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One Page Index

One Page Index


The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page product contains twenty unique, system-neutral entries in ready-to-roll format. Each entry can be easily adapted to any fantasy role-playing game. The One Page Index is, as the title says, an index to all available...   [click here for more]
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One Page Number One : Minor Treasures

One Page Number One : Minor Treasures


One Page Number One : Minor Treasures contains twenty ready-to-use minor treasures for your fantasy role-playing game. Each entry provides a brief description of the treasure item, plus an estimated value in gold pieces. Many items also include a minor hook or bit of lore that can provide inspiration for further adventure. The One Page series gives the GM instant...   [click here for more]
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One Page Number Two : Outdoor Oddities and Landmarks

One Page Number Two : Outdoor Oddities and Landmarks


One Page Number Two : Outdoor Oddities and Landmarks contains twenty strange landmarks, terrain features, and odd constructs ready to plug into any outdoor adventure. Each includes a brief description of the oddity and many include features that can be leveraged into clues or hints by the GM. The One Page series gives the GM instant access to random tables full of...   [click here for more]
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One Page Number Three : Fabulous Jewelry

One Page Number Three : Fabulous Jewelry


One Page Number Three : Fabulous Jewelry contains twenty unique and fabulous pieces of jewelry, ready for your treasure trove! Each entry includes a brief description of the piece, plus a suggested gold piece value. Many pieces also include a bit of lore or a minor hook that can provide inspiration for further adventure. The One Page series gives the GM instant access...   [click here for more]
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One Page Number Four : Curious Mundane Objects

One Page Number Four : Curious Mundane Objects


One Page Number Four : Curious Mundane Objects contains twenty strange objects you can use to confuse or baffle your players! Place them in a local curio shop, a mage's laboratory, or a treasure vault to add a touch of weirdness to your game. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Five : Tricksy Traps!

One Page Number Five : Tricksy Traps!


Each of the twenty traps in One Page Number Five provides a new and interesting way to confuse, ensnare, imperil, or just plain mangle careless characters! Every listing includes a detailed description of a container-based trap, along with the results of setting off the device. The One Page series gives the GM instant access to random tables full of woodland landmarks,...   [click here for more]
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One Page Number Six : Second-hand Gear

One Page Number Six : Second-hand Gear


Whether it's something purchased in the general store (only used by a little old elf who never left her tree), or something looted off the corpse of a less fortunate adventurer (hey, he's done with it), used gear has history. Each of the twenty entries in One Page Number Six describes a useful mundane item, along with a bit of history, a minor feature, or an unfortunate complication....   [click here for more]
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One Page Number Seven : Instant Plot Hooks

One Page Number Seven : Instant Plot Hooks


Uh-oh. The party killed the dragon too quickly. Now what? Use One Page Number Seven as inspiration for a quick scenario or challenge. Each of the twenty entries describes a brief plot or scenario that can be plugged into your game with minimal effort. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor...   [click here for more]
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One Page Number Eight : Woodland Features and Hazards

One Page Number Eight : Woodland Features and Hazards


Trees everywhere! Your party is deep in the woods and you need some challenging terrain to provide variety. One Page Number Eight contains twenty woodland hazards and features ready to test the party's survival skills! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more!...   [click here for more]
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One Page Number Nine : Desert and Wasteland Features and Hazards

One Page Number Nine : Desert and Wasteland Features and Hazards


Not every desert is a barren stretch of sand! One Page Number Nine provides twenty unique terrain features to add color and variety to your party's desert expedition. Use them as chance encounters or to provide detail for an existing map. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Ten : Plains Features and Hazards

One Page Number Ten : Plains Features and Hazards


Most people think the open plain is flat and boring. Not so! One Page Number Ten contains twenty ways to enliven the open range. Use these entries to bring some color and variety to the plains of your campaign. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each...   [click here for more]
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One Page Number Eleven : Mountain and Hill Features and Hazards

One Page Number Eleven : Mountain and Hill Features and Hazards


It's all about the slope. Or slopes. One Page Number Eleven provides twenty unique terrain features to add color and variety to any mountainous crossing. Use them as chance encounters or to provide detail for an existing map. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps,...   [click here for more]
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One Page Number Twelve : Dungeon Junk

