Title |
Publisher |
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Create fantastic, whimsical adventures for your No Thank You, Evil! game
Someone stole all the robot waiters from The Cake Is a Pie, a famous cake and pizza restaurant. Clues lead to an alien factory where everyone looks the same. Can the players overcome obstacles and hazards, confront Joe the Giant, and solve the mystery to return the robot waiters?
Journey into Storia in adventures... [click here for more] |
Monte Cook Games |
$21.52
|
Sometimes characters are inspired even when their players aren’t
Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight.
And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure.
The 100-card Asset... [click here for more] |
Monte Cook Games |
$20.04
|
Scores of creatures at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Cypher System Creature Deck contains 99 weird and wondrous Cypher System creatures, drawn from the Cypher System Rulebook and beyond. When you need to build an encounter (either... [click here for more] |
Monte Cook Games |
$19.99
|
In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [click here for more] |
Monte Cook Games |
$8.05
|
In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [click here for more] |
Monte Cook Games |
$9.99
|
Unleash your GMing creativity!
GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously,... [click here for more] |
Monte Cook Games |
$20.00
|
Breathe life into an infinite variety of NPCs—for any campaign!
Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time... [click here for more] |
Monte Cook Games |
$19.99
|
One Hundred New Artifacts in a Convenient Deck
In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine.... [click here for more] |
Monte Cook Games |
$20.05
|
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$20.05
|
Scores of foes at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from The Ninth World Bestiary 2, Into the Night, Into the Deep, and Into the Outside.... [click here for more] |
Monte Cook Games |
$19.99
|
The easiest way to build and run Ninth World encounters
Populate your encounters with weird and wondrous Ninth World creatures quickly and easily. Generate them randomly from a selection you build. Or create encounters on the fly. Then give your players a look at the foes they face.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from the Ninth World Bestiary 3.... [click here for more] |
Monte Cook Games |
$19.99
|
Turn up your decks to eleven!
The Numenera Creature Deck and Numenera Cypher Deck are incredible resources for GMs, saving valuable time during game prep and at the table. And both have been followed by sequel decks (Numenera Creature Deck 2 and Numenera Cypher Deck 2), doubling the number of creatures and cyphers available.
So where do you go from there?
With the Numenera Cypher... [click here for more] |
Monte Cook Games |
$15.04
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$20.05
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$20.05
|
GM intrusions shape the narrative of a good Numenera campaign, offering an element of the unexpected and keeping the players on their toes. But coming up with just the right intrusion on the fly can sometimes strain even the best GM's creativity.
This 100-card deck presents scores of potential GM intrusions. Time to throw a wrench into the player's carefully crafted plans? Just draw a card--or draw... [click here for more] |
Monte Cook Games |
$20.05
|
Numenera is nothing if not weird. And sometimes even the best GM needs a little creative spark to help inspire new, strange things for the game. These cards do just that: Draw a card whenever you feel like it--whether it's prepping for the next game or right in the middle of a session. There are three ideas on each of the 100 cards in this deck: a simple basis for a weird element, a more developed... [click here for more] |
Monte Cook Games |
$20.05
|
Granting—and getting—XP just got even more exciting!
In Numenera, exploration and risk are everything. Players earn experience points for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XP are useful... [click here for more] |
Monte Cook Games |
$8.04
|
Bring the beasts, NPCs, cyphers, and artifacts of an alternate Appalachia to your game table!
In an alternate Appalachia, where beings of immeasurable madness and malice have begun to stir, objects of power, unusual magics, and strange creatures are sometimes encountered. This 100-card deck puts a selection of them at your fingertips, giving you convenient and easy access to cyphers, artifacts, creatures,... [click here for more] |
Monte Cook Games |
$19.99
|
Track and trade XP without wearing a hole in your character sheet!
In the Old Gods of Appalachia Roleplaying Game, players earn experience points not for killing monsters, but for facing unexpected challenges, protecting those close to them, and uncovering dark forces and sinister plots.
You might rack up your XP between sessions, but most commonly you receive experience points during... [click here for more] |
Monte Cook Games |
$9.99
|
This is the 5E version of the Planar Resource Deck. The Cypher System version will be out in autumn 2023.
Spells, creatures, and magic items from across the planes—and at your fingertips!
The planar multiverse is filled with an infinite range of fascinating and dangerous creatures, unusual magics, and strange and powerful magic items. This 100-card deck puts a selection of them at your... [click here for more] |
Monte Cook Games |
$20.02
|
This is the Cypher System version of the Planar Resource Deck. There is also a 5E version.
Spells, creatures, and magic items from across the planes—and at your fingertips!
The planar multiverse is filled with an infinite range of fascinating and dangerous creatures, unusual magics, and strange and powerful magic items. This 100-card deck puts a selection of them at your fingertips, giving... [click here for more] |
Monte Cook Games |
$19.99
|
Scores of personalities from every corner of Ptolus—at your fingertips!
Ptolus is a vast city, peopled with an amazing variety of dynamic characters. Ptolus: Monte Cook’s City by the Spire brings scores of them to life, complete with personality, quirks, relationships, and illustrations, as well as game stats. The 100-card Ptolus NPC Deck pulls these characters out of the book and... [click here for more] |
Monte Cook Games |
$20.03
|
Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$19.99
|
Generate random salvage results—and GM intrusions—and save loads of time doing it!
Shins. Iotum. Oddities and artifacts. Parts. Everything you want from a salvage attempt—even GM intrusions—is now at your fingertips. Save time at the game table and in prep by skipping the salvage tables and simply drawing a card. The top portion gives you the salvage result, including not just iotum, shins,... [click here for more] |
Monte Cook Games |
$20.04
|
Add a bit more strange to The Strange—or any game!
