What will your Cypher System campaign be?
A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,... [click here for more]
A tabletop game of make-believe, adventure, and storytelling for creative kids and their families!
Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Loves Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins. They’re the only ones who can enter Storia and save the chocolate—how will they do it? It’s... [click here for more]
THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique... [click here for more]
“Hands down the best RPG rules system and setting I've ever run.”“The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.”“After reading The Strange from cover to cover, I am looking forward to running and playing The Strange... [click here for more]
When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth...... [click here for more]