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Player Paraphernalia #1/2
Secondary Skills
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This promotional issue introduces a new Favored Class Option, Secondary skills. While dedicating a character to a single class, the one down side compared to a multi-classed character... [click here for more] |
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FREE
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Player Paraphernalia #100.5
Empowering the Kineticist, Juicing up the Burn
Tired of feeling the burn? This promotional issue of the Player Paraphernalia series offers the use of alchemical substances to help you power up your kineticist, presented by Matthew Carroll.
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FREE
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Player Paraphernalia #131.5
Shameless Souls, Antipaladin Archetypes
This promotional issue presents two new antipaladin archetypes. The first focuses on the art of murder, granting the antipaladin assassin-like abilities. The second class presents a more deceptive build, allowing the antipaladin to take on the identities of his victims.
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FREE
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Player Paraphernalia #142.5
The Spiritof Metal, New Shaman Spirits
Welcome to this promotional issue #142.5 of the Player Paraphernalia series. This issue introduces a new Shaman spirit based upon the Metal Mystery found in Paizo's Ultimate Magic™.
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FREE
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Player Paraphernalia #54 1/2
Sorcerer Archetypes Vol 1 (Class Archetype)
A new promotional issue of the Player Paraphernalia provides two archetypes for the Sorcerer Core Class, the Geminis which gains access to 2 bloodlines at a cost and the Battle Mage which prefers to be in the thick of it and finds the chaffing of armor enjoyable.
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FREE
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Player Paraphernalia #67.5
Additional Arcane Potentials for the Inexorant
Twenty additional arcane potentials for the Inexorant (new base class introduced in Issue #67). This is a promotional issue and requires issue #67 to fully appreciate the powers found within.
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FREE
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Player Paraphernalia #72.5
The Righteous & Corrupted Two Sorcerer Bloodlines
This promotional issue provides two new Sorcerer Bloodlines built upon the class features of the Paladin and Anti-Paladin. Providing more options to take on the mantle of purity and might or Corruption and Vengeance.
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Player Paraphernalia #82.5
The Seeming (Shaman Spirit)
A follow up to Issue #82, The Esotericist, this promotional issue introduces the shaman spirit for The Seeming. Built upon the bones of the Seeming Mystery it breaks through the barrier between the physical and psychic worlds.
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Player Paraphernalia #12.5 Tools of the Trade, the Witch Hunter
This promotional issue introduces offers several new tools that any aspiring witch hunter may use when battling the practitioners of the dark arts. Although designed primarily for the Witch Hunter classes presented in issues #11 and #12, these items may be used by most characters when dealing with witches.
This is a promotional product,... [click here for more] |
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FREE
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The Spell-Works Compendium Sampler includes four new enchantment spells that grant the recipient feat like abilities for the duration of the spell. These spells are similar to the spells found in the Spell-Works Compendium Volume I.
This sampler includes Adobe layers and the background can be turned off for ease of printing.
If you find this Sampler of interest or useful during play,... [click here for more] |
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The Witch Archetype Sampler includes three new archetypes for the base Witch Class.
The Sampler includes the Abyssal Bound Witch, the Infernal Bound Witch, and the Tribal Witch. These archetypes are examples of what can be found in Advancing with Class: The Witch, but these archetypes are not in that document. So if you like these archetypes please consider picking up Advancing... [click here for more] |
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Player Paraphernalia #1
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This first issue introduces three new feats and two reworked feats that most arcane (and even divine) casters may find invaluable.
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$0.99
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Player Paraphernalia #10
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new archetype for the Wizard class. The Cathartic Caster offers a relatively simple yet effective method for a slotless spell caster.
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Player Paraphernalia #115
The Goblin Rager, New Barbarian Archetype
Issue #115 introduces the goblin rager, a devious and nimble barbarian archeytpe suited solely for the goblin. Focusing more on a heightened agility and perception, the goblin rager hunt in packs and are trained to take out longshanks that threaten the tribe. New rage powers are included, designed specifically for the goblin rager.... [click here for more] |
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Player Paraphernalia #116
The Axe Beak Rider, New Cavalier Archetype
Issue #116 introduces the axe beak rider, a cavalier archetype specifically designed for the goblin race (though other small humanoids could also be used with this archetype as well). Forging a bond between two goblin riders and the large and voracious axe beak, this class takes the concept of the mount in a different direction and... [click here for more] |
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Player Paraphernalia #2
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new archetype for the Magus class and optional rules for wands. The Wand Weaver couples the power of the magus with one of the most standard magic items in the universe, the... [click here for more] |
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$0.99
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Player Paraphernalia #21
The Sword Saint
This issue introduces a new cavalier archetype, the Sword Saint. The sword saint forgoes the mount of the typical cavalier and focuses all of his energy on his chosen weapon, the sword. In addition, a new Cavalier/Samurai Order is provided, the Holy Sacrament.
