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Green Ronin Character Record Folio

Green Ronin Character Record Folio


One Sheet to Rule them All! The character sheet is the cornerstone of your Player Character in any roleplaying game. As campaigns go on, your sheet can get overloaded with abilities, magic items, powers, and notes. It is way more than one measly sheet can hold, but that's all the rulebook gives you to work with. In 2001 Green Ronin changed all that with the d20 System Character...   [click here for more]
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Hero High

Hero High


Fast Times at Freedom High! The Crime League is on a rampage downtown, but the prom is tonight and, worse yet, you've got a make-up test tomorrow! But then nobody said life was easy at Hero High! Teenaged superheroes don't have it easy... just ask them. After all, being a normal teenager is hard enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers...   [click here for more]
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Hero High Exchange Students

Hero High Exchange Students


Ten Exchange Students For Your Hero High Game. A Mutants & Masterminds Supplement Written by Michael Hammes Created by Ronin Arts Produced by Green Ronin Publishing This Mutants & Masterminds supplement offers Gamemasters a total of ten possible exchange students for their Hero High game. Each student is built at PL8/120 pp making them both ready-to-play...   [click here for more]
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Hero High Villains

Hero High Villains


This Mutants & Masterminds supplement offers Gamemasters a total of ten new villains for their Hero High game. Each villain features suggestions for variations as well as a trio of villain-appropriate capers. The villains make use of the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses. Skills are listed with the number of ranks...   [click here for more]
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Hero High Yearbook

Hero High Yearbook


Ten Characters Ready for Class! Inside the Hero High Yearbook GMs will find a total of ten new students for their Hero High game. Each student is built at PL8/120 pp, making them ready-to-play characters for players in Hero High, teen hero archetypes, or potential fellow NPC students under the GM's control. The following students are present in this supplement: Angst: A...   [click here for more]
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Hobby Games: The 100 Best

Hobby Games: The 100 Best


In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that...   [click here for more]
Green Ronin  $9.99

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Holy Warrior's Handbook

Holy Warrior's Handbook


The holy warrior expands the paladin archetype, giving players and GMs the means to create divine champions of any patron god--not just the lawful good ones. A holy warrior is functionally similar to a paladin, but may swap the traditional class features for ones more appropriate to his heavenly patron. Armed with the Holy Warrior's Handbook, divine heroes have more options that ever before....   [click here for more]
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Instant Superheroes

Instant Superheroes


Legions of Heroes! The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game. With Instant Superheroes at hand character...   [click here for more]
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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an...   [click here for more]
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Iron Age:Vigilantes & Villains

Iron Age:Vigilantes & Villains


Iron Age: Vigilantes & Villains provides GMs of Freedom City games set during the city's Iron Age with statistics and expanded backgrounds on ten of the era's most notorious villains and vigilantes. Note that this supplement is written to coincide with the time frame of the Freedom City chapter of Iron Age. As a result, a number of the individuals...   [click here for more]
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Lockdown

Lockdown


Prisoner III-C-21... welcome to Buckner Ridge Superhuman Penitentiary So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course! Lockdown is a sourcebook for Mutants & Masterminds, Second Edition, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the first privately...   [click here for more]
Green Ronin  $11.95

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Lockdown - Gen-Pop

Lockdown - Gen-Pop


Say Hello to the New Meat! Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign. Each inmate is presented on two pages -- including an illustration...   [click here for more]
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M&M Caper #1: Little League

M&M Caper #1: Little League


How much trouble can a bunch of kids be? Quite a lot, when those kids were once the members of the world-famous Freedom League and they still have their amazing array of super-powers! Even more when the "kid" in question is the extradimensional imp known as Quirk, who's looking to play a dangerous new game with the heroes of Freedom City. Little League is a Freedom City adventure...   [click here for more]
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M&M Caper #2: In a Strange Land

M&M Caper #2: In a Strange Land


Air Force One has disappeared over South America and it's up to your heroes to save the day! But through the terror and tribulations that await the players in the Lost World, they will discover greater dangers than they can imagine and will play for the ultimate stakes before their trials end... In a Strange Land is a Freedom City adventure for Mutants & Masterminds, intended for...   [click here for more]
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Madness in Freeport Revised

Madness in Freeport Revised


The Hour of Destiny is at hand! The Freeport Trilogy concludes with this exciting 72-page adventure. Return to the city that started it all with Madness in Freeport. This revised edition updates the adventure to the 3.5 rules and expands it with bonus material. The unveiling of Milton's Folly draws near, and the PCs must uncover its sinister secrets before time runs out. This time...   [click here for more]
Green Ronin  $8.95

