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 Hottest Titles from Green Ronin
AGE SystemBlue RoseFifth Edition Compatible
Mutants & MastermindsPathfinderA Song of Ice and Fire
FreeportDC AdventuresDragon Age
Non-FictionTrue20 System3rd Era
 
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True20 Cybernetics

True20 Cybernetics


True20 CyberneticsA popular technological feature in many near-future and sci-fi settings, cybernetic enhancements represent a method of improving a character's body through the addition of metal and plastic components that are implanted during complicated surgical procedures. This PDF details over 30 cybernetic enhancements and shows you how to quickly include cybernetics in your planned, or already...   [click here for more]
Green Ronin  $4.95

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True20 Expert's Handbook

True20 Expert's Handbook


The first in a series of three sourcebooks spotlighting the heroic roles of True20 Adventure Roleplaying, this handy sourcebook details the expert role, including new information on skills, feats, and diverse paths suited for a variety of adventure genres. The True20 Expert's Handbook also takes an expanded look at equipment and details suitable challenges for expert characters, from...   [click here for more]
Green Ronin  $11.95

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True20 Fantasy Paths

True20 Fantasy Paths


True20 Fantasy Paths offers ten paths showing you how to create the familiar d20 fantasy classes (barbarian, fighter, cleric, wizard, etc.) using the three True20 roles. Designed as a tool to smooth the transition to True20 for those familiar with d20, and to make the Narrator's life easier, this supplement includes a full example 1st to 20th level progression complete with...   [click here for more]
Green Ronin  $9.95

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True20 Freeport Companion

True20 Freeport Companion


True Freeport Adventure! Welcome to the True20 Freeport Companion! Freeport has long stood as one of fantasy gaming's most distinctive cities, offering a detailed gaming environment, the setting of several thrilling adventures, and a cast of scores of interesting and compelling characters. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt...   [click here for more]
Green Ronin  $12.95

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True20 Freeport: The Lost Island

True20 Freeport: The Lost Island


Freeport began with the classic adventure Death in Freeport and now it returns to those roots with new adventures for True20 Adventure Roleplaying. The series kicks off with a bang with The Lost Island. This adventure takes the heroes from the streets of Freeport on a dangerous voyage through uncharted waters to a mysterious island. What's there and who wants it? Who is a friend...   [click here for more]
Green Ronin  $9.95

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True20 Warrior's Handbook

True20 Warrior's Handbook


The final sourcebook spotlighting the three heroic roles of True20 Adventure Roleplaying, the Warrior's Handbook is all about combat, from brutal hand-to-hand fighting with primitive weapons to shootouts with modern or futuristic armaments and mass warfare with entire armies. This sourcebook provides options and enhancements for the True20 combat rules, new skill and feat options...   [click here for more]
Green Ronin  $9.95

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True20 Wild West

True20 Wild West


Saddle up, Pardner! It's time to hit the trail with True20 Wild West, the only tool you'll need to take True20 Adventure Roleplaying to the American Wild West of the late 1800s. In the pages of this 114-page PDF you will find: New Paths. From the doctor to the lawman to the soldier, these paths provide you with suggestions and advice on building a character well-suited to the rough...   [click here for more]
Green Ronin  $13.95

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True20 Worlds of Adventure

True20 Worlds of Adventure


Fantastic worlds of adventure await you! The True20 Adventure Roleplaying game introduced players to four unique campaign settings, and now True 20 Worlds of Adventure opens up whole new vistas with new heroes to play, new battles to fight, and new stories to tell. The book features four more winners from the "True20 Setting Search," plus a new setting from Green Ronin's...   [click here for more]
Green Ronin  $11.95

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Ultimate Power

Ultimate Power


In this handy PDF are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game! Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this one...   [click here for more]
Green Ronin  $18.95

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Vengeance in Freeport

Vengeance in Freeport


With my last breath, I spit at thee..." One week after the events of Madness in Freeportan fiery explosion rips through a tavern in Freeport, leaving piles of smoldering corpses, and setting the heroes hot on the trail of the perpetrator. Tracking down one lead after another, the player characters must race to prevent the postumous revenge of a madman. As additional explosions rock the...   [click here for more]
Green Ronin  $5.95

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Villainous Lairs: Amusement Park

