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Player Paraphernalia #36 The Highwayman (hybrid class)

Player Paraphernalia #36 The Highwayman (hybrid class)


Player Paraphernalia #36 The Highwayman (Hybrid Class) This issue introduces a new hybrid class, the highwayman. The knight of the road, or gentleman bandit; the highwayman combines the code of honor of a cavalier with the less than honorable skills of the rogue. A new Order is also presented that may be used by Cavaliers or Samurai. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines

Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines


Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines This promotional issue provides two new Sorcerer Bloodlines built upon the class features of the Paladin and Anti-Paladin. Providing more options to take on the mantle of purity and might or Corruption and Vengeance. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Mutant Future Character Sheet

Mutant Future Character Sheet


Character Sheet for Goblinoid Games' Mutant Future RPG. ...   [click here for more]
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Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I

Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I


Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I Introducing nine alternate sorcerer bloodlines, focusing on nine of the more commonly known demons. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated bloodline, replacing bonus spells, feats, arcana, or powers for others that more closely related to...   [click here for more]
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Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1

Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1


Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1 (Class Archetype) A new promotional issue of the Player Paraphernalia provides two archetypes for the Sorcerer Core Class, the Geminis which gains access to 2 bloodlines at a cost and the Battle Mage which prefers to be in the thick of it and finds the chaffing of armor enjoyable. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)

Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)


Player Paraphernalia #86 Seasoned Flexibility, Three New Archetypes This issue of the Player Paraphernalia presents three new archetypes. The Ruthless Overseer by Derek Blakely presents a rogue archetype that thrives off of the misery of others. The Seasoned Veteran by Nikolai Samarine presents a fighter archetype for a matured warrior. And finally, the Whip Master, another fighter archetype whose...   [click here for more]
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Player Paraphernalia #91 The Metamorphosis (New Oracle Mystery)

Player Paraphernalia #91 The Metamorphosis (New Oracle Mystery)


Player Paraphernalia #91 The Metamorphosis, New Oracle Mystery This issue features the creation of Joshua Hennington, a new oracle mystery that grants the oracle the ability to harness the power of the eidolon's evolutions to completely transform herself based on her whims and desires. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used...   [click here for more]
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Player Paraphernalia #11  The Witch Hunter

Player Paraphernalia #11 The Witch Hunter


Player Paraphernalia #11 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to resist the hex powers of witches and can disrupt the special bonds between familiars...   [click here for more]
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Player Paraphernalia #19 The Imperial Druid

Player Paraphernalia #19 The Imperial Druid


Player Paraphernalia #19 The Imperial Druid This issue introduces a new druid archetype with an Oriental flavor. The Imperial Druid is an agent of the Celestial Court, responsible for maintaining the sacred places and relations with the natural and spirit world. In addition, a new Domain is introduced and two new Foo Creature templates. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #25 The Charger

Player Paraphernalia #25 The Charger


Player Paraphernalia #25 The Charger This issue introduces a new base class, the Charger. This class is designed around the concept of hitting your opponent before they can hit back. The charger takes advantage of several seldom used combat maneuvers such as the overrun or reposition and builds up special tactics around these maneuvers. The supplement also introduces several new feats as well. Turning...   [click here for more]
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Player Paraphernalia #82 The Esotericist (Archetype Class)

Player Paraphernalia #82 The Esotericist (Archetype Class)


Player Paraphernalia #82 The Esotericist (Archetype Class) Knowledge is not the province of faith and guidance of gods, and the Esotericist dabbles in the realms of mind and the psyche. Issue #82 presents the Esotericist, an oracle archetype created by Margherita Tramontano. The archetype also includes the "Crazy" curse. A new psychically focused Mystery is also presented that can be used...   [click here for more]
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Spell Innovations, Mirror Image

Spell Innovations, Mirror Image


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,the Mirror Goggles. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #4  The Arcanger

Player Paraphernalia #4 The Arcanger


Player Paraphernalia #4 This is a new series of short and ecnomical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Arcanger couples the power of the ranger with the arcane abilities of the wizard to a limited degree.. Turning off backgrounds for...   [click here for more]
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Player Paraphernalia May Special -- The Opportunist

Player Paraphernalia May Special -- The Opportunist


Player Paraphernalia May Special The Opportunist This special May issue presents a new base class, the Opportunist. Focusing on the more finesseable combat maneuvers including disarm, feint, steal, and trip the Opportunist is nearly as skillful as the rogue while gaining access to a special opportunity pool which empowers many of his class abilities. This issue also introduces the Armor Cutting combat...   [click here for more]
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Advancing with Class: The Witch

