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100 Tokens of Feathery Fascination

100 Tokens of Feathery Fascination


100 Tokens of Feathery Fascination Looking for that one shot magic item that is cost effective but invaluable based on the situation? 100 Tokens of feathery fascination offers a plethora of minor magical items that offer benefits based on the token type. Each token may be used only once, but their relative cost makes them accessible to even low level characters. This supplement also provides charts...   [click here for more]
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Advancing the Bundle [BUNDLE]

Advancing the Bundle [BUNDLE]


This special bundle product contains the following titles. Advancing with Class: The Magus Regular price: $3.49 Bundle price: $2.44 Format: Watermarked PDF Advancing with Class The Magus Welcome to the fourth installment of the Advancing with Class series. This supplement focuses on the Magus. What happens when you combine a Magus with a Summoner? A lot...   [click here for more]
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Advancing with Class: The Druid

Advancing with Class: The Druid


Advancing with Class The Druid This Advancing with Class supplement presents a plethora of options for the Druid class Including: A new druid/wizard hybrid class Twenty new domains based on the Irish Ogham Twentythree new feats also based on the Irish Ogham Twentyone new archetypes, most the creation of Aaron Hollingsworth Additional alternate options for the Nature Bond class feature also...   [click here for more]
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Advancing with Class: The Eldrich Sorcerer

Advancing with Class: The Eldrich Sorcerer


Advancing with Class The Eldritch Sorcerer This Advancing with Class supplement presents a new base class that takes a new look at the original Pathfinder class. Ispired by another publisher's re-imagining of the class, the eldritch sorcerer differs from the original class quite abit while retaining bloodlines and much of their benefits. Differences include: Spells are gained at 2nd level and only...   [click here for more]
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Advancing with Class: The Magus

Advancing with Class: The Magus


Advancing with Class The Magus Welcome to the fourth installment of the Advancing with Class series.  This supplement focuses on the Magus. What happens when you combine a Magus with a Summoner? A lot of summoned warriors at your beck and call and the ability to evolve yourself. This supplement offers two hybrid classes based on the Magus, Thirteen Magus archetypes, sixteen new Magus Arcana,...   [click here for more]
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Advancing with Class: The Physicist

Advancing with Class: The Physicist


Advancing with Class The Physicist Welcome to the third installment of the Advancing with Class series.  This supplement focuses on a brand new class: The Physicist. A spell caster like no other, with the ability to spontaneously become stronger, more enduring, or more agile as well as pass these enhancements off to others. Why should only the more intellectual or spiritual characters have...   [click here for more]
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Advancing with Class: The Unchained Brawler

Advancing with Class: The Unchained Brawler


Advancing with Class The Unchained Brawler Beating an opponent to a bloody pulp is more an art than science, and more than just skill and talent. While discipline is integral to handling the chaos of battle, a true pugilist relies just as much on intuition and the heart of a hero. Advancing with Class:: The Unchained Brawler takes the art of the hand-to-hand combat to the next level, combining elements...   [click here for more]
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Advancing with Class: The Unchained Wizard

Advancing with Class: The Unchained Wizard


Advancing with Class The Unchained Wizard The Wizard is one of the most powerful classes in the Pathfinder Role Playing Game, so does it really need to be unchained? After all, the really is no limitation on the number of spells the wizard may gain access to other than the size of his spellbooks, his access to magical libraries, and the wealth for the materials need to gain and copy those spells. However,...   [click here for more]
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Advancing with Class: The Vigilante

Advancing with Class: The Vigilante


Advancing with Class The Vigilante The vigilante presented by Paizo's Ultimate Intrigue™ is a very versatile class built around the concept of characters leading dual identities. Several interesting and flavorful archetypes were also presented, but overall the vigilante's heroic identity ties him to the role of a fighter or a rogue. Advancing with Class: The Vigilante seeks to offer many more options...   [click here for more]
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Advancing with Class: The Witch

