The necromancer's guard grips his obsidian pendant with a bloody, guantlet-clad hand. He whispers a few syllables, and the pendant glows red in his grasp. Before your eyes you see the wounds you inflicted on the brute close. He grins wickedly as he hefts his red-stained great sword.Welcome to the first installment of the Reliquary from Mythic Press(TM).This product's Open Game... [click here for more]
Your party bursts into the evil cleric's chamber, searching for the villain that has cursed the town to the South. He is standing almost calmly in the darkened room. You see a wicked glint in his eye as he raises his massive, clawed left hand from within his robes...Welcome to the second installment of The Reliquary from Mythic Press(TM).
Welcome to the second installment... [click here for more]
A haunting wind whispers through the tree line. Your horse lets you know that something is not right, and you dismount to head for cover. After several moments spent crouched behind a fallen tree, you think the danger has passed. You make your way back to your mount. The feeling of ease fades with the sound of a bowstring being drawn behind you.Welcome to the first installment of Lost... [click here for more]
The giant-blooded dwell on the borders of human lands, near and yet so far from their closest kin. Humans denounce them, calling them giant spawn. But the Dana-Tuath are humans all the same. They are giants among men, some as tall as ten feet in height. Dana-Tuath go unequaled upon the battlefield, and they stalk the primordial forests with the cunning of animals. These people have fierce tempers... [click here for more]