamic non-d20... [click here for more]