Advancing with Class: The Witch


Advancing with Class The Witch Welcome to the first installment of the Advancing with Class series.  This supplement focuses on witches, their powers, feats, and some flavorful archetypes.   Five new Patron Themes, over fifty new hexes including major and grand, twenty new feats, and seven new Archetypes solely designed to expand the roles and options of the Witch class.  Advance...   [click here for more]
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Advancing with Class: The Wizard

Advancing with Class: The Wizard


Advancing with Class The Wizard Welcome to the second installment of the Advancing with Class series.  This supplement focuses on wizards, with iconic archetypes, arcane school specializations, and new magic rules including new Construction Point powered abilities for animated objects and Spell Advantage a grit like feature for spell casters. Four new archetypes, one new prestige class,...   [click here for more]
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Cerii Ously, Halfling Daredevil

Cerii Ously, Halfling Daredevil


Cerii Ously Welcome to the first (of many hopefully)single character codices based on a particular character concept. In this issue we introduce Cerii Ously, a halfling bard (daredevil) that becomes entrenched in the world of fantasy espionage. Presented are six versions of Cerii, starting as a 1st level neophyte bard. She is then presented at 4th level and every four levels thereafter through 20th...   [click here for more]
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Classic Bundle [BUNDLE]

Classic Bundle [BUNDLE]


This special bundle product contains the following titles. Advancing with Class: The Magus Regular price: $3.49 Bundle price: $2.33 Format: Watermarked PDF Advancing with Class: The Magus Welcome to the fourth installment of the Advancing with Class series. This supplement focuses on the Magus. What happens when you combine a Magus with a Summoner? A lot...   [click here for more]
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Duplicitous Acts: The Masquerade Continues

Duplicitous Acts: The Masquerade Continues


Duplicitous Acts: The Masquerade Continues The world of the fey can be a wonderful and wicked realm cloaked in secrets no mortals are normally granted access, the Masquerade. This supplement introduces three new arcane archetypes, feats, spells and rituals that grants access to this world and the powers it contains. So whether you are an earnest mountebank or a beguiling harlequin, you have found...   [click here for more]
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Feats Unbound

Feats Unbound


Feats Unbound Never see Feats the same way again! Why should feats have the same benefits to every class, check out favored class options for feats. Skill synergy may be a thing of the past, but Feat Synergy grants additional benefits to those that like to mix them up. In addition nearly 50 new feats are given and over 20 feats that may have originated elsewhere but have been given a whole new...   [click here for more]
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Full Frontal Archetypes Barbarian

Full Frontal Archetypes Barbarian


Full Frontal Archetypes Barbarian A fairly comprehensive re-imagining of twenty-two barbarian archetypes as full class representations. The first of the Full Frontal series, focusing on Barbarians in various iterations ranging from the Armored Hulk to the Wild Rager. Each class incorporates the elements of the original archetype as well as additional elements to create a more thematic whole. The Full...   [click here for more]
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Its an NPC World

Its an NPC World


Its An NPC World Any game world will be composed of a vast array of individuals that are not player characters. These non-player characters make up 99.99+% of the civilized population yet there are only five standard non-player character classes used to represent this bounty of colorful and unique individuals that fill every strata within the game world from the mightiest of emperors to the lowliest...   [click here for more]
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Order of the White Hand

Order of the White Hand


Order of the White Hand This supplement introduces a new Order for goblinoid races and Hobgoblin Samurai and Wolf mount. Those who follow the Order of the White Hand seek the utter desolation and enslavement of all non goblinoid races. Those who embrace the order follow the path of the cavalier or samurai and seek out to impose the goals and ideals of the Order to their kin. The Order...   [click here for more]
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Player Paraphernalia #1  New and Reworked Feats

Player Paraphernalia #1 New and Reworked Feats


Player Paraphernalia #1 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This first issue introduces three new feats and two reworked feats that most arcane (and even divine) casters may find invaluable. Turning off backgrounds for a Printer Friendly Version This issue...   [click here for more]
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Player Paraphernalia #1/2 Secondary Skills