One Page Number Twelve : Dungeon Junk


One Page Number Twelve contains twenty unique bits of junk one might find in the dungeon. One character's trash is another's improvised barricade or trap. Test your player's ingenuity by dropping these objects into your next dungeon adventure! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Thirteen : Transitional Traps

One Page Number Thirteen : Transitional Traps


Halls and tunnels. Stairs and doors. In the dungeon, anything and everything can be trapped. One Page Number Thirteen provides twenty unique traps designed for use in these transitional spaces, ready to wound, snare, or just confuse your players. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Fourteen : Arctic Features and Hazards

One Page Number Fourteen : Arctic Features and Hazards


Ice and snow, glaciers and crevasses, One Page Number Fourteen has them all! It contains twenty unique terrain features to fill in the snowy spaces in the arctic reaches of your campaign. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page...   [click here for more]
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One Page Number Fifteen : Jungle Features and Hazards

One Page Number Fifteen : Jungle Features and Hazards


One Page Number Fifteen provides twenty unique terrain features designed for the dense jungle or rainforest. Use them as chance encounters or to provide detail for an existing tropical map. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page...   [click here for more]
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One Page Number Sixteen : Wetlands Features and Hazards

One Page Number Sixteen : Wetlands Features and Hazards


"It sank into the swamp!" If that's the case for your McGuffin, One Page Number Sixteen provides twenty unique terrain features to fill in the soggy spaces your party will face when trying to retrieve it! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Seventeen : Prisoners and Captives

One Page Number Seventeen : Prisoners and Captives


"This looks like it was a prison; maybe it still is." If your party has discovered the dungeon equivalent of Alcatraz, you need One Page #17 : Prisoners and Captives. This addition to the series provides twenty system-agonistic prisoner and captive descriptions, ready to use in your fantasy campaign. Each provides a brief, gender- and race-neutral...   [click here for more]
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One Page Number Eighteen : Minor Powers

One Page Number Eighteen : Minor Powers


One Page Number Eighteen : Minor Powers contains twenty ready-to-use mundane and magical powers and feats for your fantasy role-playing game. Give your players a little perk or add color to a favorite NPC with these abilities! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps,...   [click here for more]
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One Page Number Nineteen : Eerie Sites and Scenes

One Page Number Nineteen : Eerie Sites and Scenes


One Page Number Nineteen : Eerie Sites and Scenes provides twenty weird places for your game. If you're running a horror scenario or just need to creep out your players, these strange set-pieces are just the thing! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more!...   [click here for more]
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One Page Number Twenty : Strange Writings

One Page Number Twenty : Strange Writings


One Page Number Twenty : Strange Writings contains descriptions of twenty tomes, pages, and scrolls, each with a minor hook or story attached. Reading is fundamental! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page product contains...   [click here for more]
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One Page Number Twenty One : The Abandoned Room

One Page Number Twenty One : The Abandoned Room


One Page Number Twenty One : The Abandoned Room contains descriptions of twenty rooms and/or their contents: strange to intriguing to creepy. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page product contains twenty unique, system-neutral...   [click here for more]
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One Page Number Twenty Two : Weapons with Weird Tricks

One Page Number Twenty Two : Weapons with Weird Tricks


One Page Number Twenty Two : Weapons with Weird Tricks contains twenty unique weapons designed with OSR gaming in mind, but easily adapted to any fantasy game. Add Terrorhook, Chillfang, or the Painmonger to your game now! The One Page series gives the GM instant access to random tables full of woodland landmarks,...   [click here for more]
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One Page Number Twenty Three: Venoms and Toxins

One Page Number Twenty Three: Venoms and Toxins


One Page Number Twenty Three : Venoms and Toxins contains twenty poisons designed for use with any fantasy game. The toxins found herein are dangerous, tricky, and deadly. Each entry includes a brief description of the poison, plus its effects. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Twenty Four: Dungeon Architecture

