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Overland Travel Variant Rules

Overland Travel Variant Rules


The Cypher System shines for its flexibility and adaptability, but it lacks an important element to any setting which includes adventure and exploration: rules to determine the outcome of overland travel and tables listing the dangers lurking in the untamed wilderness. In this document I propose a new approach to step-by-step overland travel, mostly inspired by the “hex-crawling”...   [click here for more]
Monte Cook Games  Pay What You Want

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Post-Apocalyptic Genre

Post-Apocalyptic Genre


Document updated to version 1.2 with improved formatting and source notes for foci that are not in the CSR corebook. This product is inspired by the four genres presented in the Cypher System Rulebook by Monte Cook Games and by the absence in that book of the popular post-apocalyptic genre. Presented here are not just ideas for how the post-apocalyptic world can look like (you probably have...   [click here for more]
Monte Cook Games  $2.50

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Pre-Gens, Foci & Adventure Seeds 1

Pre-Gens, Foci & Adventure Seeds 1


Here in you will find nine pre-gens that can be used to get you started as well as three adventures seeds. Also I put forth my hand at creating some new FOCI specifically with Unmasked (Cypher System) in mind. I’m hoping this is the 1st of many more items that I will put up for your consumptions. Please any feedback would be greatly appreciated. This product was designed with Unmasked in mind,...   [click here for more]
Monte Cook Games  $3.50

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Random Cypher System Dice tables

Random Cypher System Dice tables


This booklet contains random number tables for use with the Cypher System RPGs. In this case D20 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need...   [click here for more]
Monte Cook Games  $0.99

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Rituals Flavor

Rituals Flavor


Sorcerers and monsters shouldn't be the only users of magic! With the Rituals Flavor, gain six tiers of new supernatural tricks that let you exploit the supernatural without fearing for your soul. Designed for use with the Modern Types supplement. Requires the Cypher System Rulebook by Monte Cook Games to play. Available as PDF and ePub. ...   [click here for more]
Monte Cook Games  $0.99

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Samurai on Kaiju Island

Samurai on Kaiju Island


A mysterious island appears of the coast of feudal Japan. Can the heroes discover its secrets before it vanishes forever? This adventure plots a group of samurai against an enigmatic island filled with bizarre creatures and monsters. As the party explores the island they discover the horrible truth about the slumbering giant monster hidden in the central crater....   [click here for more]
Monte Cook Games  $1.99

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Sea Of Time

Sea Of Time


Sea of Time brings an exciting full time travel setting to the Cypher System. Explore all of history through mysterious doorways in time, construct time gates, or forge new paths in your own time machine. Discover the power in historical artefacts cyphers and fight anachronisms; nightmare creatures that have escaped from another time. In addition to full rules for using time travel in your games,...   [click here for more]
Monte Cook Games  $6.53

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Somorrah in Soulrest

Somorrah in Soulrest


In the Cypher System's Gods of the Fall fantasy game, Somorrah is a nexus of physical light and dark while being a bastion of freedom and relative safety. In the land of the dead called Soulrest, the city is a twisted mirror where one wrong step can lose a soul their free will. Discover the city anew ... from a different point of view. New monsters like the Neveri Pod or the Dylph. New locations...   [click here for more]
Monte Cook Games  $2.49

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Subtle Cyphers based off TV Tropes

Subtle Cyphers based off TV Tropes


Explore subtle cyphers like you never have before! Adapted from common TV tropes, these subtle cyphers are usable in any campaign setting. Featuring 150 uniquely crafted subtle cyphers from Every was Kung-Fu Fighting to Unflinching Faith in the Brakes, you are bound to have a blast! ...   [click here for more]
Monte Cook Games  $3.50

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The Backgrounder

The Backgrounder


If a character is a big part of the story, they need a background. It’s not enough to have cool powers and great dialog; for them to really fit into the story, we need to know where they came from and why they do what they do. However, that’s always been a challenge for me, especially when I’m working on a superheroic character. I started tinkering around with the elements that...   [click here for more]
Monte Cook Games  $1.99

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The Haunting of Creedmore Asylum

The Haunting of Creedmore Asylum


Hold On To Your Sanity! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to Creedmore Asylum! The year is 1935. Violent storms clash along the eastern seaboard, when you and your companions receive a mysterious invitation from a particularly eccentric uncle who has made a SHOCKING discovery at the old, abandoned asylum in upstate New York....   [click here for more]
Monte Cook Games  $3.99

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The Last Night On Earth

The Last Night On Earth


Fight To Survive Until Dawn! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to The Last Night On Earth! Players play investigators sent to an outback town in New Mexico to find an eccentric professor and learn about his recent discoveries, but the town has been overrun by zombies! Fight for your life against the zombie hordes. Will you be able to tell...   [click here for more]
Monte Cook Games  $2.99

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Trap of Artifacts

Trap of Artifacts


Useable for both Fantasy games (with the Cypher System Rulebook) and Gods of the Fall games, Trap of Artifacts is a mini-adventure where the party has joined a salvage guild are readyt to plumb the depths of the Deeps for gold and magic, but a traitor has sold them out before they have even taken their firt step into the darkness. A great beginning adventure for both tier...   [click here for more]
Monte Cook Games  $1.50

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Treasure of the Rio Grande

Treasure of the Rio Grande


The Hunt For Treasure! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to Coyote Gulch! Nearly 20 years after the Mexican-American war, civilization has colonized further West. America has just fought another bloody war pitting brother against brother. The year is 1865. The Civil War has ended, but divided loyalties and tensions remain among the folks...   [click here for more]
Monte Cook Games  $3.99

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Underground Road

Underground Road


Underground Road introduces your players to Lady Farran in a subtle way. Tasked with exploring a recently discovered underground tunnel under her Castle, they have the chance to discover something about the mysterious boggins and gain the trust of her patron to participate in more important movements towards freedom for all. Requires the use of the Gods of the Fall campaign setting from Monte Cook...   [click here for more]
Monte Cook Games  $2.00

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Unseen Paths - A Foci Collection

Unseen Paths - A Foci Collection


This collection of foci and ideas comes from a lengthy and successful series of campaigns I’ve mastered using the cypher system and most, if not all, the options presented here were made to satisfy the specific requests of my players. Now, for a small price, they can be yours too! The options presented in this document have been created by yours truly with balance, fun and versatility...   [click here for more]
Monte Cook Games  $1.99

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Wasteland Crafting

Wasteland Crafting


Please note that Post-Apocalyptic Genre contains these rules in full plus much more. New, lower price due to the price drop of the Post-Apocalyptic Genre. Wasteland Crafting is a rules supplement inspired by popular TV-shows, movies and video games and is made...   [click here for more]
Monte Cook Games  $1.00

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What Lives Must Feed

What Lives Must Feed


A small midwestern town was nearly wiped out after a blight killed their crops and ruined their fields. Now, ten years later, Golden is well on its way to recovery. Except for the recent string of violent murder-suicides. In a town reeling from tragedy, one team finds itself in place to investigate what is behind all of the violence, and try to stop it before it claims more lives. What Lives Must...   [click here for more]
Monte Cook Games  $2.99

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