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Player Paraphernalia #22
Orders of Alignment
This issue introduces four new cavalier orders, each based on one of the four aspects of alignment; good, evil, chaos, and law. Each order grants the cavalier abilities specific to the aspect of alignment chosen.
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Player Paraphernalia #23
Old School Cavalier
This issue introduces a new cavalier archetype based on the old school cavalier. This archetype focuses even more on mounted combat if that is even possible and makes the cavalier deadly with the lance while astride his trusty mount.
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Player Paraphernalia #24
Old School Samurai
This issue introduces a new samurai archetype based on the old school samurai. This archetype is built on the abilities of the original samurai class found in the grand father of fantasy RPGs. The old school samurai is the master of katana and wakizashi, horse, and arts.
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Player Paraphernalia #26
Alternate Archetypes, Archer
This issue introduces a two new archetypes based on the fighter's archer archetype. The Bow Master is an archetype for the Barbarian core class and the Marksman is an archetype for the Rogue core class. Both archetypes are heavily influenced by the class abilities granted by the fighter's archetype including bonuses to hit with missile weapon, ability... [click here for more] |
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Player Paraphernalia #28
The Old School Ranger
Another new Old School archetype. This issue focuses a new archetype for the ranger, taking it back to its roots. Although some of the new iconic ranger abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included.
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Player Paraphernalia #29
The Old School Paladin
Another new Old School archetype. This issue focuses a new archetype for the paladin, taking it back to its roots. Although some of the new iconic paladin abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included.
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Player Paraphernalia #3
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new archetype for the Magus class. The Scrollmaster couples the power of the magus with one of the most disposable magic items in the universe, the Scroll.
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Player Paraphernalia #30
The Kensai
This issue offers another kensai archetype, this one for the fighter class. This archetype is nothing like the magus version, but builds upon the focus of a single weapon while adding the ki pool mechanic to give the class an oriental flavor.
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Player Paraphernalia #33
The Ghost Hunter (Archetypes)
This issue introduces a three new archetypes (a barbarian, fighter, and ranger version) and a new Sorcerer bloodline that focuses on battling the incorporeal creatures of the night.
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Player Paraphernalia #34
The Domain Specialist (Archetype)
This issue introduces a new archetype for the cleric that focuses on his domain powers. New feats relating to domains are also introduced.
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... [click here for more] |
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Player Paraphernalia #4
This is a new series of short and ecnomical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new archetype for the Ranger class. The Arcanger couples the power of the ranger with the arcane abilities of the wizard to a limited degree..
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Player Paraphernalia #44
Core Prestige Classes (Sorcerer and Wizard)
Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality.... [click here for more] |
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Player Paraphernalia #47
Elemental Domains of Metal and Wood
The Elemental Domains of Fire, Water, Air, and Earth are represented by the core cleric Domains. However, the alternate elements of Metal and Wood as suggested by the Arcane elemental schools seemed to be lacking. These domains are introduced within this Player Paraphernalia along with two sub-domains for each focusing on both the natural... [click here for more] |
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Player Paraphernalia #5
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new archetype for the Ranger class. The Conformanger couples the power of the ranger with bestial strength of the animal world.
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Player Paraphernalia #6
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new archetype for the Ranger class. The Churimanger couples the power of the ranger companion with the evolution pool of the eidolon.
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Player Paraphernalia #62
The Serpentfolk Aspirant
Known for their mastery over eldritch energies and espionage, serpentfolk find persuasive means to infiltrate nearly any society. As such these enigmatic serpents have ancient arcane means of molding other races into subservience required to further their own agenda. The serpentfolk aspirant is a template that can be used on any humanoid type, representing... [click here for more] |
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Player Paraphernalia #7
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new archetype for the Alchemist class. The Evolutionary Alchemist couples the power of the alchemist's mutagen with the evolution pool of the eidolon.