One Page Number Twenty Four: Dungeon Architecture


One Page Number Twenty Four : Dungeon Architecture contains twenty decorative, deceiving or dangerous architectural features, ready to use in any dungeon setting. Each entry includes a brief description of the feature, plus potential uses or hazards associated with it. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange...   [click here for more]
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One Page Number Twenty Five: Fantasy Fungi

One Page Number Twenty Five: Fantasy Fungi


Stage your own fungal invasion with One Page Number Twenty Five : Fantasy Fungi. This table contains twenty assorted molds, lichens and mushrooms suitable for use in any fantasy game (or even a weird science fiction campaign). Each entry includes a brief description of the fungus, plus potential uses or hazards associated with it. The One Page series gives the GM...   [click here for more]
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One Page Pack #1 [BUNDLE]

One Page Pack #1 [BUNDLE]


This bundle contains the titles below, in the formats listed by each. One Page Number Four : Curious Mundane Objects Regular price: $0.69 Bundle price: $0.58 Format: PDF One Page Number Four : Curious Mundane Objects contains twenty strange objects you can use to confuse or baffle your players! Place them in a local curio shop, a mage's laboratory, or a treasure...   [click here for more]
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One Page Pack #2 [BUNDLE]

One Page Pack #2 [BUNDLE]


This bundle contains the titles below, in the formats listed by each. One Page Number Nine : Desert and Wasteland Features and Hazards Regular price: $0.69 Bundle price: $0.58 Format: PDF Not every desert is a barren stretch of sand! One Page Number Nine provides twenty unique terrain features to add color and variety to your party's desert expedition. Use...   [click here for more]
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One Page Pack #3 [BUNDLE]

One Page Pack #3 [BUNDLE]


This bundle contains the titles below, in the formats listed by each. One Page Number Fifteen : Jungle Features and Hazards Regular price: $0.69 Bundle price: $0.57 Format: PDF One Page Number Fifteen provides twenty unique terrain features designed for the dense jungle or rainforest. Use them as chance encounters or to provide detail for an existing tropical...   [click here for more]
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One Page Pack #4 [BUNDLE]

One Page Pack #4 [BUNDLE]


This special bundle product contains the following titles. One Page Number Nineteen : Eerie Sites and Scenes Regular price: $0.69 Bundle price: $0.58 Format: PDF One Page Number Nineteen : Eerie Sites and Scenes provides twenty weird places for your game. If you're running a horror scenario or just need to creep out your players, these strange set-pieces are...   [click here for more]
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One Page Pack #5 [BUNDLE]

One Page Pack #5 [BUNDLE]


This special bundle product contains the following titles. One Page Number Twenty-Five: Fantasy Fungi Regular price: $0.99 Bundle price: $0.57 Format: PDF Stage your own fungal invasion with One Page Number Twenty-Five : Fantasy Fungi. This table contains twenty assorted molds, lichens and mushrooms suitable for use in any fantasy...   [click here for more]
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One Page - Great Outdoors Collection [BUNDLE]

One Page - Great Outdoors Collection [BUNDLE]


This special bundle product contains the following titles. One Page Number Eleven : Mountain and Hill Features and Hazards Regular price: $0.69 Bundle price: $0.57 Format: PDF It's all about the slope. Or slopes. One Page Number Eleven provides twenty unique terrain features to add color and variety to any mountainous crossing. Use them as chance encounters...   [click here for more]
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Items of Power - Volume One

Items of Power - Volume One


Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world's most popular system, or one of its many OSR friends. Let your players carve a path through their enemies with the Bloodseeker Axe, aid their wounded companions...   [click here for more]
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Items of Power - Volume Two

Items of Power - Volume Two


Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world's most popular system, or one of its many OSR friends. Let your players toss around the Ricochet Axe, sip a Dragon's Blood Potion, or fly with the Cloak of Wings....   [click here for more]
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Items of Power - Volume Three

Items of Power - Volume Three


Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world's most popular system, or one of its many OSR friends. Let your players toss around the Ricochet Axe, sip a Dragon's Blood Potion, or fly with the Cloak of Wings....   [click here for more]
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Items of Power Trilogy I [BUNDLE]

