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Dungeon World Alternative Character Sheet

Dungeon World Alternative Character Sheet


An alternative character sheet for Dungeon World, that you can use for whatever, including commerical projects (you just have to credit us and can't simply sell the sheet as-is). We've included a zip file with a variety of images to make it easier to modify, including sets with no shading, no icons, and just the linework and text with a transparent background. If you're just looking for...   [click here for more]
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Dungeon World Hireling Cards

Dungeon World Hireling Cards


Print-and-play hireling cards for use in Dungeon World. There are four letter-sized sheets, each featuring nine cards (including reference cards with the Order Hirelings move, and making a hireling). Two pages have a textured background, and two are blank to save on ink (or if you prefer a white background). You can use the preview links to see them in their entirely before buying. ...   [click here for more]
Awful Good Games  $1.00

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Heroic Power: Seekers of the Sand

Heroic Power: Seekers of the Sand


This 8-page supplement contains 14 seeker evocations from levels 1-9, a paragon path, and five magic items. It is intended to provide a solid conceptual foundation throughout the Heroic tier, and hopefully inspire you to the paragon tier and beyond. ...   [click here for more]
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10+ Treasures: Magic Items for Dungeon World

10+ Treasures: Magic Items for Dungeon World


The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without. I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."...   [click here for more]
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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,...   [click here for more]
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The Ghost - A Dungeon World Playbook

The Ghost - A Dungeon World Playbook


The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or even until they get brought back from the dead. In latter circumstances you could treat is as a kind of compendium class, allowing players to mix and match ghost moves with moves from their...   [click here for more]
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The Golem - A Dungeon World Playbook

The Golem - A Dungeon World Playbook


Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born. But you are still alive. Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting...   [click here for more]
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The Gunner - A Dungeon World Playbook

The Gunner - A Dungeon World Playbook


This flexible class not only lets you outfit a gunslinger-type character, but also lets you roll out something more akin to a gunner from Tera, or the heavy and sniper from Team Fortress 2. You choose how your gun was built (magic, flesh, or some sort of pseudo-science), how big it is (a pistol, rifle, or big-ass cannon, which you can change over time), and then let the bullets—or...   [click here for more]
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The Living Star - A Dungeon World Playbook

The Living Star - A Dungeon World Playbook


You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands. Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth...   [click here for more]
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The Skeleton: A Dungeon World Playbook

The Skeleton: A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. NOTE: Not sure what is up with the previews,...   [click here for more]
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The Spider - A Dungeon World Playbook

The Spider - A Dungeon World Playbook


Dungeon World is filled with all manner of strange and horrible monsters: marauding orcs, moldering skeletons, shambling zombies, chimeric owlbears, sinister demons, towering giants, fire-breathing dragons, and more. Like spiders. No, not your normal, run of the mill arachnid that can be easily dispatched with a shoe or broom. We’re talking the size of a dog, maybe even...   [click here for more]
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The Vancomancer: A Dungeon World Playbook

The Vancomancer: A Dungeon World Playbook


In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.   -The Dying Earth, Chapter 1 The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth;...   [click here for more]
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10+ Treasures, Volume II: More Magic Items

10+ Treasures, Volume II: More Magic Items


I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need." I figure, why not do both? —Part of the blurb from 10+ Treasures Here is yet another collection of just over 30 magic items to tantalize your players,...   [click here for more]
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The Bard - A Dungeon World Playbook

The Bard - A Dungeon World Playbook


NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing Stories and songs can do more than entertain. Properly told stories can unite a community, allow you to share experiences, and convey...   [click here for more]
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The Ghoul - A Dungeon World Playbook

The Ghoul - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. You are dead. You do not feel blood coursing through...   [click here for more]
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The Mummy - A Dungeon World Playbook

The Mummy - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. Normally when people die their souls are claimed by Death...   [click here for more]
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10+ Treasures: Sunken Treasures

10+ Treasures: Sunken Treasures


Our fifth entry in the 10+ Treasures line features 28 aquatic magic items, including a gun that shoots never-ending blasts of water, suddenly expansive armor (mind the pointy bits), a ring that will keep you alive if you're lost at sea (though you probably won't enjoy the experience), a potion that lets you breathe water (and only water), a cloak made of tentacles, and a legendary...   [click here for more]
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The Beastmaster - A Dungeon World Playbook

The Beastmaster - A Dungeon World Playbook


A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only get one)....   [click here for more]
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The Blackguard - A Dungeon World Playbook