Player Paraphernalia #1/2 Secondary Skills


Player Paraphernalia #1/2 Secondary Skills This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This promotional issue introduces a new Favored Class Option, Secondary skills. While dedicating a character to a single class, the one down side compared to a multi-classed character...   [click here for more]
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Player Paraphernalia #10  The Cathartic Caster

Player Paraphernalia #10 The Cathartic Caster


Player Paraphernalia #10 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Wizard class.  The Cathartic Caster offers a relatively simple yet effective method for a slotless spell caster. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules

Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules


Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules Rituals, a novel idea first introduced in 3.5 offers non spell-casters the ability to wield magic at a more fundamental level at a cost. Paizo's Occult AdventuresTM took those rules and streamlined them and made them viable for the Pathfinder Roleplaying Game. However, they were limited to higher level spell effects and really...   [click here for more]
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Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn

Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn


Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn Tired of feeling the burn? This promotional issue of the Player Paraphernalia series offers the use of alchemical substances to help you power up your kineticist, presented by Matthew Carroll. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #101 Enigmatic Arcanary, Arcane Trickster Archetypes

Player Paraphernalia #101 Enigmatic Arcanary, Arcane Trickster Archetypes


Player Paraphernalia #101 Enigmatic Arcanary, Arcane Trickster Archetypes The arcane trickster, the prestige class first presented in 3.5 combined the rogue's ability to damage others through stealth and subterfuge while taking advantage of the powers of an arcane spell-caster. While carried forward into Paizo's Pathfinder Roleplaying Game, prestige classes have been supplanted by archetypes and then...   [click here for more]
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Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane Schools

Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane Schools


Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane Schools So where do Magi learn their trade? From warrior wizardry schools of course! But some students continue their studies, becoming full-fledged wizards while also learning secret martial skills with their chosen weapon. This issue of the Player Paraphernalia introduces three new arcane schools that focus on weapons training (archery,...   [click here for more]
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Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow

Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow


Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow The Leadership feat, one of the most divisive and potentially OP feats in Pathfinder. At the same time, historically, high-level characters had the ability to attract others to their cause simply because of their level. So this supplement attempts to introduce leadership as an innate skill or ability that every player character has...   [click here for more]
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Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge Esoterica

Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge Esoterica


Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge Esoterica This Issue introduces over fifty new feats based upon the powers granted by the traditional schools of magic. Two new Advanced Rogue Talents are thrown in for good measure. Includes feat description matrix broken down by arcane school for ease of use. Turning off backgrounds for a Printer Friendly Version This issue does support...   [click here for more]
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Player Paraphernalia #105 Secondary Archetypes Vol I, Variant Multiclassing Archetypes

Player Paraphernalia #105 Secondary Archetypes Vol I, Variant Multiclassing Archetypes


Player Paraphernalia #105 Secondary Archetypes Vol I, Variant Multiclassing Archetypes Issue #105 present 13 new variant multiclassing options as first presented in Paizo's Pathfinder UnchainedTM. Each of these presents a different fighter archetype presented in the form of secondary class abilities replacing feats gained at 3rd level and every 4 levels thereafter. From the Archer to the Weapon Master,...   [click here for more]
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Player Paraphernalia #106 The Priest, A New Base Class

Player Paraphernalia #106 The Priest, A New Base Class


Player Paraphernalia #106 The Priest, A New Base Class Issue #106 introduces a new base class, The Priest. While divinely inspired, the priest's strength and roles rely on social interaction with others as he expounds on his faith to others. Unlike other divine classes, the priest strength comes in his meekness and ability to seek non-violent solutions. While not geared for every type of game, those...   [click here for more]
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Player Paraphernalia #107 Awakening Mantras, New feats for Spell-casters