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Player Paraphernalia #77
The Arcane Initiate and Arcane Patrons
This issue of the Player Paraphernalia offers an alternate look at the witch, providing a bookish archetype along with eight new patrons based on the eight traditional schools of magic. In addition, two new feats and a new hex is included that work well with the Arcane Initiate archetype.
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Player Paraphernalia #87
The Precentor (New Paladin Archetype)
This issue introduces a new Paladin archetype whose voice lifts even the heavens above, the Precentor. The creation of James Cooke, this archetype melds the bardic performance with the holy service of the paladin. Three new alternate divine bonds are also presented to extend the flexibility of the paladin.
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Player Paraphernalia #91
The Metamorphosis, New Oracle Mystery
This issue features the creation of Joshua Hennington, a new oracle mystery that grants the oracle the ability to harness the power of the eidolon's evolutions to completely transform herself based on her whims and desires.
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Player Paraphernalia #94
Vitamancy, The "Other" mancy school
This issue introduces a new arcane school based on "White" magic, conjuring and focusing positive energy for its healing effects. This specialty school provides those that specialize in the ability to cast curative spells normally limited to those with divine connections. It opposes and corollary to the school of necromancy. Nine new spells... [click here for more] |
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Player Paraphernalia #95
Keeping in Focus, Concentration is Key
Casting spells to smash your enemies or fortify your allies can make or break an encounter. And the bane to all spellcasters is the possible loss of a spell while casting due to a myriad of circumstances from enemy attacks to violent weather or movement. This issue introduces two new spells and several new feats designed to aid the caster... [click here for more] |
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Player Paraphernalia #99
Seasons of Change, New Cleric Domains
In this issue of the Player Paraphernalia series, we explore the four seasons from the perspective of domains. While there is a Seasons sub-domain under Weather, this supplement offers four alternatives, each designed for each of seasons. From the vibrancy of spring to the cold pallor of winter, all four seasons are presented with new domain... [click here for more] |
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Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Disrupting Weapon spell and includes ten variant spells built around this tried and true divine spell.
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Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,the Mirror Goggles.
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The Great Player Paraphernalia Index
When you get over 100 issues, topics can get forgotten or muddled or you can miss something that you thought you saw but can't quite remember. Well, to help alleviate such matters we now have the Great Player Paraphernalia Index of all issues through 118, including promotional issues and monthly specials. It is Pay What You Want, which means it can be free and if... [click here for more] |
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Order of the White Hand
This supplement introduces a new Order for goblinoid races and Hobgoblin Samurai and Wolf mount.
Those who follow the Order of the White Hand seek the utter desolation and enslavement of all non goblinoid races. Those who embrace the order follow the path of the cavalier or samurai and seek out to impose the goals and ideals of the Order to their kin.
The Order... [click here for more] |
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$1.49
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Player Paraphernalia #102
Warrior Wizardry Schools, Three New Arcane Schools
So where do Magi learn their trade? From warrior wizardry schools of course! But some students continue their studies, becoming full-fledged wizards while also learning secret martial skills with their chosen weapon. This issue of the Player Paraphernalia introduces three new arcane schools that focus on weapons training (archery,... [click here for more] |
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Player Paraphernalia #107
Awakening Mantras, New Feats for Spell-casters
Issue #107 introduces twelve new feats that help power up your spell-caster. From recalling the last spell cast to sacrificing life, will, or personality, you can now gain additional spells by paying the cost.
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Player Paraphernalia #108
Druid Enclaves I, New Druid Archetypes
Issue #108 introduces four new druid archetypes, each based on a specific alignment aspect.
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... [click here for more] |
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Player Paraphernalia #11
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to resist the hex powers of witches and can disrupt the special bonds between familiars... [click here for more] |
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$1.49
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Player Paraphernalia #110
Prestigious Variants Volume I, A-B Prestige Classes
Issue #110 presents four prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Arcane Archer, Arcane Trickster, Assassin, and Battle Herald.
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Player Paraphernalia #117
Setting the World on Fire, More Goblin Archetypes
Actually, a druid archetype, a sorcerer bloodline, an oracle mystery, and a new oracle curse, all designed for goblins and their insatiable desire to watch things burn.
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