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Mastermind's Manual

Mastermind's Manual


The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional...   [click here for more]
Green Ronin  $16.95

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Mecha & Manga

Mecha & Manga


Super Mecha Roleplay is Go! Japanese manga and anime have become hugely popular in the English-speaking world and now they are here for the Mutants & Masterminds roleplaying game! Mecha & Manga takes M&M from its Silver Age roots into a whole new style of comics, the realm of manga. Inside you'll find: Characters! All the information you need to create characters...   [click here for more]
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Medieval Player's Manual

Medieval Player's Manual


Are You Ready To Get Medieval? The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player's Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has...   [click here for more]
Green Ronin  $10.95

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Mountain Terrors: Alpingast

Mountain Terrors: Alpingast


The hardy people who dwell in the long shadows of the world's tallest peaks struggle constantly against the land and the elements, and are not easily frightened. The stories they tell their children are practical, cautionary tales meant to teach the fragility of existence in the harsh mountain environment. But one legend gives even the most stalwart mountain people pause--that of the Alpingast, an...   [click here for more]
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Mountain Terrors: Avalanche Wolf

Mountain Terrors: Avalanche Wolf


Those who know the mountain heights understand that it is not simply the beasts of the peaks they have to beware of—it is also the dangers of the very land. But even they know better than to cross the path of a hungry pack of avalanche wolves, whose howl can bring the very mountains down atop their prey. Mountain Terrors: Avalanche Wolf is a bestiary PDF for the Chronicle System, the...   [click here for more]
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Mountain Terrors: Cloud Leopard

Mountain Terrors: Cloud Leopard


When the bone-chilling mists and clouds descend on the unwary mountain traveler, they bring more than the dangers of cold and lack of vision. Prowling through the mists come cloud leopards a-hunting, their forms indistinct through the deadly fog banks. Mountain Terrors: Cloud Leopard is a bestiary PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice &...   [click here for more]
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Mountain Terrors: Crag Lurker

Mountain Terrors: Crag Lurker


In the reaches of high crags swept by hot winds, the crag lurker lies in wait. A fierce reptilian predator, it does not discriminate between herd and herdsman, but will feast on both without hesitation. Those who would cross the warm, dry peaks and buttes of the deserts and scrublands must steel themselves against these monsters. Mountain Terrors: Crag Lurker is a bestiary PDF for the Chronicle...   [click here for more]
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Mountain Terrors: Devouring Shadow

Mountain Terrors: Devouring Shadow


Legends say that there is something both horrible and hungry that lives in the mountain peaks. Those who have seen it and escaped suggest that its body remains unseen, although its shadow suggests a carrion bird of great size and two heads. Most who have seen it, however, have not lived to tell that tale. Mountain Terrors: Devouring Shadow is a bestiary PDF for the Chronicle System, the...   [click here for more]
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Mountain Terrors: Introduction

Mountain Terrors: Introduction


In the heights of the world, dangers await. Whether those dangers take the form of bone-biting cold, ever-hungry predators, avalanches, or even creatures from the darkest of stories the common folk tell, this invaluable resource provides what you need to tell stories in the soaring, wild mountain terrain of your Chronicle System campaign. Mountain Terrors: Introduction is...   [click here for more]
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Mountain Terrors: Jumping Fox

Mountain Terrors: Jumping Fox


Dwelling in the foothills and lower mountain reaches, jumping foxes are larger than other foxes. Though they are not normally a danger to people, they can be fiercely protective of their young. Some folk have taken advantage of their predatory nature and lack of fear around humans to train them as hunting companions. Mountain Terrors: Jumping Fox is a bestiary PDF for the Chronicle System,...   [click here for more]
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Mountain Terrors: Mountain Troll

Mountain Terrors: Mountain Troll


Dangerous horrors of the highlands, mountain trolls are near-human creatures that live —and hunt—in packs. Aggressive and violent, they have been the death of many a traveling party over the years. Beware the troll-infested demenses of these monsters, for it is almost surely death to enter them. Mountain Terrors: Mountain Troll is a bestiary PDF for the Chronicle System, the...   [click here for more]
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Mountain Terrors: Needle Roc

Mountain Terrors: Needle Roc


In the mountain heights hunts the needle roc. Much larger than its smaller eagle cousin, the needle roc is a raptor with a particularly distinctive hunting style: it flies past prey and threats alike, popping the viciously hooked quills along its wings to eviscerate those unlucky enough to have earned its ire. Between its large size, viciously hooked talons and twelve-foot quilled wingspan, this beast...   [click here for more]
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Mountain Terrors: Snow Eel

