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 Hottest PDF from Tangent Games
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Ados: Land of Strife Campaign Setting

Ados: Land of Strife Campaign Setting


Join the faithful in the divine fight! Will you spread the word of your God through the six civilized regions by peace and diplomacy, or at the tip of a sword? Or will you seek adventure, fame, and wealth in the deadly Wildlands? Ados: Land of Strife features a new character class, the Divine Warrior, and three new prestige classes, the Linguist, the Rune Master, and the Master...   [click here for more]
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Ars Lingua

Ars Lingua


Language matters. Whether you are trying to order a new longsword from the blacksmith, ask for a woman’s hand in marriage, or stave off a horde of Goblins from attacking the village, what you say is important. The current rules for the Speak Language skill do not allow for the reality of language. A single skill point represents the ability to fluently speak, read, and write any given language....   [click here for more]
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Better Damage Through Alchemistry

Better Damage Through Alchemistry


"Hi dro chloric." The alchemical name tasted foreign in my mouth. "And that is the strongest acid you have?" I didn't want to take any chances with the trolls. Tired of arming yourself with plain old acid? Looking for new weapons to use against Black Dragons, Digesters and other acid immune creatures? Looking for new ideas to create different creatures and traps? Better Damage through Alchemistry...   [click here for more]
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Brixbrix's Field Guide to the Creatures of Ados

Brixbrix's Field Guide to the Creatures of Ados


Got monsters? We do. You can, too, with Brixbrix's Field Guide to the Creatures of Ados! Inside, you will find everything you need to test your players against over 50 new creatures, from aberrations to vermin, with 12 new dragons, 8 new undead (including undead plants), 4 new PC races, 4 new creature templates, and more! Each entry is complete...   [click here for more]
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Commodity Cards I: Food and Drink

Commodity Cards I: Food and Drink


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bushel of wheat, or a barrel of wine should be? If a party should ?liberate?...   [click here for more]
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Commodity Cards II: Raw Materials

Commodity Cards II: Raw Materials


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bundle of animal hides, or a box of ore should be? If a party should 'liberate'...   [click here for more]
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Commodity Cards III: Finished Goods - Swords to Plowshares

Commodity Cards III: Finished Goods - Swords to Plowshares


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a surrey, or a set of builder's tools should be? If a party should defeat...   [click here for more]
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Commodity Cards IV: Finished Goods - The Adventurer's Kit

Commodity Cards IV: Finished Goods - The Adventurer's Kit


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a pan flute, or a silver mirror should be? If a party should liberate a cart...   [click here for more]
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Commodity Cards V: Finished Goods - Hearth and Home

Commodity Cards V: Finished Goods - Hearth and Home


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a copper kettle, or a silver candelabra should be? If a party should liberate...   [click here for more]
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Mineral Alchemy: Alchemy from Gems and Minerals

Mineral Alchemy: Alchemy from Gems and Minerals


Lorenna takes a few tentative steps toward the back of the hall where she can make out five doors along the back wall. Suddenly, the nightglow gem hanging about her neck glows with an alarming brightness in the dimly lit hall. “Menroa,” the Elven curse is loud and draws the attention of her companions. They all can see the light coming from the nightglow gem. “I really hate undead,” she...   [click here for more]
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Mineral Magic: Volume One

Mineral Magic: Volume One


With a deep breath, Gwendolyn positioned the chisel. With a small TAP of the hammer the final piece of the peridot fell away. To the untrained eye nothing about the gem had changed, but she could tell that she had succeeded. This was her most difficult work to date, but she knew that this peridot gemstone was now ready; it had become a dragon bone, ready to call forth a juvenile red dragon from...   [click here for more]
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Mineral Magic: Volume Three

Mineral Magic: Volume Three


"A pity." Tyrian pulled a small gemstone from his pocket. "I had hoped to hear your final words before you met your God." With an almost insolent flick he tossed the gem into the corner where Lash and his friends stood. Lash caught the sight of a star-like pattern in the perfect sphere of ruby as it flew toward them. Heat, flame, and excruciating pain filled the space as the gemstone hit the wall...   [click here for more]
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Natural Wonders - Flora

Natural Wonders - Flora


Gareth scanned the rolling plain that was the Grass Desert. "If only…" There! Gareth changed his course slightly and headed for a clump of particularly stiff-looking grass. He slid to a stop by the grass and pulled out a small spade. He quickly stuck the spade into the ground at the base of one of the plants. "Come on…" he mumbled, gently pulling the plant out. He stuck the spade in next to...   [click here for more]
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The Divine Order: Jute - Faith of Creation

The Divine Order: Jute - Faith of Creation


Got Faith? Don't let a lack of faith freeze you in your tracks! Embrace the teachings to Jute, the Lifegiver. All life is sacred and must be protected at any cost. Only by protecting the living can the faithful transcend the mortal world and be united with Jute in The White Haven. This book contains everything you will need to incorporate Jute, and the Jutian faith, into your game today!...   [click here for more]
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Trap Cards: Challenge Rating 1

Trap Cards: Challenge Rating 1


Traps and dungeons go together like bread and butter. They have been a staple of the game from its earliest days. If you've ever designed a dungeon you have probably put in a trap or two (or thirteen) to make the PCs lives more interesting. Sometimes a good trap idea comes to you naturally. But many times you might be stuck for a good trap idea, or maybe you are just in a hurry, or are creating a dungeon...   [click here for more]
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A Pox Upon You!

