This is the much-anticipated sequel to best seller Adventure Writing Like A Fucking Boss. Part II has even more advice for the amateur and professional author - secrets which only a select few are even aware. Or maybe it just seems that way because I keep seeing the same mistakes over and over and over again.
Combined, these volumes provide writers with everything they need to... [click here for more]
Like the first S'rulyan Vault, this is two extremely high-resolution dungeon maps in both old school blue/white and bloody parchment hue. The dungeon is huge and contains a variety of cavern and traditional room/corridor areas... along with special icons.
In addition to the maps, there's a PDF with advice, random tables, and various aids in creating and GMing your own dungeon. ... [click here for more]
*** Due to the massive success of this title, I'm organizing an Adventure Writing Contest - see Venger's Old School Gaming Blog for details. ***
I realized there was a need for a book describing how to write awesome RPG scenarios - adventures that are truly epic.
Adventure Writing Like a Fucking Boss treads similar ground to my previous book How To Game Master... [click here for more]
This started as a small community project and grew into a really strange collection of random tables inspired by the Mad Max movies and that Thundarr the Barbarian episode, "Challenge of the Wizards." The main table is a d100 collection of weird, gonzo, sci-fi, fantasy, post-apocalyptic encounters that death racers may stumble upon during their race.
While I specifically tailored Death... [click here for more]