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 Hottest Modern, Core Rulebooks from Arc Dream Publishing
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Better Angels

Better Angels


A demon gave you superpowers and it demands EEEEVIL! In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy. Do too much evil and the demon might take control. Too little, and—well,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Better Angels (ePub Edition)

Better Angels (ePub Edition)


A demon gave you superpowers and it demands EEEEVIL! In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy. Do too much evil and the demon might take control. Too little, and—well,...   [click here for more]
Arc Dream Publishing  $39.99 $9.99

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Better Angels: No Soul Left Behind

Better Angels: No Soul Left Behind


"So... this is amazing. Like, one of the 10 best RPGs I've ever read amazing. Hilarious and smart and just really well written. "Anyway, I'll stop gushing. But great job. I'm really glad I supported this Kickstarter." —Marc Sollinger via Kickstarter.com An epic campaign of supervillainy—for the kids! A demon gave you superpowers....   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $19.99 $15.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have...   [click here for more]
Arc Dream Publishing  $4.99 $3.99

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99 $3.99

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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GODLIKE: Open Source Rules

GODLIKE: Open Source Rules


In 2001 Mike Mearls wrote these innovative "Open Game License" rules, combining the familiar "D20" mechanics of Dungeons and Dragons with the superpowered dangers of GODLIKE. This is a complete game system. Also includes recommended combat rules for GODLIKE games using the OGL rules. ...   [click here for more]
Arc Dream Publishing   FREE 

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GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946

GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946


“Godlike in their abilities, let us hope this new breed of man will carry the burden of a suffering world to our ultimate and unwavering goal — freedom for all the people of the Earth.” Franklin D. Roosevelt November 10, 1941   At the dawn of World War II, a handful of people called "Talents" manifested strange powers that set them...   [click here for more]
Arc Dream Publishing  $39.95 $19.99

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