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BX Game Options Volume I

BX Game Options Volume I


BX Game Options Volume I Offering Alternate Gaming Options, New Character Races, Character Classes, along with a lot of new unique magic and non-magical items to augment your OSR games. Single saving throws, clerical blessings, healing aid after battles, and hero points presented for buffing up your house rules in whatever version of the OSR realms you inhabit. Presenting the Wood Elf, Duin Elf,...   [click here for more]
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BX Game Options Volume II

BX Game Options Volume II


BX Game Options Volume II This volume offers rules for Weapon Mastery and Increasing Ability Scores through experience points, New character classes including the Apothecarist, Pole Master, and seven variant Rangers. And finally a detailed look at Pole Arms and special abilities. Weapon Mastery offers a way for characters to specialize in one or more weapons as they increase in levels, gaining additional...   [click here for more]
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BX Game Options Volume III

BX Game Options Volume III


BX Game Options Volume III This volume focuses on Magic-Users and related classes. Only one Basic Rule Option is presented - Mana Manipulation - presenting a pool-based option that magic-users can use to empower spells or directly manipulate magic, though at great risk both to themselves and those around them. A mana check is required and if failed, then the magic-user risks unleashing pure magical...   [click here for more]
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BX Game Options Volume IV

BX Game Options Volume IV


BX Game Options Volume IV Volume IV introduces FEATS to your OSR game with a unique means of how they are limited yet potent to those players that wish to invest in them for their characters. In addition, two classes are presented, the barbarian and the shaman. And finally, rules for player characters to produce some of their more stockier magic items, potions, scrolls, wands, and staves. 86...   [click here for more]
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BX Game Options Volume IX

BX Game Options Volume IX


BX Game Options Volume IX Welcome to Volume IX of the BX Game Options. This issue is all about offering Player Character more class options, with a big chunk dedicated to the Druid. The Elven Archer II, Shield Bearer, Sword Master, and Zealot are also included. Additionally, more combat options for Weapon Mastery are introduced and several feats presented in Volume IV are reworked with the Faith ability...   [click here for more]
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BX Game Options Volume V

BX Game Options Volume V


BX Game Options Volume V Volume V introduces Faith to your OSR game, granting clerics a minor boost by relying on their connection to the powers they have chosen to serve. In addition, 17 new spells are offered along with the ability to upscale many of them.  The Hedge Witch class is presented. And finally, MONSTERS, Abominations from hulking horrors to multi-eyed monstrosities. Faith presents...   [click here for more]
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BX Game Options Volume VI

BX Game Options Volume VI


BX Game Options Volume VI Volume VI is all about magic items, particularly magical weapons, armor, and shields with two alternative ways to present them to players that allow them to evolve with their characters. In addition, the Artificer class is presented along with several new types of armor. Gems of Prescience are magical gems that can be grafted on weapons, armor, and shields, allowing the items...   [click here for more]
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BX Game Options Volume VII

BX Game Options Volume VII


BX Game Options Volume VII Volume VII offers more options for Faith that was introduced in BX Game Options Volume V as well as the Priest class that provides faith to the masses. Humanoids are then covered including the Half-Orc player character race. Advice and options to beef up your goblinoids, orcs, and other humanoids include adding spellcasting options and specialty roles that can be used...   [click here for more]
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BX Game Options Volume VIII

BX Game Options Volume VIII


BX Game Options Volume VIII Welcome to Volume VIII of the BX Game Options. Most of this issue is dedicated to were-beasts, including a comprehensive look that the way it is spread and how it impacts those afflicted by it. New feats, items, and even spells are included that are related to those that can transform under the pale moonlight. But rules and guidelines for dealing with were-creatures would...   [click here for more]
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Post Apocalyptic Equipment Cards Vol 1

Post Apocalyptic Equipment Cards Vol 1


Post Apocalyptic Equipment Cards, Volume I The first set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $4.14

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Post Apocalyptic Equipment Cards Vol 2

Post Apocalyptic Equipment Cards Vol 2


Post Apocalyptic Equipment Cards, Volume II This second set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $4.14

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Post Apocalyptic Equipment Cards Vol 3

Post Apocalyptic Equipment Cards Vol 3


Post Apocalyptic Equipment Cards, Volume III This third set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
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Post Apocalyptic Equipment Cards Vol 4

Post Apocalyptic Equipment Cards Vol 4


Post Apocalyptic Equipment Cards, Volume IV This fourth set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $4.14

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