Villainous Lairs: Amusement Park


While some super-criminals make do with a flophouse, cheap motel, or abandoned squat in the heart of the city, having a true lair is a sign you have truly arrived in the world of supervillainy. Master-criminals often have complexes to rival powerful nations, hidden away in mysterious and inaccessible parts of the world, or else hidden in plain sight, right under the heroes' noses, perhaps...   [click here for more]
Green Ronin  $2.95

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Warriors & Warlocks

Warriors & Warlocks


A Mutants & Masterminds Sword & Sorcery Sourcebook Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information on...   [click here for more]
Green Ronin  $16.95

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Wedding Knight

Wedding Knight


A wedding should be a time of happiness and celebration, as two families come together in a union of love. That is, of course, unless the two families in question are noble houses of Westeros, and the wedding is supposed to end a long and bitter feud between them. Wedding Knight is an introductory tale for A Song of Ice and Fire Roleplaying (SIFRP), built around the story...   [click here for more]
Green Ronin  $4.95

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Wild Cards

Wild Cards


Aces and Jokers Wild! In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers. In 1985, the first book in the Wild Cards...   [click here for more]
Green Ronin  $39.95 $22.95

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Wild Cards SCARE Sheet 10: Rustbelt

Wild Cards SCARE Sheet 10: Rustbelt


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 11: The Aces of the People's Paradise of Africa, Part 1

Wild Cards SCARE Sheet 11: The Aces of the People's Paradise of Africa, Part 1


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 12: The Aces of the People's Paradise of Africa, Part 2

Wild Cards SCARE Sheet 12: The Aces of the People's Paradise of Africa, Part 2


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 13: Stuntman

Wild Cards SCARE Sheet 13: Stuntman


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 14: Lohengrin

Wild Cards SCARE Sheet 14: Lohengrin


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 15: Noel Matthews

Wild Cards SCARE Sheet 15: Noel Matthews


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 16: Genetrix

Wild Cards SCARE Sheet 16: Genetrix


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 17: John Fortune

Wild Cards SCARE Sheet 17: John Fortune


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 18: Little Fat Boy

Wild Cards SCARE Sheet 18: Little Fat Boy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 19:Cameo

Wild Cards SCARE Sheet 19:Cameo


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 2: Simoon

Wild Cards SCARE Sheet 2: Simoon


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 3: Curveball

Wild Cards SCARE Sheet 3: Curveball


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 4: Righteous Djinn

Wild Cards SCARE Sheet 4: Righteous Djinn


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 5: Drummer Boy

Wild Cards SCARE Sheet 5: Drummer Boy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 6: The Amazing Bubbles

Wild Cards SCARE Sheet 6: The Amazing Bubbles


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 7: Hoodoo Mama

Wild Cards SCARE Sheet 7: Hoodoo Mama


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 8: Earth Witch

Wild Cards SCARE Sheet 8: Earth Witch


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 9: Gardener

Wild Cards SCARE Sheet 9: Gardener


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards: Aces & Jokers

Wild Cards: Aces & Jokers


With well over a dozen books and more on the way, the Wild Cards fiction series has a cast of characters too large to be covered in just one book. Aces & Jokers fills out the roster from the Wild Cards Campaign Setting with biographical and game information on dozens of aces, jokers, and nats from the series, everything you need to fill out the ranks in your own Mutants...   [click here for more]
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Wild Cards: All-In

Wild Cards: All-In


Kick off your new Wild Cards campaign with this exciting collection of Mutants & Masterminds adventures. All-In presents four ready-to-play scenarios set in the fantastic world of Wild Cards. Meet up with some of the most famous (and infamous) characters of the novels, like Dr. Tachyon, Modular Man, and the Great and Powerful Turtle, and give your aces and jokers the...   [click here for more]
Green Ronin  $19.95

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Woodland Creatures

Woodland Creatures


In the tangled darkness of the woodlands, hidden dangers await. Whether they are ravenous super-predators, strange creatures whose existence is only hinted at in folklore, or unholy terrors of supernatural provenance, you'll find them here! Woodland Creatures is the first support PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice & Fire Roleplaying...   [click here for more]
Green Ronin  $4.95

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Worlds of Freedom

Worlds of Freedom


Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds of Freedom...   [click here for more]
Green Ronin  $14.95

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Blue Rose: The AGE RPG of Romantic Fantasy