The Blackguard - A Dungeon World Playbook


This dark reflection of the paladin isn't hindered by meaningless virtues. Cruel and terrifying, you are more than capable of slaughtering those foolish enough to stand before you (such as virtuous souls, not that they could hide from your gaze anyway). The sinister power of a blackguard comes easily; not only can it can be wielded in a variety of ways, but unlike those of your self-righteous counterparts...   [click here for more]
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The Fighter - A Dungeon World Playbook

The Fighter - A Dungeon World Playbook


Like The Bard and The Druid, this class is designed to fix the issues we have with the default Dungeon World fighter. Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed...   [click here for more]
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The Headhunter - A Dungeon World Playbook

The Headhunter - A Dungeon World Playbook


Kill monsters, take their heads, and then use their heads to trigger moves (or talk to them to reroll a botched spout lore): a gruesome circle of life. As you level up you can use your heads in a bunch of new ways (we managed to cram twenty-three advanced moves on the sheet): take their eyes, wear their faces, use them as ranged weapons, intimidate others, shrink them so you can carry more around,...   [click here for more]
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The Jinni - A Dungeon World Playbook

The Jinni - A Dungeon World Playbook


As with other monstrous classes we've published, this one is more inline with its mythological roots than the Dungeons & Dragons iteration. While some of the jinni types will sound familiar, they aren't linked to the classical elements: instead they determine if you're especially tough, or skilled with various types of magic. In addition to changing your shape, you can command the...   [click here for more]
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The Oni - A Dungeon World Playbook

The Oni - A Dungeon World Playbook


Once your kind were feared. Limitless in strength, stamina, and shape, you walked the land terrorizing, deceiving and devouring mortals on a whim. Then they learned how to forge weapons of steel. Learned how to weave magic. Other gods saw fit to intercede on their behalf. Some of you retreated from the mortal realm, preying upon those foolish enough to leave their walled...   [click here for more]
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The Pirate - A Dungeon World Playbook

The Pirate - A Dungeon World Playbook


The smell of the sea and the wind in your face, the freedom to go where you want and take what you can: that’s what being a pirate is all about. Unfortunately, the stories of legendary pirates and buried treasure fail to mention all of the old, dry food, watered-down ale, harsh environments, and ferocious monsters. Yeah, it is not the life for everyone, but some are drawn to the tales and thrill...   [click here for more]
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The Psion - A Dungeon World Playbook

The Psion - A Dungeon World Playbook


Whoever said “work smarter, not harder” probably didn’t have you in mind. Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others. And that’s...   [click here for more]
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The Rakshasa - A Dungeon World Playbook

The Rakshasa - A Dungeon World Playbook


Hideous to behold and labeled as maneaters, your kind have a long and involved history that predates the kingdoms of man, possibly even elves and dwarves. Your families are now scattered, but due to your divine origin and powers no less threatening. Some lurk in the forests, tormenting and consuming the flesh of those unfortunate to cross their path. Others are powerful warriors,...   [click here for more]
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The Rogue - A Dungeon World Playbook

The Rogue - A Dungeon World Playbook


This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you...   [click here for more]
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The Swashbuckler - A Dungeon World Playbook

The Swashbuckler - A Dungeon World Playbook


There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune. Not you. Yeah you want both, but you want to earn them in style. It’s not enough to merely...   [click here for more]
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The Swordmage - A Dungeon World Playbook

The Swordmage - A Dungeon World Playbook


Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic. Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about...   [click here for more]
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The Troll - A Dungeon World Playbook

The Troll - A Dungeon World Playbook


Strong and tough, you can easily hurl objects and creatures about, and shrug off blows and effects that would fell or cripple lesser creatures. The only thing you fear is the sun's light: it will gradually turn you to stone, but until then you can benefit from it in a variety of ways (just be sure to find some cover before it's too late). You start by choosing from several troll types, and your advanced...   [click here for more]
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The Vampire - A Dungeon World Playbook

The Vampire - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. You’ve died, come back, and now have a ravenous...   [click here for more]
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The Witch - A Dungeon World Playbook

The Witch - A Dungeon World Playbook


It is a little known secret that there is magic in everything, from plants to stones, to metals and animals. Names carry power, and in certain times and places it swells and coils upon itself, forming a wellspring of raw, untapped magical energy. Some learn these secrets after ceremonial induction, others through extensive instruction and trial, while the more desperate or greedy find that there...   [click here for more]
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The Cleric - A Dungeon World Playbook