Items of Power Trilogy I [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Items of Power - Volume Three Regular price: $0.99 Bundle price: $0.83 Format: PDF Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world's...   [click here for more]
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Traitor's Cavern

Traitor's Cavern


Traitors' Cavern is a two-level dungeon map depicting natural caves that have been worked and expanded into a small network of chambers and rooms. The Caverns are sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions. This map pack contains: Player and GM maps (with / without grid), and a distressed player-handout...   [click here for more]
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Black Sage Mine

Black Sage Mine


Black Sage Mine is a single-level map depicting an abandoned mine with two entrances, suitable for use in fantasy, western, or modern role-playing games. The mine is sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions. This map pack contains: Player and GM maps (with / without grid), and two distressed...   [click here for more]
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The Lost Cellars

The Lost Cellars


The Lost Cellars maps depict three small, stand-alone dungeon complexes, each with multiple entrances. These maps are sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions. This map pack contains: Player and GM maps (with / without grid), and distressed player-handout maps in virtual tabletop format:...   [click here for more]
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Oyarza's Lair

Oyarza's Lair


Oyarza's Lair is a single-level map depicting the abandoned (maybe) lair of the long-dead (maybe) wizard Oyarza, suitable for use in any fantasy role-playing game. The map is sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions. This map pack contains: Player and GM maps (with / without grid), and two...   [click here for more]
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Koslac's Crossing

Koslac's Crossing


The fortified underground crossroad known as Koslac's Crossing was built, and then abandoned, by the dwarves long ago. Tova Koslac, the architect for whom the site was named, went mad when it was abandoned and refused to leave. His fate remains a mystery. Now Koslac's Crossing stands empty, ready to be stocked by the wily GM! Koslac's Crossing is a set of ready-to-fill dungeon maps for use with virtual...   [click here for more]
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Deadly Blows

Deadly Blows


Are your critical hits boring? Do the players at your table yawn and mumble a double-damage die result without feeling the excitement of having scored a masterful blow against a challenging foe? When the GM rolls a critical is it just another die roll? Breathe life back into the fateful attacks that can turn a battle on its head. The six charts in this pdf turn vanilla critical hits into a more meaningful,...   [click here for more]
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Hexed Places Compendium

Hexed Places Compendium


The Hexed Places Compendium is an index to all Hexed Places products. It contains: A summary of what these adventure supplements contain A map key that defines all terrain indicators and icons used on Hexed Places maps A descriptive listing of each Hexed Places product ...   [click here for more]
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Tome of Names - Volume One

Tome of Names - Volume One


Tired of NPCs named Bill or Jane? Does your GM hem and haw when introducing an on-the-fly character because they can't think of a name? Tome of Names is here to help! Each volume in this series contains contains over 370 unique names arranged as three language collections, each with its own flavor and sound. Each language collection is subdivided into given names and surnames arranged...   [click here for more]
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Tome of Names - Volume Two

Tome of Names - Volume Two


Need a hand naming your NPCs? Are there too many Marys and Joes in your game? Let Tome of Names help! Each volume in this series contains contains over 370 unique names arranged as three language collections, each with its own flavor and sound. Each language collection is subdivided into given names and surnames arranged in a dice-friendly tables to allow easy random name selection....   [click here for more]
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Tome of Names - Volume Three

Tome of Names - Volume Three


What's in a name? Good question, but not the most common at the gaming table. The most common name-related question there is probably: what is that NPC's name? The third and final volume of the Tome of Names collection is here to provide the answer! Each volume in this series contains contains over 370 unique names arranged as three language collections, each with its own flavor...   [click here for more]
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Library of Names [BUNDLE]

Library of Names [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Tome of Names - Volume Three Regular price: $0.89 Bundle price: $0.75 Format: PDF What's in a name? Good question, but not the most common at the gaming table. The most common name-related question there is probably: what is that NPC's name? The third and final volume of the Tome of Names...   [click here for more]
PBE Games  $2.67 $2.25

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