Advancing with Class: The Witch


Welcome to the first installment of the Advancing with Class series. This supplement focuses on witches, their powers, feats, and some flavorful archetypes. Five new Patron Themes, over fifty new hexes including major and grand, twenty new feats, and seven new Archetypes solely designed to expand the roles and options of the Witch class. Advance with dignity,...   [click here for more]
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Player Paraphernalia #1/2

Player Paraphernalia #1/2


Player Paraphernalia #1/2 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This promotional issue introduces a new Favored Class Option, Secondary skills. While dedicating a character to a single class, the one down side compared to a multi-classed character is lack of...   [click here for more]
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100 Tokens of Feathery Fascination

100 Tokens of Feathery Fascination


100 Tokens of Feathery Fascination Looking for that one shot magic item that is cost effective but invaluable based on the situation? 100 Tokens of feathery fascination offers a plethora of minor magical items that offer benefits based on the token type. Each token may be used only once, but their relative cost makes them accessible to even low level characters. This supplement also provides charts...   [click here for more]
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2015 Player Paraphernalia Special Issues [BUNDLE]

2015 Player Paraphernalia Special Issues [BUNDLE]


This special bundle product contains the following titles. Player Paraphernalia December Special -- The Diocesan Regular price: $0.99 Bundle price: $0.68 Format: Watermarked PDF Player Paraphernalia December Special -- The Diocesan Player Paraphernalia December Special The Diocesan In honor of the Winter Solstice and seasonal holiday,...   [click here for more]
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Advancing with Class: The Magus

Advancing with Class: The Magus


Advancing with Class: The Magus Welcome to the fourth installment of the Advancing with Class series. This supplement focuses on the Magus. What happens when you combine a Magus with a Summoner? A lot of summoned warriors at your beck and call and the ability to evolve yourself. This supplement offers two hybrid classes based on the Magus, Thirteen Magus archetypes, sixteen...   [click here for more]
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Advancing with Class: The Physicist

Advancing with Class: The Physicist


Advancing with Class: The Physicist Welcome to the third installment of the Advancing with Class series. This supplement focuses on a brand new class: The Physicist. A spell caster like no other, with the ability to spontaneously become stronger, more enduring, or more agile as well as pass these enhancements off to others. Why should only the more intellectual or spiritual...   [click here for more]
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Advancing with Class: The Wizard

Advancing with Class: The Wizard


Advancing with Class: The Wizard Welcome to the second installment of the Advancing with Class series. This supplement focuses on wizards, with iconic archetypes, arcane school specializations, and new magic rules including new Construction Point powered abilities for animated objects and Spell Advantage a grit like feature for spell casters. Four new archetypes, one new prestige...   [click here for more]
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Bag of Magus [BUNDLE]

Bag of Magus [BUNDLE]


Bag of Magus Love the Magus? Want more options for your Magus? Check out the Bag of Magus, four supplements that offer new archetypes and options for your favorite sword wielding spell slinger! This bundle contains the titles below, in the formats listed by each. Advancing with Class: The Magus Regular price: $3.49 Bundle price: $2.70...   [click here for more]
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Cerii Ously, Halfling Daredevil

Cerii Ously, Halfling Daredevil


Cerii Ously Welcome to the first (of many hopefully)single character codices based on a particular character concept. In this issue we introduce Cerii Ously, a halfling bard (daredevil) that becomes entrenched in the world of fantasy espionage. Presented are six versions of Cerii, starting as a 1st level neophyte bard. She is then presented at 4th level and every four levels thereafter through 20th...   [click here for more]
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Classic Bundle [BUNDLE]

Classic Bundle [BUNDLE]


This special bundle product contains the following titles. Advancing with Class: The Physicist Regular price: $3.49 Bundle price: $2.34 Format: Watermarked PDF Advancing with Class: The Physicist Welcome to the third installment of the Advancing with Class series. This supplement focuses on a brand new class: The Physicist. A spell caster like no other, with...   [click here for more]
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Duplicitous Acts: The Masquerade Continues

Duplicitous Acts: The Masquerade Continues


Duplicitous Acts: The Masquerade Continues The world of the fey can be a wonderful and wicked realm cloaked in secrets no mortals are normally granted access, the Masquerade. This supplement introduces three new arcane archetypes, feats, spells and rituals that grants access to this world and the powers it contains. So whether you are an earnest mountebank or a beguiling harlequin, you have found...   [click here for more]
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Going Postal - Darwin's Children (The Gallusians)