Mountain Terrors: Snow Eel


Quiet alpine snow fields may occasionally be disturbed by strange protrusions in sinuous lines, as though something had passed beneath the snow without breaking the surface. The wise know this to be a sign of dangerous snow eels, and take precautions against the electrifying terrors that have been known to shock both man and horse in order to feed on the stunned victims. Mountain Terrors: Snow...   [click here for more]
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Mountain Terrors: Stonehorn

Mountain Terrors: Stonehorn


Leaping from impossible perch to seemingly sheer cliff is the stonehorn, a mighty beast that is to goats what dire wolves are to normal wolves. These four-horned, pony-sized animals reach the highest of peaks and consume the salt and other minerals they crave imbedded in the stone of the mountains. Though they are not predatory, they do not hesitate to defend their territory and their young with vicious...   [click here for more]
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Mountain Terrors: Thunderbird

Mountain Terrors: Thunderbird


Sudden mountain storms may rise up out of nowhere, bringing the possibility of flash floods, mud slides, lightning strikes and similar dangers. Those who know the mountain peaks know to fear these storm, and not simply for the threat they bring: Some mountain tempests have at their heart a mighty thunderbird on the hunt, and anything that moves is fair game. Mountain Terrors: Stonehorn is...   [click here for more]
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Mountain Terrors: Tripper Root

Mountain Terrors: Tripper Root


Not all the predatory dangers of the mountains are beasts and animals. The tripper root grows along narrow paths and beside sheer cliffs, waiting for prey to come stumbling through its ground-covering vines. The tripper root then reacts with whip-like precision, snagging men and beast alike and hurling them over the side, slamming them into mountain faces to kill and consume them. Mountain Terrors:...   [click here for more]
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Murder at the Vulgar Unicorn

Murder at the Vulgar Unicorn


The Wrong Place at the Wrong Time... Sanctuary. Thieves' World. The grittiest city in fantasy is now yours to explore. For as long as the city has stood, it has weathered divine wars, plague, famine, fires, an invasion, cults, and worse--but are there heroes left to fight against the newest plot to destroy this infamous city? A sudden and seemingly random murder in the Vulgar Unicorn puts the heroes'...   [click here for more]
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Mutants & Masterminds Annual #2

Mutants & Masterminds Annual #2


It's Back... And Better Than Ever! It's here because you, the fans demanded it! The Mutants & Masterminds Annual #2 is a collection of articles, insights, and exciting adventures for the World's Greatest Superhero Roleplaying Game. In its action-packed pages, you will: Explore new types of M&M games like the gritty Street Justice of Keith Baker, the mythic realms of Against...   [click here for more]
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Mutants & Masterminds Archetype Archive 1

Mutants & Masterminds Archetype Archive 1


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Android - a machine in human guise that combines the best qualities of both. Bulk -the unstoppable force and the immovable object combined...   [click here for more]
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Mutants & Masterminds Archetype Archive 2

Mutants & Masterminds Archetype Archive 2


This 14-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Agent - skilled and experienced enough to take on anymission. Angel - divine purpose descended from...   [click here for more]
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Mutants & Masterminds Archetype Archive 3

Mutants & Masterminds Archetype Archive 3


This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Amphibian ? at home both above and below the sea. Archer ? Robin Hood's spiritual (or perhaps real)...   [click here for more]
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Mutants & Masterminds Archetype Archive Collection

Mutants & Masterminds Archetype Archive Collection


This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1, 2, and 3....   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Antarctica

Mutants & Masterminds Atlas of Earth-Prime: Antarctica


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Atlantis

Mutants & Masterminds Atlas of Earth-Prime: Atlantis


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Australasia

Mutants & Masterminds Atlas of Earth-Prime: Australasia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Canada

Mutants & Masterminds Atlas of Earth-Prime: Canada


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Central America

Mutants & Masterminds Atlas of Earth-Prime: Central America


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Central Europe

Mutants & Masterminds Atlas of Earth-Prime: Central Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: East Asia

Mutants & Masterminds Atlas of Earth-Prime: East Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe

Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Mexico

Mutants & Masterminds Atlas of Earth-Prime: Mexico


Note: This is missing a single piece of art. We should have an update soon. However, we didn't want to keep you from the rest of the content! Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Middle East

Mutants & Masterminds Atlas of Earth-Prime: Middle East


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: North Africa

Mutants & Masterminds Atlas of Earth-Prime: North Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Northern Europe

Mutants & Masterminds Atlas of Earth-Prime: Northern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Russia and Central Asia

Mutants & Masterminds Atlas of Earth-Prime: Russia and Central Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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