Player Paraphernalia #107 Awakening Mantras, New feats for Spell-casters


Player Paraphernalia #107 Awakening Mantras, New Feats for Spell-casters Issue #107 introduces twelve new feats that help power up your spell-caster. From recalling the last spell cast to sacrificing life, will, or personality, you can now gain additional spells by paying the cost. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn...   [click here for more]
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Player Paraphernalia #108 Druid Enclaves, New Druid Archetypes

Player Paraphernalia #108 Druid Enclaves, New Druid Archetypes


Player Paraphernalia #108 Druid Enclaves I, New Druid Archetypes Issue #108 introduces four new druid archetypes, each based on a specific alignment aspect. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Player Paraphernalia #109 The Wealdler, a New Hybrid Class

Player Paraphernalia #109 The Wealdler, a New Hybrid Class


Player Paraphernalia #109 The Wealdler, a New Hybrid Class Issue #109 introduces the wealdler, a hybrid class of the bard and druid that may affect the environment with their performance. From soothing animals to summoning treants to do her bidding, the wealdler uses her abilities to protect nature from those that would attempt to corrupt or destroy it. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #11  The Witch Hunter

Player Paraphernalia #11 The Witch Hunter


Player Paraphernalia #11 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to resist the hex powers of witches and can disrupt the special bonds between familiars...   [click here for more]
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Player Paraphernalia #110 Prestigious Variants Volume I, A-B Prestige Classes

Player Paraphernalia #110 Prestigious Variants Volume I, A-B Prestige Classes


Player Paraphernalia #110 Prestigious Variants Volume I, A-B Prestige Classes Issue #110 presents four prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Arcane Archer, Arcane Trickster, Assassin, and Battle Herald. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used...   [click here for more]
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Player Paraphernalia #111 The Vanguard, a New Hybrid Class

Player Paraphernalia #111 The Vanguard, a New Hybrid Class


Player Paraphernalia #111 The Vanguard, a New Hybrid Class Issue #111 introduces the vanguard, a hybrid class of the ranger and rogue that focuses on skills of espionage and survival. The vanguard excels in quick and deadly strikes then disappearing back into her surroundings. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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Player Paraphernalia #112 The Marshal, a New Hybrid Class

Player Paraphernalia #112 The Marshal, a New Hybrid Class


Player Paraphernalia #112 The Marshal, a New Hybrid Class Issue #112 introduces the marshal, a hybrid class of the gunslinger and paladin whose faith allows him to go forth and bring the law to the lawless through the strength of his will and trusted gun. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images...   [click here for more]
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Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes

Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes


Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes Issue #113 presents five prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Dragon Disciple, Duelist, Eldritch Knight, Holy Vindicator, and Horizon Walker. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers...   [click here for more]
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Player Paraphernalia #114 The Magesmith, A New Base Class

Player Paraphernalia #114 The Magesmith, A New Base Class


Player Paraphernalia #114 The Magesmith, a New Base Class Issue #114 introduces the magesmith, a magically inclined crafter that may create just about any type of magical device by infusing them with a bit of his own arcane energies. And the magesmith doesn't stop there, being adept at detecting, disarming, and even creating traps of both magical and mundane varieties. Turning off backgrounds for...   [click here for more]
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Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype

Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype


Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype Issue #115 introduces the goblin rager, a devious and nimble barbarian archeytpe suited solely for the goblin. Focusing more on a heightened agility and perception, the goblin rager hunt in packs and are trained to take out longshanks that threaten the tribe. New rage powers are included, designed specifically for the goblin rager....   [click here for more]
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Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype

Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype


Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype Issue #116 introduces the axe beak rider, a cavalier archetype specifically designed for the goblin race (though other small humanoids could also be used with this archetype as well). Forging a bond between two goblin riders and the large and voracious axe beak, this class takes the concept of the mount in a different direction and...   [click here for more]
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Player Paraphernalia #117 Setting the World on Fire, More Goblin Archetypes