Going Postal - Darwin's Children (The Gallusians)


Going Postal! Welcome to the sixth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. The Gallusians are bipedal humanoid descendants of a genetically altered strain of poultry created prior to the Apocalypse. The original stock had been altered to increase the size and mass of the poultry for greater food generation. The labs and farms where...   [click here for more]
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Going Postal - Darwin's Children (The Ravinoti)

Going Postal - Darwin's Children (The Ravinoti)


Going Postal! Welcome to the fifth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers a new race called the Ravinoti. These bipedal man sized ravens are the ninjas of the post-apocalyptic world. Living in small family enclaves ruled by an elder, these creatures hire themselves out as spies, assassins, and couriers to anyone...   [click here for more]
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Going Postal - Man in the Machine (Basic Androids)

Going Postal - Man in the Machine (Basic Androids)


Going Postal! Welcome to the third issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Basic Android. Three new archetypes are introduced including a law enforcement model, military model with specializations, and a medic response android. Four example androids are introduced that may...   [click here for more]
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Going Postal - Man in the Machine (Robots)

Going Postal - Man in the Machine (Robots)


Going Postal! Welcome to the seventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Robot player character. Built upon the framework of Robots found in the Mutant Future Revised Rulebook, including two different methods of building your own robot character from the ground up. Random Generation tables are included...   [click here for more]
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Going Postal - Man in the Machine (Synthetic Androids)

Going Postal - Man in the Machine (Synthetic Androids)


Going Postal! Welcome to the fourth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Synthetic Android. Three new archetypes are introduced including a security model, medical model, and the spy android. New equipment specifically designed for synthetic androids are also presented...   [click here for more]
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Going Postal - Scum and Villainy (The Igornamota)

Going Postal - Scum and Villainy (The Igornamota)


Going Postal! Welcome to the eleventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces a new monster suitable for long term annoyance of player characters. The Igornamota are evil by every sense of the word but at the same time can offer services to player characters willing to deal with the devil. Whether you are seeking...   [click here for more]
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Going Postal - Social Media (The Collective)

Going Postal - Social Media (The Collective)


Going Postal! Welcome to the eighth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This is the first issue that delves into a post-apocalyptic societial structure, the Collective. Built upon the idea of the hive mind, collectives share a communal mind where all members are intrinsically connected to each other on a mental level. In game...   [click here for more]
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Going Postal - Tech Bites (Microbots)

Going Postal - Tech Bites (Microbots)


Going Postal! Welcome to the ninth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Microbots, small robots that were designed for specific tasks ranging from surveillance to playing games. Guidelines are given for designing such robots and several examples are given from The Explorer to the Stabilizer. The PDF...   [click here for more]
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Going Postal - Tech Bites (Vehicles)

Going Postal - Tech Bites (Vehicles)


Going Postal! Welcome to the tenth super sized issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This super sized issue introduces Vehicles of the Aftermath, providing a flexible set of rules and guidelines for creating and using vehicles in the Mutant Future. Several example vehicles are also included ranging from the Anti-Grav Flitter to...   [click here for more]
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Going Postal - Teflon Coating (Armor Options)

Going Postal - Teflon Coating (Armor Options)


Going Postal! Welcome to the first issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. In this first issue we explore different types of (non-powered) armors and accessories available to characters and a couple options that may be implemented by the Mutant Lord as desired. Additional armors are included, plus a piecemeal armor option and Salvaged...   [click here for more]
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Going Postal - Teflon Coating (Shield Options)

Going Postal - Teflon Coating (Shield Options)


Going Postal! Welcome to the second issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This 2nd issue will cover Shield options for the game which works and adds to the current rule set. Shields covered will include typical post-apocalyptic gear most fledgling wasteland adventurers, an optional combat mechanic, and some pre-apocalyptic powered...   [click here for more]
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Mutant Future Editable Character Sheet

Mutant Future Editable Character Sheet


Character Sheet for Goblinoid Games' Mutant Future RPG. This PDF contains embedded Form Elements for most of the applicable fields that you may fill out then print out. Adobe Layers are enabled and the background layer may be turned off for ease of printing. ...   [click here for more]
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Old School Paraphernalia [BUNDLE]

Old School Paraphernalia [BUNDLE]


This special bundle product contains the following titles. Player Paraphernalia #23 Old School Cavalier Regular price: $0.99 Bundle price: $0.75 Format: Watermarked PDF Player Paraphernalia #23 Old School Cavalier This issue introduces a new cavalier archetype based on the old school cavalier. This archetype focuses even more on mounted...   [click here for more]
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Order of the White Hand