The Cleric - A Dungeon World Playbook


This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth) to protect yourself, heal others (over time), and increase the odds of succeeding at tasks that fall within your deity's purview. You can also perform services for your deity in exchange...   [click here for more]
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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your...   [click here for more]
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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose...   [click here for more]
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The Paladin - A Dungeon World Playbook

The Paladin - A Dungeon World Playbook


This class presents a complete alternative to the paladin class found in Dungeon World. While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing...   [click here for more]
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The Therianthrope - A Dungeon World Playbook

The Therianthrope - A Dungeon World Playbook


This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking...   [click here for more]
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10+ Treasures: Dwarven Vault

10+ Treasures: Dwarven Vault


Our sixth 10+ Treasures volume features thirty magic items, including a burning sword that is but a fragment of its former self, a portable tunnel, a magical multitool, a potion that turns you into a dwarf (because some of these items are dwarf-only), and an eye that lets you shoot lasers! There's also a selection of new dungeon gear, including air filters, spore grenades, and crossbow...   [click here for more]
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10+ Treasures: Grave Goods

10+ Treasures: Grave Goods


The fourth entry in the 10+ Treasures line features 29 magic items, including a club that ensures the undead stay dead, claws that cause you to acquire the face of everyone you kill, a ring that turns you into an actual shadow, and canopic jars that let you safely store your organs while you're still alive. In addition to extensive notes on how we go about creating magic items...   [click here for more]
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10+ Treasures: Wonders of the Wyld

10+ Treasures: Wonders of the Wyld


Where the previous two volumes were more or less random collections of curious curios, our third magic item compilation focuses on the forest and its denizens, both mundane and magical. Among the nearly forty magic items inside you'll find: A staff that transforms those is slays--and even its wielder if you aren't careful--into fungus zombies. Arrows that can pass unhindered through...   [click here for more]
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Dungeon World GM Screen Art Pack

Dungeon World GM Screen Art Pack


All of the art from our Dungeon World GM Screen, (cheaply) available for use in virtually anything you want! You can see everything included in the collection by using either of the preview links above. License You can use the images in any product that isn’t another just stock art collection (if you want to include our art in something like...   [click here for more]
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Lichfield

Lichfield


First they saw my evil deeds. Then they spoke of them. Then they cast their stones. For most of her life Jacinda knew nothing but anger and misery. When she was offered the power necessary to improve her lot, even at the potential cost of her soul, even if it meant others would suffer, she accepted. Greedy, cruel, and careless, she was quickly accused of dabbling...   [click here for more]
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The Golden Spiral - A Sundered World Adventure

The Golden Spiral - A Sundered World Adventure


I wanted to see if I could write an adventure with a heavy snail theme so this happened. In addition to checking the preview files, you can also read play reports and see some other bits over here. By default the adventure takes place inA Sundered World, but it's stupid-easy to port to another, less gonzo setting (and there's advice in the back on how to do that). Other cool things besides...   [click here for more]
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Something Stirs in the Blackscale Brakes

Something Stirs in the Blackscale Brakes


The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because... something stirs in the Blackscale Brakes. This campaign front foundation takes place in and around the...   [click here for more]
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Something Stirs in the Blackscale Brakes - Print Edition

Something Stirs in the Blackscale Brakes - Print Edition


If you want to try before you buy, click here for the Pay What You Want pdf! The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because... something stirs...   [click here for more]
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Black Book Art Pack

Black Book Art Pack


This art pack contains all of the art from Dungeons & Delvers: Black Book that wasn't featured in another art pack (so if you see art in the book that's not in this pack, check one of the other packs). You can see everything included in the collection by using either of the preview links above, so do that before buying to make sure it has what you're looking...   [click here for more]
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Fright Night

Fright Night


A young woman walks home from her night class. The buses have stopped, but the streets are well-lit and her apartment is nearby, so she's not particularly concerned as she checks her phone for messages and email. Exhausted and distracted, she doesn't notice a dark shape stalking her from the shadows; the only thing that betrays its presence is a brief, metallic glint...   In...   [click here for more]
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If These Stones Could Scream

If These Stones Could Scream


Until recently Khajra has served as a safe haven to rest and resupply for those seeking to cross the Desert of Angry Winds: somehow, underneath the shadows of an eclipse, every single citizen was turned to stone. But they are not dead. They walk the streets, seeking to spread their curse. With each step their bodies crack and bleed, but despite the agony their faces remain frozen and their voices...   [click here for more]
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Witchcraft Bundle [BUNDLE]

Witchcraft Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... 10+ Treasures: Magic Items for Dungeon World Regular price: $2.00 Bundle price: $1.50 I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they...   [click here for more]
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