A Pox Upon You!


Diseases are all around us! From tiny bacteria to deadly viruses, our bodies are constantly under attack from ravening hordes of microscopic attackers. Though if you roleplay in a fantasy D&D world we’ll forgive you if you had forgotten this fact. With only a handful of diseases in the game most characters rarely encounter a disease, let alone suffer from a cold. Have no fear! A Pox...   [click here for more]
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Arsenal Cards Volume 6: Handguns Pre-1850

Arsenal Cards Volume 6: Handguns Pre-1850


This latest set of arsenal cards takes you back to the earliest days of the gun, from matchlocks and wheellocks to the earliest flintlocks. This set covers the handgun from its earliest beginnings up until 1850, when what we think of as the modern revolver was introduced. This volume provides you with 110 new handguns to add to your arsenal. From slow burning matchlocks for adventures with the King’s...   [click here for more]
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Arsenal Cards Volume 7: Swords - Part 2

Arsenal Cards Volume 7: Swords - Part 2


The next installment of the Arsenal Cards series is the second volume to feature the iconic sword. Famous swords can be found in fiction and real life and this set provides you with 80 new blades to add to your arsenal! From the unique – kampilan or pata, to the common – saber, longsword, or broadsword. Each weapon has a color image of the sword and a complete description, including blade...   [click here for more]
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Arsenal Cards Volume4: Short Swords

Arsenal Cards Volume4: Short Swords


The sword is an iconic weapon for role-playing games. Whether your game is set in the fantasy world of your imagination, or in the streets of ancient <st1:city><st1:place>Rome</st1:place></st1:city>, do your swords all look alike? What sets one short sword apart from another? Sure, these weapons all do the same amount of damage, but what makes them special? What makes your rogue's...   [click here for more]
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Arsenal Cards: Handguns Volume 1: 1850 to 1899

Arsenal Cards: Handguns Volume 1: 1850 to 1899


This new series of role-playing game supplements is designed to give an in-depth look into the world of weapons. Our first entry, Handguns - Volume 1: 1850 to 1899, showcases the the pistols of the wild west, offering 80 different weapons ranging from the familiar (Colt Peacemaker) to the unique (LeMat Revolver). Each card features a full-color image of the actual weapon on the front, and historical...   [click here for more]
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Arsenal Cards: Handguns Volume 2: 1950 to 1990

Arsenal Cards: Handguns Volume 2: 1950 to 1990


Our second book of Arsenal Cards focuses on handguns manufactured between 1950 to 1990, the period best known for the Cold War. Within you will find 80 different weapons that have become the iconic weapons of the age such as the Walther PPK and the Smith & Wesson Model 29 (better known as the 44 Magnum). You also find strange and unique weapons, such as the SPP-1, an underwater gun that shoots...   [click here for more]
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Arsenal Cards: Volume 3: Rifles

Arsenal Cards: Volume 3: Rifles


Rifles have long had a place in history, and a place in role playing games set in certain historical periods. From the American Civil War and the Wild West, to the battlefields of World War I and World War II, and to the jungles of Africa, Asia, and <st1:place>South America</st1:place> prowled by hunters, rifles have played a pivotal role. The third volume of Arsenal Cards features rifles...   [click here for more]
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Arsenal Cards: Volume 5: Bows & Crossbows

Arsenal Cards: Volume 5: Bows & Crossbows


The bow is one of the earliest tools developed by man for use in hunting and war. It allowed a man to fire an arrow at speeds much greater than any thrown weapon, greatly improving the efficiency of the hunter or warrior. Similarly, the growth of the crossbow improved the users ability to deliver a deadly shot, and was also easier to learn and use. Our fifth volume of Arsenal Cards celebrates the...   [click here for more]
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Castle Ruins: A Hand-Crafted Map

Castle Ruins: A Hand-Crafted Map


This is the second in our series of hand-crafted map supplements for use in role-playing games. This Hand-Crafted Map supplement focuses on a single castle ruin, simplistic on first appearance, but with many hidden secrets within its crumbling walls. This particular ruin sits atop a small hill and is a landmark for the region. Its walls have long been abandoned and are now falling into decay. Why was...   [click here for more]
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Children of the Planes

