Heroes rise from all walks of life in Warhammer Fantasy Roleplay. From the lowly peasant or meagre rat catcher to the wealthy noble or questing knight, fate might snare anyone in its fickle web. The Career Compendium is designed as the ultimate, comprehensive career reference for both players and Game Masters, and explores the many different paths heroes may take during their adventures.... [click here for more]
The Skaven do not exist!
Or at least that's what the Empire wants you to believe. Often confused with Beastmen, the Skaven are no mindless horde of ravaging beasts, but rather a sinister force plotting the downfall of the Empire. Between the manufactured plagues, their Warpstone technology, and the mutated monstrosities that stalk the byways of the Under-Empire, the threat of a Skaven invasion... [click here for more]
The undead loom large in the imaginations of mortals. These shuffling horrors stumble forth from shallow graves at the beckoning of dreadful necromancers. They stir in forgotten barrows and ancient tombs. They flit through the mists of the curling fog that blanket the fallow fields and haunt dark alleys, marking scenes of old crimes and bloody murders. But amongst these vestiges of life - these... [click here for more]
The Old World is a daunting, dangerous place. The Old World Bestiary shows you just how dangerous it can be, delving into the foes that threaten Mankind. This essential resource details creatures from Night Goblins and Savage Orcs to the fearsome Wyverns and Dragon Ogres.
With a wealth of information geared toward GMs and players, you'll find the Old World Bestiary is a valuable sourcebook for... [click here for more]
The Winds of Magic blow south from the Realms of Sorcery, and only those with the knowledge and talent can master them. The Realms of Sorcery sourcebook is an indispensable addition for players and Game Masters alike, expanding how magic functions in the Old World. This book serves as a valuable resource for both those seeking the paths of wizardry and for those looking to acquire the tools... [click here for more]
Religions, wizard schools, and sinister cults are not the only organisations in the Old World. Shades of Empire delves deep into the background of Warhammer Fantasy Roleplay to bring you nine compelling organisations for your campaign. This book is designed for both players and GMs. Players can join these organisations, many of which feature new careers. GMs are provided with new... [click here for more]
The world dies. A foul disease infects it, spreading its taint on the winds, in the waters, polluting the very land itself. And wherever it touches, it breeds corruption, manifesting as mutation, malformation, leaving it altered, changed, and utterly mad with the wickedness it instils. This is Chaos—the shadow that hangs over the Old World and beyond. It is the terrifying threat of the north,... [click here for more]