Order of the White Hand


Order of the White Hand This supplement introduces a new Order for goblinoid races and Hobgoblin Samurai and Wolf mount. Those who follow the Order of the White Hand seek the utter desolation and enslavement of all non goblinoid races. Those who embrace the order follow the path of the cavalier or samurai and seek out to impose the goals and ideals of the Order to their kin. The Order...   [click here for more]
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Player Paraphernalia #1  New and Reworked Feats

Player Paraphernalia #1 New and Reworked Feats


Player Paraphernalia #1 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This first issue introduces three new feats and two reworked feats that most arcane (and even divine) casters may find invaluable. Turning off backgrounds for a Printer Friendly Version This issue...   [click here for more]
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Player Paraphernalia #10  The Cathartic Caster

Player Paraphernalia #10 The Cathartic Caster


Player Paraphernalia #10 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Wizard class. The Cathartic Caster offers a relatively simple yet effective method for a slotless spell caster. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules

Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules


Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules Rituals, a novel idea first introduced in 3.5 offers non spell-casters the ability to wield magic at a more fundamental level at a cost. Paizo's Occult AdventuresTM took those rules and streamlined them and made them viable for the Pathfinder Roleplaying Game. However, they were limited to higher level spell effects and really...   [click here for more]
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Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn

Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn


Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn Tired of feeling the burn? This promotional issue of the Player Paraphernalia series offers the use of alchemical substances to help you power up your kineticist, presented by Matthew Carroll. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #101 Enigmatic Arcanary, Arcane Trickster Archetypes

Player Paraphernalia #101 Enigmatic Arcanary, Arcane Trickster Archetypes


Player Paraphernalia #101 Enigmatic Arcanary, Arcane Trickster Archetypes The arcane trickster, the prestige class first presented in 3.5 combined the rogue's ability to damage others through stealth and subterfuge while taking advantage of the powers of an arcane spell-caster. While carried forward into Paizo's Pathfinder Roleplaying Game, prestige classes have been supplanted by archetypes and...   [click here for more]
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Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane Schools

Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane Schools


Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane Schools So where do Magi learn their trade? From warrior wizardry schools of course! But some students continue their studies, becoming full-fledged wizards while also learning secret martial skills with their chosen weapon. This issue of the Player Paraphernalia introduces three new arcane schools that focus on weapons training...   [click here for more]
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Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow

Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow


Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow The Leadership feat, one of the most divisive and potentially OP feats in Pathfinder. At the same time, historically, high-level characters had the ability to attract others to their cause simply because of their level. So this supplement attempts to introduce leadership as an innate skill or ability that every player character has...   [click here for more]
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Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge Esoterica

Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge Esoterica


Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge Esoterica This Issue introduces over fifty new feats based upon the powers granted by the traditional schools of magic. Two new Advanced Rogue Talents are thrown in for good measure. Includes feat description matrix broken down by arcane school for ease of use. Turning off backgrounds for a Printer Friendly Version This issue does...   [click here for more]
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Player Paraphernalia #105 Secondary Archetypes Vol I, Variant Multiclassing Archetypes

Player Paraphernalia #105 Secondary Archetypes Vol I, Variant Multiclassing Archetypes


Player Paraphernalia #105 Secondary Archetypes Vol I, Variant Multiclassing Archetypes Issue #105 present 13 new variant multiclassing options as first presented in Paizo's Pathfinder UnchainedTM. Each of these presents a different fighter archetype presented in the form of secondary class abilities replacing feats gained at 3rd level and every 4 levels thereafter. From the Archer to the Weapon Master,...   [click here for more]
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Player Paraphernalia #106 The Priest, A New Base Class

Player Paraphernalia #106 The Priest, A New Base Class


Player Paraphernalia #106 The Priest, A New Base Class Issue #106 introduces a new base class, The Priest. While divinely inspired, the priest's strength and roles rely on social interaction with others as he expounds on his faith to others. Unlike other divine classes, the priest strength comes in his meekness and ability to seek non-violent solutions. While not geared for every type of game, those...   [click here for more]
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Player Paraphernalia #107 Awakening Mantras, New feats for Spell-casters

Player Paraphernalia #107 Awakening Mantras, New feats for Spell-casters


Player Paraphernalia #107 Awakening Mantras, New Feats for Spell-casters Issue #107 introduces twelve new feats that help power up your spell-caster. From recalling the last spell cast to sacrificing life, will, or personality, you can now gain additional spells by paying the cost. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to...   [click here for more]
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