Children of the Planes


“The blood of the multiverse flows through your veins…”   The planes are infinite in their mysteries and their peoples, bringing a vast amount of diversity across the multiverse. Why shouldn’t the same hold true for planetouched player races? The standard Aasimars and Tieflings are an excellent option for players who are seeking to create a character...   [click here for more]
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Cliff Dwelling: A Hand-Crafted Map

Cliff Dwelling: A Hand-Crafted Map


This is the third in our series of hand-crafted map supplements for use in role-playing games. This Hand-Crafted Map supplement features a unique cliff-side village, built for protection there are many secrets in this village hidden deep within the cliffs. Who inhabits this small village? What secrets might be hidden within its walls or inside the cliff itself? What is the need for the unique architecture...   [click here for more]
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Deadly Toxins: Poisons

Deadly Toxins: Poisons


Deadly Toxins: Poisons expands the poisons available for use in your 4E D&D game. Within this book you will find detailed descriptions on 32 new poisons and poisonous gases. From arsenic to cyanide, hemlock to ricin, every poison in the book is based on a real world poison to expand your gaming experience. Within the book you will find: * New rules to allow for under...   [click here for more]
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Even More Damage Through Alchemistry

Even More Damage Through Alchemistry


Acid, alchemist’s fire, and the ever handy tanglefoot bag. Ah…who can forget the classics? Well – anybody who likes to see flames, explosions, and lethal gases tear into their enemies will! Alchemists are proud of their secrets, but we’ve managed to pry a few more out of them to give you a second volume of alchemical death and destruction. Even More Damage Through...   [click here for more]
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Gem Cards Set One

Gem Cards Set One


Everybody loves getting gems as treasure. They are easy to carry, are generally worth more than their weight in gold (or Dollars, Euros, Interstellar Credits, etc.), and are pretty to look at. But that's the problem. In most RPGs, gems are treated as an additional type of treasure, but the "details" provided barely scratch the surface of what is needed to actually visualize them properly. Sure, you...   [click here for more]
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Gem Cards Set Three

Gem Cards Set Three


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Well, unless you are willing to fork over several hundred dollars for a pack of real gems, the next best thing is Gem Cards!<o:p>...   [click here for more]
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Gem Cards Set Two

Gem Cards Set Two


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Gem Cards were created for use with any RPG, in any setting. Gem Cards Set Two contains 96 different gems that you can print...   [click here for more]
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Mineral Magic: Volume Two

Mineral Magic: Volume Two


  “The only dead end here, my dear Gwen, is theirs.” Reginald smiled at the rogue and pulled out a small golden disk as he stepped forward. Without giving the vampires a chance to react he flourished the disk, a small piece of pyrite, which flashed in the dim torchlight. The corridor brightened as a beam of golden light speared down the corridor. Screams rose from the throats of the five vampires...   [click here for more]
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Natural Wonders - Fauna Book 1: Aquatic Animals

Natural Wonders - Fauna Book 1: Aquatic Animals


“Ha!” Chang laughed and spat on the rough floor. “That’s what I think of your boasts. You had better drink that potion of yours quickly or it will do you no good.” He readied his scimitar with a final defiant slash through the air.      “Oh, this,” Klauswitz said nonchalantly. “This is not for me. It’s for you.”      “Why...   [click here for more]
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Temple of the Forgotten God

Temple of the Forgotten God


What slithers in the night? The hamlets near the Giantswood are being attacked, their residents spirited away in the dead of night. Grants Wells has become home to many of the remaining refugees, as panic has gripped the region. The mayor of Grants Wells has begged for aid, as he believes that his town is the next target. Can the heroes uncover the mystery surrounding the attacks, protect...   [click here for more]
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Tor: A Hand-Crafted Map

Tor: A Hand-Crafted Map


This Hand-Crafted Map supplement focuses on a single tor in a rural area. As long as the local people have been alive, this tor has been abandoned and forgotten. Farmers graze their animals on its slopes and the ancient stone tower atop it serves as a handy landmark for the region. Recently, some locals claimed to have seen lights coming from the abandoned tower at the summit. What mystery is hidden...   [click here for more]
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Undead of Ados

Undead of Ados


Tired of boring skeletons and zombies? Do your players yawn in excitement when they face off against another ghoul or wight? Then it's time to liven up your undead with the Undead of Ados! An off-shoot of the to popular Brixbrix's Field Guide to the Creatures of Ados, the Undead of Ados presents expanded entries for eight undead from the Field Guide. Here you'll...   [click here for more]
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Weather Cards: Plains - Spring

Weather Cards: Plains - Spring


"So what's the weather outside?" Maybe you've heard this in a game, or just thought about it yourself as your party finished clearing the dungeon and was heading to town to spend their loot. What is the weather outside at this moment? Is it sunny? Cloudy? Is there a chance of rain, or a thunderstorm in the area? Sure, you can make something up on the fly, but then you need to remember what...   [click here for more]
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