The Strange is filled with limited worlds seeded by fiction. Generating new stories, encounters, and ways to make an encounter strange is fun but can be a challenge. These cards help with that: Just draw a card whenever you feel like it—whether it is while you’re preparing for your next session or right in the middle of one. There... [click here for more] |
Monte Cook Games |
$19.99
|
Generate random cyphers on the fly for your modern, sci-fi, or other realistic game
Cyphers—single-use abilities that characters gain over the course of play—lie, not surprisingly, at the heart of the Cypher System. In many genres, cyphers come in the form of items, like magic potions, one-shot spell scrolls, or bits of alien technology.
But physical items with overt, supernatural-seeming effects... [click here for more] |
Monte Cook Games |
$20.04
|
100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The... [click here for more] |
Monte Cook Games |
$19.99
|
Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$20.05
|
The Strange is all about exploration and discovery in the odd recursions surrounding Earth. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful... [click here for more] |
Monte Cook Games |
$8.05
|
It's a dangerous business, going out your door. . .
The myriad strange recursions floating in the shoals of Earth are both wondrous and dangerous—and so is the process of translating to, from, and between them. The Translation Deck helps you generate creative and unexpected GM intrusions that sometimes occur during the process of moving between alternate worlds. Draw a couple of cards and pick... [click here for more] |
Monte Cook Games |
$7.99
|
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond.
On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping... [click here for more] |
Monte Cook Games |
$7.35
|
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond.
On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your... [click here for more] |
Monte Cook Games |
$7.35
|
Each successful hit with this cypher on a target inflicts acid damage equal to the level. If not removed or nullified in some way, this damage repeats for a number of rounds equal to the cypher level A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.30
|
This crystal clear, yet sticky liquid, comes in a sealed vial. Once opened, it can be smeared on any object or living being. It negates,prevents or reduces an amount of acid or corrosive damage equal to the cyphers level.
Once opened, it evaporates within 1 hour. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.30
|
This contraption heals Level+3 Might points when applied to wounds. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
For the next round, when the user attacks a target with an ability, weapon, or device, regardless of the range or any barriers separating them, the attack succeeds (treat as a routine task). The user can attack any target, but only if she knows that the target exists. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.30
|
After 5 minutes, restores all expended Might points, 1 Intellect point and 1 Speed point. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
This small crystal hums with inner power. Upon activation it creates up to 100 pounds (45 kg) or one cubic yard (.75 cubic meters), whichever is less, of mundane material(s) specified by the user.
This can take any form, and even appear fully worked into useful shapes such as weapons, armor, or a multiple course, fully set banquet.
All such creations are of normal material, and neither illusory nor... [click here for more] |
Monte Cook Games |
$0.31
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Schwebende Kugel, die eine Aufzeichnung von Ton und Bild von 1 Minute Dauer pro Cypherstufe anfertigt und dann zu einem festgelegten Ziel im Umkreis von 10 Kilometern fliegt. Durch erneutes Aktivieren vor Ort wird die Botschaft als Hologramm abgespielt. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
It looks like a simple scope, but, when attached to a gun, its shots can now bounce from one target to another.
The level number indicates the number of additional targets. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
User’s Pools are completely restored, she becomes hale on the damage track, and she is cured of all diseases, poisons, and other ongoing deleterious effects. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.30
|
These pair of cubes always contain the same item. Putting any item of a lower or equal level to the cypher in one cube, creates a duplicate in the other. When the items are removed, the cubes crumble to dust. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
Stört den Gleichgewichtssinn des Ziels, so dass es jede Runde einen Geschwindigkeitswurf gegen die Stufe des Cyphers machen muss, um nicht zu Boden zu fallen bzw. um wieder aufzustehen. Hält 1 Runde pro Cypherlevel. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
In einem Radius von 20m um den aktivierte Cypher herum werden phasenverschobene Wesen und Gegenstände in der Dimension verankert, in der sich der Cypher befindet. Mit auf diese Weise festgesetzten Dingen kann so interagiert werden, als seien sie materiell anwesend. Hält 1 Minute pro Cypherlevel. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
A creature about the size of the user and whose level does not exceed the cypher’s level becomes convinced that the user is worthy of service and sacrifice. The creature gives up whatever occupation and life it previously pursued to become the user’s follower. It continues to serve the user gladly, unless or until the user does wrong by the creature. A community created card built with the... [click here for more] |
Monte Cook Games |
$0.30
|
When smashed onto a surface, this fragile Cypher emits no sound, nor does it leave remnants behind, but everyone in Immediate range, except you, is Stunned for their next turn, aware of the Cypher's existence and wondering where it has gone... A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
For the next hour, the user doesn’t
spend points from her Pools when applying Effort. Other normal limits for applying Effort remain in effect. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.30
|
User is transferred to a location that she knows to exist, no matter how far away it is or how many interceding barriers lie between her and the endpoint. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.30
|
Erzeugt drei Geschosse, die auf dasselbe oder unterschiedliche Ziele gefeuert werden können. Es sind drei Geschwindkeitswürfe nötig. Jedes Geschoss richtet 4 Schaden an. A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numenera... [click here for more] |
Monte Cook Games |
$0.31
|
This sword is forged from a combination of greenish glass and synth. It otherwise functions as a normal medium weapon (4 damage). If the synth stud on it's hilt is depressed, it will permanently adhere to the next object the blade touches, requiring a Might action with a difficulty equal to the blade's level to detach. Once detached, the blade's adherence power no longer functions. A community... [click here for more] |
Monte Cook Games |
$0.31
|