Blue Rose: The AGE RPG of Romantic Fantasy


A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rules that power the Fantasy AGE and Dragon Age RPGs. This beautiful, full-color book contains everything needed to create and tell stories of heroic envoys of the Sovereign’s...   [click here for more]
Green Ronin  $24.95

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Critical Role: Tal'Dorei Campaign Setting

Critical Role: Tal'Dorei Campaign Setting


Critical Role has taken the roleplaying world by storm. Now, you can join the adventure! Until now, the wondrous and dangerous lands of Tal’Dorei have been the sole stomping grounds of the show’s adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges...   [click here for more]
Green Ronin  $18.95

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Emerald City

Emerald City


Emerald City Needs Heroes! Emerald City opens up a wider world for Third Edition of the World’s Greatest Superhero RPG, Mutants & Masterminds! Set on the “Earth-Prime” of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement! This set describes a growing Pacific Northwest metropolis...   [click here for more]
Green Ronin  $29.95

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Emerald City Knights Adventure Series

Emerald City Knights Adventure Series


Emerald City Needs Heroes! NOTE: This product is available as part of a larger set, also available on this site. The adventures in this product are also available individually. Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald...   [click here for more]
Green Ronin  $11.95

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Fantasy AGE Basic Rulebook

Fantasy AGE Basic Rulebook


The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton’s new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense...   [click here for more]
Green Ronin  $15.95

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Fantasy AGE Bestiary

Fantasy AGE Bestiary


What does every fantasy RPG campaign need? Monsters! Monsters! Monsters! The Fantasy AGE Bestiary gives Game Masters a plethora of new foes to challenge their players, from classics like the basilisk and minotaur to new monsters like the eldritch crown and shard lord. Each creature is fully detailed, with background information, adventure hooks, game stats, and variants. This beautiful,...   [click here for more]
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Fantasy AGE Encounters: Children's Crusade

Fantasy AGE Encounters: Children's Crusade


Fantasy AGE Encounters are short "side quests" that can be used as is or expanded into longer adventures. In Children's Crusade, our heroes come across a group of children beset by bandits. But bandits turn out to be the least of their worries, and it's difficult to know if all is as it seems... Children's Crusade is a Fantasy AGE RPG adventure for heroes of levels...   [click here for more]
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Fantasy AGE Encounters: Drive for Justice

Fantasy AGE Encounters: Drive for Justice


Fantasy AGE Encounters are short "side quests" that can be used as is or expanded into longer adventures. Drive For Justice: Our heroes are asked by a local sheriff to prove the innocence of an accused knight. Can they save him before it's too late? Drive For Justice is a Fantasy AGE RPG adventure for heroes of levels 1-3. ...   [click here for more]
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Fantasy AGE Encounters: Menace from the Mines

Fantasy AGE Encounters: Menace from the Mines


Fantasy AGE Encounters are short "side quests" that can be used as is or expanded into longer adventures. Menace from the Mines: Traveling through a mountainous region, our heroes seek shelter from a storm in a seemingly-abandoned mining town. But something stirs beneath the earth, and it will be all they can do to survive! Menace from the Mines is a Fantasy...   [click here for more]
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Fantasy AGE Game Master's Kit

Fantasy AGE Game Master's Kit


Format: Three PDFs: One with three pages of screen art, one with three pages of screen tables, one with ten pages of reference cards and play aids The Fantasy AGE Game Master's Kit is a key accessory for your Adventure Game Engine campaign. It features PDFs of the same art and tables from the three-panel hardback screen, along with PDFs of ten pages' worth of the same quick...   [click here for more]
Green Ronin  $3.95

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Fate Freeport [BUNDLE]

Fate Freeport [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Get $9 off the Pirate's Guide to Freeport when you purchase it with the Fate Freeport Companion! Fate Freeport Companion Regular price: $9.95 Bundle price: $6.89 Welcome to the Fate Freeport...   [click here for more]
Green Ronin  $28.90 $20.00

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Freedom City (Third Edition)

Freedom City (Third Edition)


With the Mutants & Masterminds RPG you have the power to become a hero. Freedom City gives you the world’s most renowned city of heroes to rescue from the forces of evil! Called “the greatest superhero setting ever,” the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many...   [click here for more]
Green Ronin  $24.95

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Freeport Companion (FATE)

Freeport Companion (FATE)


Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming’s most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you’ll find: Rules...   [click here for more]
Green Ronin  $9.95

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