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Delta Green: A Night at the Opera

Delta Green: A Night at the Opera


ENnie Award Nominee for 2018: Best Adventure and Best Electronic Book! “A Night at the Opera” collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation...   [click here for more]
Arc Dream Publishing  $19.99 $14.99

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes: Stats as recommended in the rulebook for each profession Professional skills A summary of bonus skill options for each profession A brief description of the...   [click here for more]
Arc Dream Publishing  $2.99 $2.24

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $19.99 $14.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Down in the Delta

Delta Green: Down in the Delta


"From here on out we are playing by Moscow Rules. New Orleans should be considered enemy held territory and the authorities a hostile force." Back in 2002, a Delta Green team made contact with a cult in New Orleans possessed of unnatural powers and deep influence. The confrontation that followed would expose some of the conspiracy's key agents to unexpected horrors. "Down in the Delta" is a story...   [click here for more]
Arc Dream Publishing  $1.99 $1.49

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Delta Green: Extraordinary Renditions

Delta Green: Extraordinary Renditions


Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse: "The Color of Dust" by Laurel Halbany. "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia"...   [click here for more]
Arc Dream Publishing  $9.99 $7.49

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Delta Green: Extremophilia

Delta Green: Extremophilia


Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Future/Perfect, Part 2

Delta Green: Future/Perfect, Part 2


"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99

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Delta Green: Handler's Screen

Delta Green: Handler's Screen


The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. This downloadable version includes: Full-size exterior with chilling art by Dennis Detwiller (8.5" high by 44" wide) Full-size interior with four panels of tables and information (8.5" high by 44" wide) Panel 1 exterior...   [click here for more]
Arc Dream Publishing  $9.99 $7.49

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Delta Green: Music From a Darkened Room

Delta Green: Music From a Darkened Room


PLACES, LIKE PEOPLE, GO WRONG They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom....   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Observer Effect

Delta Green: Observer Effect


If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Delta Green: Reverberations

Delta Green: Reverberations


A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it. This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old...   [click here for more]
Arc Dream Publishing  $2.99 $2.24

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Delta Green: Strange Authorities

Delta Green: Strange Authorities


"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without...   [click here for more]
Arc Dream Publishing  $9.99 $7.49

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Delta Green: Sweetness

Delta Green: Sweetness


The Bernier family of Tampa, Florida, has been terrorized by a fire and weird graffiti. Police suspect a hate crime. The mark on the door, carved with a horn or a claw and smeared with blood and effluvia, makes Delta Green think otherwise. One of their experts says it’s the symbol of Kore, queen of the underworld, goddess of an ancient mystery cult. The sign has been seen in old tomes that...   [click here for more]
Arc Dream Publishing  $2.99 $2.24

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Delta Green: Tales from Failed Anatomies

Delta Green: Tales from Failed Anatomies


Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller. These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can....   [click here for more]
Arc Dream Publishing  $9.99 $7.49

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Delta Green: The Last Equation

Delta Green: The Last Equation


A killing spree is horrifying enough. When all eight members of the Ridgeway family are gunned down by a math student who then kills himself, Delta Green sees hints that make it more terrifying still. Your Agents have to stop the madness before it spreads. The Last Equation is a full-color scenario of personal apocalypse and lethal mystery. It is playable with Delta Green: Need to Know...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


ENnie Award Nominee for 2018: Best Game, Production Values, Rules, and Product of the Year! Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal...   [click here for more]
Arc Dream Publishing  $49.98 $37.49

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $3.74 $2.81

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Delta Green: The Way It Went Down

Delta Green: The Way It Went Down


ENnie Award Nominee for 2018: Best Writing Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse. The Key The Junk Shop Into the West Inside At the Shore In the Back Seat Kay’s Voice The Witness Dear Cind The Phone Man and I The Lady of the Rock Between Here and Forever It Was Not Her Words End of the World of the End What...   [click here for more]
Arc Dream Publishing  $2.99 $2.24

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Delta Green: Through a Glass, Darkly

Delta Green: Through a Glass, Darkly


"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without...   [click here for more]
Arc Dream Publishing  $9.99 $7.49

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Delta Green: Viscid

Delta Green: Viscid


Even Death Has a Half-Life Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves’ girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples—samples that indicated that something had gotten loose....   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Monsters and Other Childish Things: Road Trip

Monsters and Other Childish Things: Road Trip


The Best Summer Vacation Ever . . . and maybe the last! A crazy cult plans to destroy the world -- not just a school or the boring grown-up shops at the mall, but the WHOLE WORLD -- and it’s up to you to stop them. Now you and your friends, and your horrible friendly monsters, are taking on the Cult of the Ur-Monster from one end of the United States to the other. You'll...   [click here for more]
Arc Dream Publishing  $12.99 $9.74

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Monsters and Other Childish Things: The Dreadful Secrets of Candlewick Manor

Monsters and Other Childish Things: The Dreadful Secrets of Candlewick Manor


ENNIE AWARD NOMINEE FOR BEST SETTING! This is a tale of sorrow and woe, waiting only for you to tell it. The Dreadful Secrets of Candlewick Manor sees doleful foundlings with murky pasts in a great, dreary orphanage filled with dangerous truths. Players together face the monstrous dangers of their new home and uncover their own forgotten secrets. Can you learn the truth of your own sad history?...   [click here for more]
Arc Dream Publishing  $14.99 $11.24

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Cthulhulike

Cthulhulike


Call of Cthulhu is a classic game of horror, combining nihilistic despair with gruesome violence and slimy monster-gods big enough to drain the meaning out of any mortal life. Godlike is a game of wartime superhero action with an innovative, lightning-fast game engine. This conversion aims to take some of the most popular facets of each game—the background and visceral fear of Cthulhu, the fast-paced...   [click here for more]
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Monsters and Other Childish Things (Pocket Edition)

Monsters and Other Childish Things (Pocket Edition)


Monsters are real. You know because you have one. He's more fun and way tougher than all the other kids' monsters. Try not to let him eat your friends. “Monsters and Other Childish Things” is a distressingly fun and funny roleplaying game about kids and the relationship-devouring horrors from beyond time and space who love them. Players take the roles of kids and the vicious monsters...   [click here for more]
Arc Dream Publishing  $14.99 $11.24

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Monsters and Other Childish Things: Curriculum of Conspiracy

Monsters and Other Childish Things: Curriculum of Conspiracy


Welcome to Spring Crescent Middle School. It’s an overachieving, high-scoring institution, and all the grownups say you’re lucky to be there. Sure you are. You’re the new kid. With a troublesome monster for a best friend. And some of those teachers sure have been giving you funny looks. Don’t you feel lucky? Curriculum of Conspiracy is a complete...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015

Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015 (audio product)


Unspeakable! is the podcast of The Unspeakable Oath. Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton. In the panel we talk about a “cheat sheet” of rules from Delta...   [click here for more]
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