Player Paraphernalia #117 Setting the World on Fire, More Goblin Archetypes


Player Paraphernalia #117 Setting the World on Fire, More Goblin Archetypes Actually, a druid archetype, a sorcerer bloodline, an oracle mystery, and a new oracle curse, all designed for goblins and their insatiable desire to watch things burn. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it...   [click here for more]
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Player Paraphernalia #118 Advanced Prestige Classes, Volume I

Player Paraphernalia #118 Advanced Prestige Classes, Volume I


Player Paraphernalia #118 Advanced Prestige Classes, Volume I While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides four prestige classes, two built upon the aclhemist base class and two built upon the cavalier base class. The mad bomber likes to throw things with explosive results while the mutagen master...   [click here for more]
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Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I

Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I


Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I Introducing nine alternate sorcerer bloodlines, focusing on nine of the more commonly known demons. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated bloodline, replacing bonus spells, feats, arcana, or powers for others that more closely related to the...   [click here for more]
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Player Paraphernalia #12  The Witch Hunter II

Player Paraphernalia #12 The Witch Hunter II


Player Paraphernalia #12 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new hybrid character class, the Witch Hunter II. The Witch Hunter II combines the abilities of the inquisitor and ranger to hunt down and eradicate those that use the dark arts...   [click here for more]
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Player Paraphernalia #120 Advanced Prestige Classes, Volume II

Player Paraphernalia #120 Advanced Prestige Classes, Volume II


Player Paraphernalia #120 Advanced Prestige Classes, Volume II While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides three prestige classes, the agnostic, the cailleach, and the mortificator. Each is based off of a base class found in Paizo's Pathfinder Role Playing Game Advanced Player's GuideTM, including...   [click here for more]
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Player Paraphernalia #121 Bad to the Bone, Horrible Hybrid Classes Volume I

Player Paraphernalia #121 Bad to the Bone, Horrible Hybrid Classes Volume I


Player Paraphernalia #121 Bad to the Bone, Horrible Hybrid Classes Volume I Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt...   [click here for more]
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Player Paraphernalia #122 Bad to the Bone, Horrible Hybrid Classes Volume II

Player Paraphernalia #122 Bad to the Bone, Horrible Hybrid Classes Volume II


Player Paraphernalia #122 Bad to the Bone, Horrible Hybrid Classes Volume II Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt...   [click here for more]
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Player Paraphernalia #123 Arcane Disciplines, New Psychic Disciplines

Player Paraphernalia #123 Arcane Disciplines, New Psychic Disciplines


Player Paraphernalia #123 Arcane Disciplines, New Psychic Disciplines Welcome to issue #123 of the Player Paraphernalia series. This issue adds eight new psychic disciplines for the Psychic. Designed to emulate the wizard's specialization in a school of mage, the arcane disciplines offer 8 new disciplines representing the schools from Abjuration to Transmutation. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #124 Bad to the Bone, Horrible Hybrid Classes Volume III

Player Paraphernalia #124 Bad to the Bone, Horrible Hybrid Classes Volume III


Player Paraphernalia #124 Bad to the Bone, Horrible Hybrid Classes Volume III The third iteration of the Horible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Mac Tirian combines the rage of the barbarian with the shape shifting abilities of the druid - focusing on the form of the wolf. Two alternate versions are also presented focusing on the bear and the...   [click here for more]
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Player Paraphernalia #125 Elemental Disciplines, New Psychic Disciplines

Player Paraphernalia #125 Elemental Disciplines, New Psychic Disciplines


Player Paraphernalia #125 Elemental Disciplines, New Psychic Disciplines Welcome to issue #125 of the Player Paraphernalia series. This issue adds four new psychic disciplines for the Psychic focusing on the four elements (air, earth, fire, and water). These disciplines focus more on the spirit of the element than the raw mechanic generally associated with these primal forces. In addition, several...   [click here for more]
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